You defined anything which would take "3 button presses" as "hard content".[1]Nowhere in either of my posts did I say anything about wanting the game being dumbed down to less than 3 buttons. [2] I'm merely pointing out that in every MMO I have ever played (and it has been A LOT of them) they all boil down to using 3 buttons to execute various commands and this game is no different. Even in it's base form, which was pretty obviously quite hard to most of you, despite me finding it very enjoyable, it STILL revolved around using 3ish commands to fight. F to pull out weapon, click to attack, click your spell. DONE.
Perhaps in the first few levels of Runescape. I cannot think of a single MMO since that this could remotely apply to unless you're treating any and all spells as just "your spell" and only ever played casters in PvE content that allowed you to turret unmovingly throughout the whole fight.
It certainly does not apply to Vindictus, Slayer, Dragonnest, Ragnorak Online, SWTOR, Tera, GW, GW2, WoW, EQ, EQ2, Wildstar, BDO, Aion, Neverwinter, LotR:O, CoH, ESO, Secret World, or XIV. And yes, I've missed several others I've tried. I've still yet to see a single MMO that boiled down to just those 3 things.
It isn't and no one has asked it to be. At present, it is fully available to everyone who can manage half of a rotation and about an hour per week of play.
It often is and I've often seen exactly that. Take the notorious WoW examples, for instance. While the content might not have felt harder in expansion 5 than 2 or whatnot, it objectively had tighter constraints and more numerous and more complex mechanics (i.e. greater difficulty), on the [correct] assumption that their average player had gotten better at the game. It is very rare that an MMO would remove a further set of mechanics or trim away from the total with each successive expansion, ultimately expecting more from players in particular leveling dungeons than at endgame.
It will be difficult for us to have any meaningful discussion if you define difficulty as time-gate gimmicks. I will be clear in how I (and I believe most) define from here out, so please make use of the conventional definition attached.
I've never said the game isn't enjoyable to me. I could honestly say it's less enjoyable than it's been, and give you dozens of reasons why each with examples of how playerbases have shrunk and ratings fallen for MMOs that have partaken in the specified change and why so many developers agree that the change is of poor design, but that will ultimately mean little and is entirely irrelevant here. My point was that asking for increases in difficulty where reasonable to the progression of the game -- where "difficulty", to be clear, is simply the amount of productive engagement (e.g. awareness and memory of and innovations or deductions made from previous lessons learned over the course of the game) required of a player in a given piece of content (nothing to do with time-gating or other artificial means of exclusion) -- is far from being elitist or exclusionary. Players are not asking for increased difficulty here and there to exclude you, but simply because it is as close, as to objectively as is possible, better design. Reasonable difficulty curves and progressions over MMOs allows for player experiences which are more intuitive, more engaging, and (as paradoxical as it may initially sound) ultimately more supportive and community-friendly.
It's like looking at a vase being spun and noticing some warping because the caster's hand slipped or overly relaxed near its top. This particular vase is a mere exercise; it's top will never finish until the whole thing spirals out of control. Nonetheless, we might recommend that we correct the warpage, before it accelerates the vase's collapse. The same applies when you see a break from form that has no advantage, only disadvantage, and the precedent from which further risks the future levels... of a game. It's not a desire to crush the vase. It's not a desire to mark it for oneself. It's just a concern for its longevity.
Wall of text here, but you are incredibly wrong about most of it. Also, again, I DID NOT SAY NOR IMPLY THAT HARD CONTENT IS ANYTHING WITH 3 COMMANDS. I, ONCE AGAIN, SAID THAT THIS AND ALL OTHER MMORPGS ONLY REQUIRE 3 BUTTON PRESSES FOR ANY OF IT'S CONTENT.
In every game you mentioned, all commands can be applied to a macro, thus turning every fight into "move here, press macro. Move behind mob, press macro."
The OP was implying that the game isn't hard enough because you don't need an army to complete the story. Fact.
You're wrong on everything...just...all of it.
The game is fine and shouldn't change. Fact. /thread
Healer strike is ridiculously foolish and accomplishes nothing
Anyone who seeks a real challenge should go try a game nicely called "real life".
I dont want to spend 10 hours in order to get something in the game, im no longer a teenager. Also what challenge really means? I have challenge when i pug savage content already no more of it is needed.
Last edited by Nedkel; 06-29-2019 at 11:04 AM.
I'm clearly no game developer, but if I were and someone demanded that I make the game harder I'd have to ask them, "what do you mean by harder?" Do you mean more complicated mechanics? More complex job rotations? More damaging mob abilities? Larger packs of mobs? Larger enemy health pools? Lower player damage output? More player damage taken? Lower healing? More resource management? More time spent accomplishing goals?
I'd also ask, "what exactly do you hope to accomplish by making the game harder?" "How will that positively affect the gameplay experience for the community as a whole?" "How will this help us retain current players and draw in more?"
ok if everything is so easy how come you didn't clear copied factory in week 1? not many can boast that achievement (like I have)
Oh really?frist off i don't do extreme so how can i have that title, 2nd of all if I have that title i wouldnt use it bc nobody's perfect, 3th of all copied factory is designed by dark souls developer yoko taro so even a perfect legend will get hit, 4th of all my main is Miner Lv80 on my profile u can't even enter copied factory with that
I just wish there was something between fall asleep dungeon difficulty or savage 8 mans.
I guess there's 24 mans but I don't feel like I contribute much there.
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