just a heads up, the ingame frame limiter is 100% garbage, if they haven't fixed this the game is gonna be a stutter fest for people with a high end rig and of course if you have a 90hz + monitor is useless now
just a heads up, the ingame frame limiter is 100% garbage, if they haven't fixed this the game is gonna be a stutter fest for people with a high end rig and of course if you have a 90hz + monitor is useless now
Weird. I have the exact opposite experience.
Running uncapped netted me 120+ fps but heated my gpu to like double the usual and switched the fans to high speed which annoyed me to no end.
Been running capped for months now and not noticing anything of the "garbage stutter fest" you mention.
i play with a caped 90 fps (4770k + gtx 1080) the difference between the ingame limiter and capping the gramerate using RTSS even at 60 fps is like day and night, i notice almost 150ms of input lag when i use the ingame limiter
i actually think that the ingame fps limiter is forcing a bad implementation of triple buffer
Last edited by DrFlesh; 06-26-2019 at 09:00 PM.
Weird. I have the exact opposite experience.
Running uncapped netted me 120+ fps but heated my gpu to like double the usual and switched the fans to high speed which annoyed me to no end.
Been running capped for months now and not noticing anything of the "garbage stutter fest" you mention.
Same here.
There is no limit that can not be passed
I'm running 2700X and a 1080 capped at 60, I have no problems whatsoever.
Though this sounds like a "1%" issue with the lingo you're using.
I don't even remember what I have mine at, but I changed some settings recently trying to resolve an unrelated fps problem (that has since been fixed) and didn't notice any stuttering when capping the fps while using a 120hz monitor.
I don't even know what the big deal is anyway, whether the fps is 60 or 120 I wouldn't even be able to tell you because my eyes can't tell the difference. Just like with DPS, people just love big numbers and think the higher their fps is, the better they play or something.
I mean I can tell the difference between 60 and 120-144 instantly. It feels so much smoother, even though there isn't a ton of movement which is generally where you notice it the most. Some people just don't perceive differences in FPS the same way as other people, but it's night and day to me so I dunno. I will definitely say that 90 FPS is about the amount of frames that I would call comfortable for me, in terms of not getting annoyed and it being really noticed, but 60? 60 is pretty bad for me.I don't even remember what I have mine at, but I changed some settings recently trying to resolve an unrelated fps problem (that has since been fixed) and didn't notice any stuttering when capping the fps while using a 120hz monitor.
I don't even know what the big deal is anyway, whether the fps is 60 or 120 I wouldn't even be able to tell you because my eyes can't tell the difference. Just like with DPS, people just love big numbers and think the higher their fps is, the better they play or something.
Hello SE, but it's 2019. Games don't generally go backwards when it comes to the technology you put into your years old game.
Last edited by EchuKayu; 06-26-2019 at 09:15 PM.
This will cause a lot of problems for people on 120-144 or any high refresh rate monitors if this translation is correct. Clarification from SE would be appreciated here. The current ingame limiter causes issues with monitors over a refresh rate of 60 if not unlimited or 1/1 ratio. I find it hard to believe SE would have such an oversight on this and find it more likely that the patch notes translation is unclear, so if anybody from Square Enix could comment on this it would be appreciated by all of us using high refresh rate monitors who are worried about extreme stuttering.
I am playing capped 60fps on a 165Hzmonitor with no noticable issues? Surely there are other factors at play?This will cause a lot of problems for people on 120-144 or any high refresh rate monitors if this translation is correct. Clarification from SE would be appreciated here. The current ingame limiter causes issues with monitors over a refresh rate of 60 if not unlimited or 1/1 ratio. I find it hard to believe SE would have such an oversight on this and find it more likely that the patch notes translation is unclear, so if anybody from Square Enix could comment on this it would be appreciated by all of us using high refresh rate monitors who are worried about extreme stuttering.
EDIT: guessing lack of Gsync.
Last edited by Lersayil; 06-26-2019 at 09:46 PM.
Player
???????????I don't even remember what I have mine at, but I changed some settings recently trying to resolve an unrelated fps problem (that has since been fixed) and didn't notice any stuttering when capping the fps while using a 120hz monitor.
I don't even know what the big deal is anyway, whether the fps is 60 or 120 I wouldn't even be able to tell you because my eyes can't tell the difference. Just like with DPS, people just love big numbers and think the higher their fps is, the better they play or something.
I also have yet to meet a person who can't very quickly notice the difference between 60 fps and, say, 120+, even in an RPG like this one, so long as the camera is turning or the cursor is moving. But you would know you better than my sample size of a few dozen people, so fair enough.
Your point was that not everyone gets value out of added FPS, yes? Fair enough. I'll give that to you. It just could not be further from the case with DPS. It's distinctly a metric that has no soft cap, taper, or whatever else. Minus the time spent moving in dungeons, it's purely and simply the rate of completion for any XIV content.I literally have no idea why you bolded only part of what I said and then argued against something else. So I guess I need to clarify (didn't think I needed to, but):
People like high DPS. People like high FPS. Therefore, when discussing FPS, I said, "just like with DPS, people just love big numbers". I was referring specifically to people wanting the highest FPS possible, even if it's detrimental to the game or is just completely useless. Do you understand now. I guess if you just pick part of a sentence someone said and don't read the rest, I guess it can be kind of confusing.
"Would you like to be able to finish your flight from London to Tokyo more quickly? Say... instantly?" "Nah, once its faster than 14 hours or so, I don't notice."
Last edited by Shurrikhan; 06-26-2019 at 10:03 PM. Reason: To show emphasis on just the one part that really confused me.
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