Not to mention several people have issues when they set the cap to the pretended ("120/144 FPS" instead of "Unlimited")




Not to mention several people have issues when they set the cap to the pretended ("120/144 FPS" instead of "Unlimited")


A frame rate cap of 90fps means the game will only draw 90 frames per second when a monitor can be natively running at 100hz or above.
Thus, when using a non G-Sync or Freesync enabled monitor at above 90hz refresh rate (will be using 144hz as the example), you will get screen tearing as well as noticeable stuttering effects. This is due to the monitor still drawing 144 frames per second. 144 is not divisible by 90 (in terms of whole numbers), which means when the monitor done drawing a frame, it has to wait for the GPU to send the next frame to it. This results in the monitor redrawing the previous frame to fill time until it gets more information to display from the input. The monitor will begin displaying the new information as it receives it, which results in it partially redrawing the previous frame and drawing the next new frame as it comes from the GPU. The image is effectively cut, which is where the tearing other posters mention comes from, and the redrawing of the same frame at uneven intervals is where the perception of stuttering comes from.
If I were to cap my frame rate at 72FPS and play on my 144hz monitor, I would not notice a difference aside from a less smooth experience when seeing stuff move since the monitor would draw the same frame 2 times exactly before getting the next frame from the input. Screen tearing and the perception of stutter is effectively gone because the frame rate is exactly half of the screen refresh rate.
The issue of input delay that some mention is another issue entirely, but it is also an effect frame rate capping can have due to things such as double and triple buffering of frames on the PC side. The difference can be perceived more easily by those with fast response time monitors (like a 1ms response time TN panel gaming monitor) than those playing on lower response time monitors (like a professional artist's IPS panel with 99% color space accuracy) or TVs (because there are couch PC gamers).


These several people already had hands-off of the updated 5.0 client and hit the issue? Or everything here are just suppositions? I know, a day is a long time to let it pass...


And yes, the thread is because of the statement in the preliminary patch notes. No one has the full client yet, and people who regularly play games at over 90FPS on their dedicated gaming rigs are expressing their disapproval of the hard cap on their frame rates. It is yet to be seen if it actually goes into effect, or if it was somehow a mistranslation or some such. But the wording used in the prelim patch notes is what sparked the discussion.
Last edited by File2ish; 06-27-2019 at 05:39 PM. Reason: typo
He is describing issues which exist now, in the current version of the game. It is not unreasonable to extrapolate that if such issues occur with the current version of the in-game frame limiter, they will also appear similarly once the unlimited option is changed to 90 fps.
Keep in mind that it's written as "maximum (90 fps)" not "maximum 90 fps" or "90 fps", the () have meaning too but it's currently unclear.
It's strange that they set all the others as a clear limit but not for this one.
So for me I understand it as: "maximum your hardware can do, but we can't guarantee/force higher than 90 fps. good for you if you do."
But until they clarify or people actually test it once it's live. my guess is as good as any.


Keep in mind that it's written as "maximum (90 fps)" not "maximum 90 fps" or "90 fps", the () have meaning too but it's currently unclear.
It's strange that they set all the others as a clear limit but not for this one.
So for me I understand it as: "maximum your hardware can do, but we can't guarantee/force higher than 90 fps. good for you if you do."
But until they clarify or people actually test it once it's live. my guess is as good as any.Unlimited has been replaced by Maximum (90 fps). To me this is stating a hard cap because of the options which were already in game. The frame limiting options in Stormblood and prior were stated like 1/1 (144 fps), 1/2 (72fps) or 1/1 (60 fps) and 1/2 (30 fps).The "Unlimited" setting under Frame Rate Limit in the Display Settings section of System Configuration has been replaced with a "Maximum (90 fps)" setting.
That's my interpretation anyway, could be wrong. I hope I am anyway.

Personally when I use the in-game limiter to 60 FPS I have a lot more noticeable problems than when I limit my desktop to 60Hz refresh rate and run the game on 'unlimited'. There is this weird stutter going on when I have my desktop at 120Hz and I use the in-game 1/2 fps option. I can tell this stutter the best by opening my character window or the gear preview window and just turning my character around with the mouse. The turning of my character is so incredibly choppy as if turning at 5fps in that window. Running around in for example Lower Limsa's decks when using 1/2 to get to 60 FPS also gives me this weird noticeable stutter where as when I'm using either 60Hz or even 120+Hz desktop refresh and the unlimited option completely gets rid of stutters.
I will see how the 90 FPS limit will turn out, but if it will do what I fear it will do, I'm afraid ShB will take a step back for me in graphic fidelity because that stutter is driving me crazy. For the record, I'm using a 144Hz G-Synch monitor and of course I don't have an expensive 144Hz gaming monitor just so I can't use it optimally with the game. It would be silly beyond words if I would have to cap my refresh to 60Hz (or 90 I suppose) just to play this game without stutter.
Last edited by Valenth; 06-27-2019 at 06:55 PM.


In german it's "90 fps (Obergrenze)" (engl.: "90 fps (Upper Limit)"). Strange wording, since Maximum (engl.) = Maximum (german)...



I don't know if it's been brought up, but physics and movement are tied to framerate in XIV. If you got your FPS high enough, it was possible to get out of bounds. This is very likely a bandaid fix to combat bots clipping through the world.
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