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  1. #101
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Voross View Post
    They had to change the unlimited setting because it allowed players and bots to move OOB in certain areas.
    So like every thread where the whole community likes to get holier than thou and strawman until the thread is a mismatched garment, just gonna say "this." Because doubtful if anyone wants to read through the pages of arguing for the sake of arguing and trying to look smart.

    People want solutions for bots, this is one of them. Not an absolute, but it is a measure.
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  2. #102
    Player
    Mireillechan's Avatar
    Join Date
    Jul 2011
    Posts
    27
    Character
    Mireille Sauvaige
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by DumdogsWorld View Post
    Based on some of the screenshots that were posted a few pages back, it seems that the options change automatically based on whatever the current refresh rate is when you launch the game.

    Just remember to set your refresh rate correctly. It doesn't always set it to the correct one automatically, for some reason.



    There's no reason to allow for unlimited frame rate. What's important is that the max framerate changes with the monitor's hz.
    There is a reason. The ingame framerate limiter is causing stuttering and problems for lots of players. For instance, if I select any capping option ingame it would make the fps go like ~20-30 fps less than the option selected.

    So as an example, you select 1/1 refresh rate, 60fps in my case and game will run at ~45fps, while with "unlimited/no cap" it will average 80fps+.

    There has been posts on reddit and thelike showing it: https://streamable.com/txvqx .

    And yeah it has to do with the ingame framerate limiter, if I limit them with nvidia panel/inspector after setting it to unlimited ingame it works as expected.

    Quote Originally Posted by Kougeru View Post
    It's not 100% garbage when it works fine for most people...

    This change is clearly to stop unintended things (exploits) from happening. It's worth making a small % of players have to "suffer" by playing at 90 FPS. No human can see the difference between 90 and 144hz anyway.

    The real problem with this is how it would effect Gsync/freesync
    If it works for most of the people but not all I wont call it a good solution either, see above as why its not a good thing as an example
    (3)
    Last edited by Mireillechan; 06-27-2019 at 11:05 AM.

  3. #103
    Player
    Alundarus's Avatar
    Join Date
    Jun 2019
    Posts
    8
    Character
    Alundarus Leinhart
    World
    Leviathan
    Main Class
    Paladin Lv 90
    This change has me pretty worried.... Not just the fact that uncapped framerate, which a large number of users use, will no longer be available, but the fact that the in-game limiter has historically been problematic for a very long time now is what concerns me the most.

    For me, the in-game fps limiter causes unstable framerate AND frametimes (stuttering) which I've read is a common issue. Thus, setting FPS to unlimited is the only option which actually allows the game to run smoothly.

    If square manages to fix the in-game limiter to be functional for people running on monitors higher than 60hz, then that's not so bad. Otherwise the game could very well end up being unplayable for users like myself....which sucks, alot. I really want to be able to enjoy the new expansion.

    And to the few who are criticizing those of us who are concerned about this change with statements along the lines of "It doesn't affect me personally, so everyone else should stop making a big deal about it". Please don't do this. It's not cool to downplay the misfortune of others, no matter how trivial it may seem to you. For me personally, it's a matter of the game being playable or not. I don't care about having massive FPS for no reason - I care about having a stable, smooth frame-rate which this change could potentially threaten.
    (3)

  4. #104
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    So are all the upset people here part of the bot cartels?
    (1)

  5. #105
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RyuSaarva View Post
    So are all the upset people here part of the bot cartels?
    Unlikely. More likely it's a bunch of people on a forum finding something to get riled up about 36 hours before they can just find out for themselves if this is a big deal or not.
    (0)

  6. #106
    Player
    Alundarus's Avatar
    Join Date
    Jun 2019
    Posts
    8
    Character
    Alundarus Leinhart
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Callinon View Post
    I can tell the difference between 60 and 120. But the fact is 90 is perfectly fine and furthermore it won't be any kind of "stutter fest" on high refresh monitors. Your eyes will only really care about a CHANGE in FPS. If the client can hold consistently at 90, you won't even see it.
    For a fair number of users the in-game limiter does cause stuttering. If you personally don't experience this issue then that's fine, but others do. We're not just making this up, lol.
    (6)
    Last edited by Alundarus; 06-27-2019 at 11:39 AM.

  7. #107
    Player
    KrystalRaina's Avatar
    Join Date
    Nov 2013
    Posts
    9
    Character
    Krystal Au'raina
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    The in game limiter is not just a limiter. I think I've read around that others believe it's also a vertical sync, potentially a triple buffer. I'm literally standing still in Rhalgr's @ 141-144 fps on my 165 hz monitor with no cap. I turn the cap to 1/1 at 165fps, what should you expect? If you thought 141-144 you're wrong. the frames immediately fall to 133-138. Let's try 1/2 @ 82 fps because I was getting over 100 fps, I should easily see 82 constantly. Nope, any where from 61 - 80 with just wild fluctuations up and down. So if they implement a 90fps max, I can just play at 60fps like the rest of you because that's what that setting will realistically do. It's broken and anyone who thinks otherwise needs a reality check. Just because it "works for you" doesn't mean it "works as intended".

    While I only talked about frame rate above, there are huge stuttering issues that I didn't even touch on. Frame stutter is the REAL reason most of us are concerned, not "mah frames". Yea we're getting riled up before we can test it, but do we have any reason to believe that the engine is any different what so ever? It's likely the exact same frame rate limiter that we've had since 2.0, they're not going to magically change it now. But we'll see who's right in 2 days.
    (5)

  8. #108
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by KrystalRaina View Post
    The in game limiter is not just a limiter. I think I've read around that others believe it's also a vertical sync, potentially a triple buffer. I'm literally standing still in Rhalgr's @ 141-144 fps on my 165 hz monitor with no cap. I turn the cap to 1/1 at 165fps, what should you expect? If you thought 141-144 you're wrong. the frames immediately fall to 133-138. Let's try 1/2 @ 82 fps because I was getting over 100 fps, I should easily see 82 constantly. Nope, any where from 61 - 80 with just wild fluctuations up and down. So if they implement a 90fps max, I can just play at 60fps like the rest of you because that's what that setting will realistically do. It's broken and anyone who thinks otherwise needs a reality check. Just because it "works for you" doesn't mean it "works as intended".

    While I only talked about frame rate above, there are huge stuttering issues that I didn't even touch on. Frame stutter is the REAL reason most of us are concerned, not "mah frames". Yea we're getting riled up before we can test it, but do we have any reason to believe that the engine is any different what so ever? It's likely the exact same frame rate limiter that we've had since 2.0, they're not going to magically change it now. But we'll see who's right in 2 days.
    Out of curiosity, are you running fullscreen or fullscreen windowed, and have you checked to see if fullscreen optimization is turned on on the executable?
    (0)

  9. #109
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gula View Post
    So like every thread where the whole community likes to get holier than thou and strawman until the thread is a mismatched garment, just gonna say "this." Because doubtful if anyone wants to read through the pages of arguing for the sake of arguing and trying to look smart.

    People want solutions for bots, this is one of them. Not an absolute, but it is a measure.
    This is not a solution for bots in the slightest. It has absolutely nothing to do with bots. The bots you see teleporting around are not using uncapped FPS and are instead using a map hack to get around and jump to wherever they need to go.
    (5)

  10. #110
    Player
    KrystalRaina's Avatar
    Join Date
    Nov 2013
    Posts
    9
    Character
    Krystal Au'raina
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Out of curiosity, are you running fullscreen or fullscreen windowed, and have you checked to see if fullscreen optimization is turned on on the executable?
    Windowed full screen and yes I disable windows fullscreen optimization on the dx11.exe.
    (0)

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