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  1. #1
    Player
    Fynlar's Avatar
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    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You also have to ensure the new programming doesnt interfere with the old programming ensure that it doesnt show up in any other roulette by mistake also have to change up the entire drop system for the special gear etc etc. It entails alot more work than you think it does.

    It's still not really equatable to designing entirely new content/areas/fights. The groundwork is all based off of stuff that's already there in game.
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  2. #2
    Player

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    Nov 2018
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    1,706
    Quote Originally Posted by Fynlar View Post
    It's still not really equatable to designing entirely new content/areas/fights. The groundwork is all based off of stuff that's already there in game.
    Maybe or maybe not. I personally don't mind (though again, I prefer trial over dungeon, and no race against time) and might even try it, but each player has to decide whether or not they think this will interfere with how they play the game.

    Also, what about rewards? Would this be just for cosmetic items and the like or an actual alternative for progression?
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  3. #3
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by PyurBlue View Post
    As long as you would be able to queue for them directly without the roulette and choose which to run, I would be interested.
    Yes, I pictured these challenge dungeons only being accessible one at a time through that Daily Challenge category. All the normal dungeons would still be available in the Dungeon category and through Expert and Level 80 Dungeon Roulettes.

    Quote Originally Posted by Jennah View Post
    If there were no timer, and one could queue into them solo in DF with a reasonable expectation of finishing it ... still only a maybe.
    It would probably be best to allow both premades and matchmaking. Many players like to do content with friends and statics but a lot of content in the game is already designed with that assumption in mind. Take PotD and HoH for example. I'd enjoy having a new thing to do with random people which doesn't require commitment.

    Quote Originally Posted by CaptainLagbeard View Post
    Would I do them actively would depend mostly on if they're actually worth doing and can reliably be done with PUGs.
    I think the nature of dungeons being a collection of short encounters with relatively few mechanics allows them to both be challenging and able to be completed in random groups. Coordination via voice chat isn't as necessary if the difficulty comes primarily from playing your role optimally and not from moving to positions in perfect harmony.

    Quote Originally Posted by linay View Post
    Also, what about rewards? Would this be just for cosmetic items and the like or an actual alternative for progression?
    This is the hardest thing to plan. It's not good if this new content invalidates existing content, but it also has to be worth doing for some people. I would welcome more suggestions regarding the incentives for doing these dungeons.

    This what I had in mind in the opening post. Collectors would like the cosmetic armor from the achievement and also the guaranteed minion, mount and music drops, although they'd still have to win the roll to get those items. I would personally prefer to farm any unique glamour sets with steady progress through achievements instead of drops within the dungeons. The rare dyes could make some money or just be useful for glamour enthusiasts.

    The gear drops could be a way of gearing up alts and catching up since there would be no lockouts. Having 5 materia slots would make the gear useful in later challenge dungeon runs (assuming the ilvl sync allows you to benefit from melds) and make the gear more desirable than regular dungeon gear. The appearance and base item level of the gear could be identical to the most recent dungeon gear to save development time (ilvl 375 at this moment). That said, if challenge dungeons were tuned to be very difficult then the gear could probably be 5 or 10 item levels higher.
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  4. #4
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    Nov 2018
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    Quote Originally Posted by Reinha View Post
    This is the hardest thing to plan. It's not good if this new content invalidates existing content, but it also has to be worth doing for some people. I would welcome more suggestions regarding the incentives for doing these dungeons.

    This what I had in mind in the opening post. Collectors would like the cosmetic armor from the achievement and also the guaranteed minion, mount and music drops, although they'd still have to win the roll to get those items. I would personally prefer to farm any unique glamour sets with steady progress through achievements instead of drops within the dungeons. The rare dyes could make some money or just be useful for glamour enthusiasts.

    The gear drops could be a way of gearing up alts and catching up since there would be no lockouts. Having 5 materia slots would make the gear useful in later challenge dungeon runs (assuming the ilvl sync allows you to benefit from melds) and make the gear more desirable than regular dungeon gear. The appearance and base item level of the gear could be identical to the most recent dungeon gear to save development time (ilvl 375 at this moment). That said, if challenge dungeons were tuned to be very difficult then the gear could probably be 5 or 10 item levels higher.
    Indeed. Honestly, I wouldn't want this to replace raid, so I'm thinking any reward but combat gear would be better. Maybe add extra titles, mounts, minions, or crafting material, or glamour. That should be enough to gain attention from people without having to invalidate other content with real combat gear.
    (0)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinha View Post
    I think the nature of dungeons being a collection of short encounters with relatively few mechanics allows them to both be challenging and able to be completed in random groups. Coordination via voice chat isn't as necessary if the difficulty comes primarily from playing your role optimally and not from moving to positions in perfect harmony.
    The problem is that some people can't do even the simplest of boss mechanics. They can't follow the first rule of MMORPGs "Don't stand in fire."

    I feel those individuals would show up destroying runs, or you'd eventually get the devs catering to them...
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