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  1. #1
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    You're point was that not everyone gets value out of added FPS, yes? Fair enough. I'll give that to you. It just could not be further from the case with DPS. It's distinctly a metric that has no soft cap, taper, or whatever else.

    "Would you like to be able to finish your flight from London to Tokyo more quickly? Say... instantly?" "Nah, once its faster than 14 hours or so, I don't notice."
    I'm not playing phone tag with you. New posts are a thing.

    You can sit there and pick apart units of measurement or whatever, but that doesn't make me any less correct: Just like with DPS, people like big numbers. This is not an incorrect statement. You are not arguing with me because I am not arguing with you. There is nothing to argue. Pick someone else.
    (1)

  2. #2
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Doozer View Post
    I'm not playing phone tag with you. New posts are a thing.

    You can sit there and pick apart units of measurement or whatever, but that doesn't make me any less correct: Just like with DPS, people like big numbers. This is not an incorrect statement. You are not arguing with me because I am not arguing with you. There is nothing to argue. Pick someone else.
    it's not incorrect but it's also not really relevant to the discussion. This addition (or retraction) will affect players differently based on their PC build and preferences, so some clarification from SE would be nice. I have a 144hz monitor but I locked Ffxiv to 60fps due to some other issue I dont remember too well, I just remember some screen stuttering or tearing from over a year ago.
    (7)
    Last edited by Nora_of_Mira; 06-26-2019 at 11:17 PM.

  3. #3
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Doozer View Post
    I don't even know what the big deal is anyway, whether the fps is 60 or 120 I wouldn't even be able to tell you because my eyes can't tell the difference. Just like with DPS, people just love big numbers and think the higher their fps is, the better they play or something.
    This has nothing to do with big numbers. I run at an average of 110-115fps (144Hz monitor) and when the game drops to about 90 (80 for sure) I can tell see the difference and it's annoying.

    Just because you can't tell a difference doesn't mean no one else can.
    (6)

  4. #4
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Doozer View Post
    I don't even remember what I have mine at, but I changed some settings recently trying to resolve an unrelated fps problem (that has since been fixed) and didn't notice any stuttering when capping the fps while using a 120hz monitor.

    I don't even know what the big deal is anyway, whether the fps is 60 or 120 I wouldn't even be able to tell you because my eyes can't tell the difference. Just like with DPS, people just love big numbers and think the higher their fps is, the better they play or something.
    yea its the ...2019s people need to "flex" something to add meaning to their existence for some reason
    (0)

  5. #5
    Player
    DrStiles's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Tsukiko Mizukoshi
    World
    Excalibur
    Main Class
    Ninja Lv 70
    Quote Originally Posted by guardin View Post
    yea its the ...2019s people need to "flex" something to add meaning to their existence for some reason
    That's a gross oversimplification. I wouldn't be upset at a 90 fps cap if the current in-game frame limiter worked properly. But it doesn't. It introduces noticeable stuttering that can only be avoided by not engaging it. If the in-game frame limiter worked like RTSS or other applications, yeah it would be annoying not to be able to play higher than 90, but I could deal. But this jittery mess that happens with the in-game limiter? Can't be overlooked.
    (4)

  6. #6
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by guardin View Post
    yea its the ...2019s people need to "flex" something to add meaning to their existence for some reason
    Indeed. Some people need to flex good ol' "I can't see the fps difference, ergo it's meaningless" aka a twisted version of "Screw you, got mine".
    (2)

  7. #7
    Player
    Nanopizza's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    40
    Character
    Ayuna Kahri
    World
    Cerberus
    Main Class
    Machinist Lv 90
    This will cause a lot of problems for people on 120-144 or any high refresh rate monitors if this translation is correct. Clarification from SE would be appreciated here. The current ingame limiter causes issues with monitors over a refresh rate of 60 if not unlimited or 1/1 ratio. I find it hard to believe SE would have such an oversight on this and find it more likely that the patch notes translation is unclear, so if anybody from Square Enix could comment on this it would be appreciated by all of us using high refresh rate monitors who are worried about extreme stuttering.
    (13)

  8. #8
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nanopizza View Post
    This will cause a lot of problems for people on 120-144 or any high refresh rate monitors if this translation is correct. Clarification from SE would be appreciated here. The current ingame limiter causes issues with monitors over a refresh rate of 60 if not unlimited or 1/1 ratio. I find it hard to believe SE would have such an oversight on this and find it more likely that the patch notes translation is unclear, so if anybody from Square Enix could comment on this it would be appreciated by all of us using high refresh rate monitors who are worried about extreme stuttering.
    I am playing capped 60fps on a 165Hzmonitor with no noticable issues? Surely there are other factors at play?

    EDIT: guessing lack of Gsync.
    (2)
    Last edited by Lersayil; 06-26-2019 at 09:46 PM.

  9. 06-26-2019 09:44 PM

  10. #10
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ahribear View Post
    Why did they add this in the first place?
    Many times, developers intend their game to be ran at a certain frame rate, or program stuff using the frame rate in mind. There are quite a few games out on the market that have frame limits of 30/60 locked by the developers due to their game having strange bugs/issues arise when you go above that threshold. (Fallout 76 for example, your character actually moved FASTER the higher your frame rate, giving unfair advantage to people with better computers).

    Even in this game, a reddit post showed that when you hit >100 fps, cloth and jiggle physics just seemingly stop functioning and break, meaning something in the game's code is tied to frame rate. It's an un-optimal practice when it comes to coding, but its a quick and easy one in most cases, hence why it still happens in games today. They most likely capped the frame limit at 90 to prevent any other weird things from happening.
    (6)
    Last edited by MariaArvana; 06-26-2019 at 10:22 PM.

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