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  1. #491
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LiteBrite View Post
    They make me want to vomit...
    You should try drinking some Chamomile Tea, it's good for stomach.
    (3)

  2. #492
    Player LiteBrite's Avatar
    Join Date
    Feb 2019
    Posts
    90
    Character
    Lite Brite
    World
    Behemoth
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Edax View Post
    You should try drinking some Chamomile Tea, it's good for stomach.
    You should try using WOW's forum. Just maybe...
    (1)

  3. #493
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LiteBrite View Post
    You should try using WOW's forum. Just maybe...
    Why? I don't play WoW.
    But if you have a sour stomach, you should really see a doctor. A forum shouldn't be making you so sick.
    (3)

  4. #494
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dubont View Post
    [1]Nowhere in either of my posts did I say anything about wanting the game being dumbed down to less than 3 buttons. [2] I'm merely pointing out that in every MMO I have ever played (and it has been A LOT of them) they all boil down to using 3 buttons to execute various commands and this game is no different. Even in it's base form, which was pretty obviously quite hard to most of you, despite me finding it very enjoyable, it STILL revolved around using 3ish commands to fight. F to pull out weapon, click to attack, click your spell. DONE.
    You defined anything which would take "3 button presses" as "hard content".

    Perhaps in the first few levels of Runescape. I cannot think of a single MMO since that this could remotely apply to unless you're treating any and all spells as just "your spell" and only ever played casters in PvE content that allowed you to turret unmovingly throughout the whole fight.

    It certainly does not apply to Vindictus, Slayer, Dragonnest, Ragnorak Online, SWTOR, Tera, GW, GW2, WoW, EQ, EQ2, Wildstar, BDO, Aion, Neverwinter, LotR:O, CoH, ESO, Secret World, or XIV. And yes, I've missed several others I've tried. I've still yet to see a single MMO that boiled down to just those 3 things.

    Quote Originally Posted by Dubont View Post
    I'm not asking that the entire game cater to adults. I'm saying that the story itself should not be completely locked off to those that can't play all day every day.
    It isn't and no one has asked it to be. At present, it is fully available to everyone who can manage half of a rotation and about an hour per week of play.

    Quote Originally Posted by Dubont View Post
    Expansion content is never "harder" than previous content. I've never seen a game that does this.
    It often is and I've often seen exactly that. Take the notorious WoW examples, for instance. While the content might not have felt harder in expansion 5 than 2 or whatnot, it objectively had tighter constraints and more numerous and more complex mechanics (i.e. greater difficulty), on the [correct] assumption that their average player had gotten better at the game. It is very rare that an MMO would remove a further set of mechanics or trim away from the total with each successive expansion, ultimately expecting more from players in particular leveling dungeons than at endgame.

    Quote Originally Posted by Dubont View Post
    Or, if you want a truly difficult and unenjoyable game, compared to this one at least, try and find a private server for FFXIV 1.0 or vanilla FFXI. Would you prefer they bring back the daily EXP cap?
    It will be difficult for us to have any meaningful discussion if you define difficulty as time-gate gimmicks. I will be clear in how I (and I believe most) define from here out, so please make use of the conventional definition attached.

    I've never said the game isn't enjoyable to me. I could honestly say it's less enjoyable than it's been, and give you dozens of reasons why each with examples of how playerbases have shrunk and ratings fallen for MMOs that have partaken in the specified change and why so many developers agree that the change is of poor design, but that will ultimately mean little and is entirely irrelevant here. My point was that asking for increases in difficulty where reasonable to the progression of the game -- where "difficulty", to be clear, is simply the amount of productive engagement (e.g. awareness and memory of and innovations or deductions made from previous lessons learned over the course of the game) required of a player in a given piece of content (nothing to do with time-gating or other artificial means of exclusion) -- is far from being elitist or exclusionary. Players are not asking for increased difficulty here and there to exclude you, but simply because it is as close, as to objectively as is possible, better design. Reasonable difficulty curves and progressions over MMOs allows for player experiences which are more intuitive, more engaging, and (as paradoxical as it may initially sound) ultimately more supportive and community-friendly.

    It's like looking at a vase being spun and noticing some warping because the caster's hand slipped or overly relaxed near its top. This particular vase is a mere exercise; it's top will never finish until the whole thing spirals out of control. Nonetheless, we might recommend that we correct the warpage, before it accelerates the vase's collapse. The same applies when you see a break from form that has no advantage, only disadvantage, and the precedent from which further risks the future levels... of a game. It's not a desire to crush the vase. It's not a desire to mark it for oneself. It's just a concern for its longevity.
    (0)

  5. #495
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Wall of text here, but you are incredibly wrong about most of it. Also, again, I DID NOT SAY NOR IMPLY THAT HARD CONTENT IS ANYTHING WITH 3 COMMANDS. I, ONCE AGAIN, SAID THAT THIS AND ALL OTHER MMORPGS ONLY REQUIRE 3 BUTTON PRESSES FOR ANY OF IT'S CONTENT.

    In every game you mentioned, all commands can be applied to a macro, thus turning every fight into "move here, press macro. Move behind mob, press macro."

    The OP was implying that the game isn't hard enough because you don't need an army to complete the story. Fact.

    You're wrong on everything...just...all of it.

    The game is fine and shouldn't change. Fact. /thread
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #496
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Anyone who seeks a real challenge should go try a game nicely called "real life".
    I dont want to spend 10 hours in order to get something in the game, im no longer a teenager. Also what challenge really means? I have challenge when i pug savage content already no more of it is needed.
    (6)
    Last edited by Nedkel; 06-29-2019 at 11:04 AM.

  7. #497
    Player
    Camiie's Avatar
    Join Date
    Apr 2012
    Posts
    214
    Character
    Camille Blythe
    World
    Ultros
    Main Class
    Samurai Lv 80
    I'm clearly no game developer, but if I were and someone demanded that I make the game harder I'd have to ask them, "what do you mean by harder?" Do you mean more complicated mechanics? More complex job rotations? More damaging mob abilities? Larger packs of mobs? Larger enemy health pools? Lower player damage output? More player damage taken? Lower healing? More resource management? More time spent accomplishing goals?

    I'd also ask, "what exactly do you hope to accomplish by making the game harder?" "How will that positively affect the gameplay experience for the community as a whole?" "How will this help us retain current players and draw in more?"
    (7)

  8. #498
    Player
    Join Date
    Jan 2020
    Posts
    85
    ok if everything is so easy how come you didn't clear copied factory in week 1? not many can boast that achievement (like I have)
    (1)

  9. #499
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by BroFists View Post
    ok if everything is so easy how come you didn't clear copied factory in week 1? not many can boast that achievement (like I have)
    Quote Originally Posted by BroFists View Post
    frist off i don't do extreme so how can i have that title, 2nd of all if I have that title i wouldnt use it bc nobody's perfect, 3th of all copied factory is designed by dark souls developer yoko taro so even a perfect legend will get hit, 4th of all my main is Miner Lv80 on my profile u can't even enter copied factory with that
    Oh really?
    (3)

  10. #500
    Player
    Vercinotrix's Avatar
    Join Date
    Jun 2014
    Posts
    129
    Character
    Verina Terix
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    I just wish there was something between fall asleep dungeon difficulty or savage 8 mans.

    I guess there's 24 mans but I don't feel like I contribute much there.
    (1)

  11. 01-30-2020 07:35 AM
    Reason
    derp

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