There's a vast gap between wanting the difficulty equivalent of being able to go on a walk without being blocked or otherwise pace-set by elderly rehabbers and wanting one's life to be an endless sprint.
We've already had the levels of difficulty being reminisced about. Just as WoW has "Classic" we had fights like Demon Wall, Siren, Titan Ex, and Thordan Ex which stood out from the fights surrounding them. They added spark. They added a bit of enjoyable notoriety. But those stand-out fights are becoming fewer and farther between while much of content just blurs further into each other and out of mind.
And when your idea of hard content is that it involves a third button, and you work so many more hours than the average player of this MMO (your 79+ per week), you are clearly an outlier. Why should the game compromise design for millions to appease just you? I'd be surprised if there are another dozen players with the work-life balance you allege here.