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  1. #371
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Orbus View Post
    instead of a war of attrition of raising your dead raid party, who were doing no dps, who then are in a weakened state and do far less damage making the fight take even longer and you basically just throw your bodies against the boss for an hour until the fanfare music plays.
    This sounds like fun, where do i sign?
    (1)

  2. #372
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Orbus View Post
    Enrage mechanics from a logical standpoint is kind of weird (if they can use this one shot attack to instantly end the fight, why don't they just use it from the start???)
    Admittedly, I'd prefer to see at least a fair portion of fights where you're truly trying to outsmart the enemy (albeit with the benefit of having unlimited retries) instead of merely being forced to dance as s/he demands via stick (lethal AoEs) and carrot (the convenient hiding spots s/he also created), but ultimately there's a good reason for the increasing, rather than decreasing difficulty over the fight: it works. People tend to prefer to add on mechanic A, then B, then C, then D, then E, and then reprise A, B/C, D/E, etc., than have mechanics ABCDE all at once, or the ultimately hardest mechanic Z thrown at you right an the start, such that the rest just feels like laughable trickles of former difficulty that you need only survive the tedium of.
    (2)

  3. #373
    Player
    Daethir's Avatar
    Join Date
    Nov 2018
    Posts
    26
    Character
    Erathor Dazkar
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    If you want to play classic for the challenge you're in for a rude awakening. Dungeon weren't especially challenging, they were just much much longer because you had to take your time killing adds in group of 2/3 and eat after each fight. When I'm looking for a challenge in an MMO I want boss with difficult patern, not spending 3 hours killing adds spaming the same couple of spells. And I think most people forgot how dated the boss encounter of vanilla / TBC are, they were fine for the time but compared to current wow or ff14 it's way too simplistic.

    Also I can't comment on FF14 difficulty because I'm not max level yet but I wish the game had the equivalent of mythic+ dungeon, giving the opportunity for the players who prefer smaller group to get some challenge instead of just spamming AOE is one of the best feature in retail wow.
    (1)
    Last edited by Daethir; 06-26-2019 at 10:23 PM.

  4. #374
    Player
    Vercinotrix's Avatar
    Join Date
    Jun 2014
    Posts
    129
    Character
    Verina Terix
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Daethir View Post

    Also I can't comment on FF14 difficulty because I'm not max level yet but I wish the game had the equivalent of mythic+ dungeon, giving the opportunity for the players who prefer smaller group to get some challenge instead of just spamming AOE is one of the best feature in retail wow.
    I really hate seeing this. The mythic+ system is garbage, but not for challenge reasons. The bosses become a near after thought, the trash becoming more threatening the higher you go up in level. Not to mention spam AOE and AOE CC (we barely have single target CC lmao) is mandatory except in cases you have to nuke a specific (trash)mob. It carries all the same problems dungeons have now except it's literally the core mechanic. Round up as much trash as the group can handle and spam AOE burst and CC, the bosses are nearly afterthoughts.

    Then again, the last I pushed a key higher than 15 was in Legion, maybe it's changed in BFA but I doubt it.

    I really wish instead of a timer we just make bosses in dungeons like in EX Trials and Savage Raids. There's better ways to do challenge dungeons than just slapping on a time limit or speed running an entire instance.
    (1)

  5. #375
    Player
    Daethir's Avatar
    Join Date
    Nov 2018
    Posts
    26
    Character
    Erathor Dazkar
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    Quote Originally Posted by Vercinotrix View Post
    I really hate seeing this. The mythic+ system is garbage, but not for challenge reasons. The bosses become a near after thought, the trash becoming more threatening the higher you go up in level. Not to mention spam AOE and AOE CC (we barely have single target CC lmao) is mandatory except in cases you have to nuke a specific (trash)mob. It carries all the same problems dungeons have now except it's literally the core mechanic. Round up as much trash as the group can handle and spam AOE burst and CC, the bosses are nearly afterthoughts.

    Then again, the last I pushed a key higher than 15 was in Legion, maybe it's changed in BFA but I doubt it.

    I really wish instead of a timer we just make bosses in dungeons like in EX Trials and Savage Raids. There's better ways to do challenge dungeons than just slapping on a time limit or speed running an entire instance.
    When I said I wanted M+ equivalent I didn't meant that I wanted a 1:1 of what we have in wow, just that every dungeon should have a difficulty that require everyone in the group to know their rotation and stay focused. I like the speed running aspect of M+ but adding a difficulty were boss have additionnal phase and better stat would be a huge step in the right direction, and I'm sure it'll be really popular.
    (3)

  6. #376
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Vercinotrix View Post
    I really hate seeing this. The mythic+ system is garbage, but not for challenge reasons. The bosses become a near after thought, the trash becoming more threatening the higher you go up in level. Not to mention spam AOE and AOE CC (we barely have single target CC lmao) is mandatory except in cases you have to nuke a specific (trash)mob. It carries all the same problems dungeons have now except it's literally the core mechanic. Round up as much trash as the group can handle and spam AOE burst and CC, the bosses are nearly afterthoughts.

    Then again, the last I pushed a key higher than 15 was in Legion, maybe it's changed in BFA but I doubt it.

    I really wish instead of a timer we just make bosses in dungeons like in EX Trials and Savage Raids. There's better ways to do challenge dungeons than just slapping on a time limit or speed running an entire instance.
    You're working off outdated information. Two of the major affixes that swap every week are Tyrannical (bosses are buffed) and Fortified (trash is buffed). On Tyrannical week on high keys, yeah, the boss is far from an afterthought -- I've seen avoidable attacks one-shot players.
    (1)

  7. #377
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    This community is alive and well and amazing.

    Best of luck to you, OP, may WOW classic deliver everythi...ev....every... hahahaaha
    (2)

  8. #378
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nedkel View Post
    This sounds like fun, where do i sign?
    Most 24 man bosses, most famously math blaster, take your pick.
    (4)

  9. #379
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    Most 24 man bosses, most famously math blaster, take your pick.
    Man I remember the first week when I had the displeasure of spending 20-25minutes on a single pull of Mr. Mathy and over 100 revives total due to half the alliance getting wiped out every spin/divebomb set. I was practically begging for him to do an enrage at some point, that pull was the epitome of anti-fun.
    (6)

  10. #380
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Hitori View Post
    TLDR: The challenge is gone and with it the community.
    I'm curious, how many times have you cleared savage fights and/or the Ultimate fights?
    (1)

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