Quote Originally Posted by Shurrikhan View Post

Making new dungeons, as Yoshida implies there, has nothing to do with simply slapping on Min ilvl and a general mob-buff onto any existing dungeon.
that would neither be fun nor interesting. it would not make for a worthwhile experience.

But, by all means, let's ignore all pitifully easy ways to make already existent content fresh and entertaining and instead focus on making new content that less than 5% of players will see, locked behind a 30+ hour grind.
I'd rather they try new and INTERESTING things over bloating old things. Besides as others have mentioned what WORTHWHILE rewards would you make available anyways? all suggestions come down to is useless glamor, useless gear with a few more meld slots. whoop-te-do.