Quote Originally Posted by ForteNightshade View Post
Because without enrages, every single encounter becomes a war of attrition. Just keep throwing bodies at the boss until it dies. You only ever need a healer and/or Caster (sans BLM) alive to keep going. This absolves any responsibility from damage dealers. In fact, you could literally just bring all four tanks, all three healers and a RDM to practically guarantee you'll see every mechanic within the first 30 minutes. Why bring a DRG when a WAR can survive half the mechanics bosses do? I'm sorry but if you can't focus on a fight for 5-10 minutes because of other obligations, then don't queue into the content to begin with. Normal modes and 24 mans are a mess because there is zero incentive for players to improve outside self motivation. As stated above, so long as someone's alive to raise people, it doesn't matter how many times you die.
You can have mechanics to prevent this that aren't simply arbitrary enrage timers. For example, every time a player dies, the boss gains a damage buff. Or the boss periodically launches an attack that has to be soaked raid-wide. As players die, the others will naturally have to step it up.

Quote Originally Posted by ForteNightshade View Post
If anything, I want enrages for the easier content so people are held somewhat accountable. They aren't about speed killing, but telling you to stop making mistakes and "git gud."
Why? Why do you want to hold someone "accountable" for not devoting as much time to the game as you do? Worse, why do you want to punish yourself because your friends aren't as dedicated to a video game as you are? I don't understand this mentality. I like getting good at the game for its own sake. I like the opportunity to exhibit my competence by carrying my friends through content. I think that's much more fun than trying my best and still failing because my buddy just wasn't good enough.