I don't agree with your proposed rewards, but I would play a difficult 4 man dungeon. Basically "extreme" dungeons would be interesting.


I don't agree with your proposed rewards, but I would play a difficult 4 man dungeon. Basically "extreme" dungeons would be interesting.
I would like more challenging dungeon content that is more rewarding.

sure, why not? anything that gets us closer to wow's M+ system is a win in my books


"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."



This sounds like it could be some fun, so sign me up![]()

A lot of people asking for WoW features, a lot of people coming over from WoW to FFXIV. Something to think about.


I like the idea presented, but I fear that the reward for the increased difficulty is ... off. Dungeon iLevel sets don't last very long as it is, and them having five extra materia slots would not entice me to run content that, in all likelihood, would involve some wipes. Remove the Nightmare Echo and increased materia reward, then give it a Tome buff, and suddenly I would like it a lot more as a more varied attempt at capping Tomes (which, in my opinion, this game needs to address).
If, however, you're looking at challenging 4-player content, the reward, in my opinion, needs to be at a little below savage raid gear before I would even consider it.





While I am a former WoW player and greatly enjoyed the Mythic+ dungeon system, I've also been playing this game since ARR and want to see it grow and improve. Quests, trials and dungeons in the MSQ form the backbone of this game. Numerous side quests, seasonal quests and beast tribe quests are made for people who love questing and those who enjoy trials are given extreme versions worth doing over and over. Dungeons, however, do not have extreme versions and the amount of dungeons being developed was cut in favor of making other content.
I don't agree that asking more of the core content in FFXIV is the same as asking WoW content. In fact I showed which existing systems (Echo, item level sync, the Daily Challenge category) could be utilized in order to make hard dungeons in the FFXIV style.
Difficult dungeons which are also new would be wonderful if the devs have the time to design them. I wouldn't want it to reduce the amount of other content we get especially because it's usually the normal mode dungeons that end up being cut. There is also the risk of people asking for easy modes for story purposes like 8 man raids got them. I feel that giving existing dungeons a challenging version would be the easiest solution to make dungeon content more interesting for those of us who like it.
Higher item level gear as a reward would probably not disrupt game balance if we assume that a lot of players don't want to or aren't able to complete challenging 4 mans. The materia slots were a way to offer more horizontal progression but maybe there are other ways to achieve that. Superior materia VII drops? Everyone from the casual player to the savage raider could use them or make a profit of them on the MB, but I'm not sure if people would like the idea of having hard dungeons be the only source for the best materia.
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