I can't wait to see how this screws everything up, considering I get horrendous stuttering on any setting but unlimited. I really would appreciate some clarification on this, but I suspect we'll just have to see when servers go live. Going to be really disappointing if I have to spend the first couple hours of early access troubleshooting something that was never even a problem to begin with.
What frustrates me even more is that they decided to tell us about this last minute. Why the heck did they not tell us like during the benchmark release? No less actually implementing it in the benchmark for us to try and come up with any solutions for errors we run across way before the expansion.
yea its the ...2019s people need to "flex" something to add meaning to their existence for some reasonI don't even remember what I have mine at, but I changed some settings recently trying to resolve an unrelated fps problem (that has since been fixed) and didn't notice any stuttering when capping the fps while using a 120hz monitor.
I don't even know what the big deal is anyway, whether the fps is 60 or 120 I wouldn't even be able to tell you because my eyes can't tell the difference. Just like with DPS, people just love big numbers and think the higher their fps is, the better they play or something.
That's a gross oversimplification. I wouldn't be upset at a 90 fps cap if the current in-game frame limiter worked properly. But it doesn't. It introduces noticeable stuttering that can only be avoided by not engaging it. If the in-game frame limiter worked like RTSS or other applications, yeah it would be annoying not to be able to play higher than 90, but I could deal. But this jittery mess that happens with the in-game limiter? Can't be overlooked.
The only people defending the frame capping are those who have pc's that cant reach it.
Feels like too much people jumps to the reply button with their disapproval, without noticing the issue was unveiled in page 1 of the thread, and you still can play your 144Hz fine tomorrow as you do today.
Except that a hard fps cap and playing at such refresh rates are mutually exclusive propositions?
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