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  1. #1
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I don't agree with your proposed rewards, but I would play a difficult 4 man dungeon. Basically "extreme" dungeons would be interesting.
    (3)

  2. #2
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    I would like more challenging dungeon content that is more rewarding.
    (3)

  3. #3
    Player
    Xuled's Avatar
    Join Date
    Oct 2011
    Posts
    228
    Character
    Celica Yascaret
    World
    Famfrit
    Main Class
    White Mage Lv 70
    sure, why not? anything that gets us closer to wow's M+ system is a win in my books
    (4)

  4. #4
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Xuled View Post
    sure, why not? anything that gets us closer to wow's M+ system is a win in my books
    DiabloIIIs M+ System WoW stole it from that because it was about the only good thing in that game.
    (0)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  5. #5
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Xuled View Post
    sure, why not? anything that gets us closer to wow's M+ system is a win in my books
    I'd rather we run far, far away from M+.
    (3)

  6. #6
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    This sounds like it could be some fun, so sign me up
    (2)

  7. #7
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Reinha View Post

    Would you participate in dungeon challenges?
    Since I hate being challenged probably not.
    (1)

  8. #8
    Player
    CaffeineHound's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Loki Larentia
    World
    Odin
    Main Class
    Scholar Lv 70
    A lot of people asking for WoW features, a lot of people coming over from WoW to FFXIV. Something to think about.
    (1)

  9. #9
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    I like the idea presented, but I fear that the reward for the increased difficulty is ... off. Dungeon iLevel sets don't last very long as it is, and them having five extra materia slots would not entice me to run content that, in all likelihood, would involve some wipes. Remove the Nightmare Echo and increased materia reward, then give it a Tome buff, and suddenly I would like it a lot more as a more varied attempt at capping Tomes (which, in my opinion, this game needs to address).

    If, however, you're looking at challenging 4-player content, the reward, in my opinion, needs to be at a little below savage raid gear before I would even consider it.
    (0)

  10. #10
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CaffeineHound View Post
    A lot of people asking for WoW features, a lot of people coming over from WoW to FFXIV. Something to think about.
    While I am a former WoW player and greatly enjoyed the Mythic+ dungeon system, I've also been playing this game since ARR and want to see it grow and improve. Quests, trials and dungeons in the MSQ form the backbone of this game. Numerous side quests, seasonal quests and beast tribe quests are made for people who love questing and those who enjoy trials are given extreme versions worth doing over and over. Dungeons, however, do not have extreme versions and the amount of dungeons being developed was cut in favor of making other content.

    I don't agree that asking more of the core content in FFXIV is the same as asking WoW content. In fact I showed which existing systems (Echo, item level sync, the Daily Challenge category) could be utilized in order to make hard dungeons in the FFXIV style.

    Quote Originally Posted by DrWho2010 View Post
    I'd rather they try new and INTERESTING things over bloating old things.
    Difficult dungeons which are also new would be wonderful if the devs have the time to design them. I wouldn't want it to reduce the amount of other content we get especially because it's usually the normal mode dungeons that end up being cut. There is also the risk of people asking for easy modes for story purposes like 8 man raids got them. I feel that giving existing dungeons a challenging version would be the easiest solution to make dungeon content more interesting for those of us who like it.

    Quote Originally Posted by Eli85 View Post
    If, however, you're looking at challenging 4-player content, the reward, in my opinion, needs to be at a little below savage raid gear before I would even consider it.
    Higher item level gear as a reward would probably not disrupt game balance if we assume that a lot of players don't want to or aren't able to complete challenging 4 mans. The materia slots were a way to offer more horizontal progression but maybe there are other ways to achieve that. Superior materia VII drops? Everyone from the casual player to the savage raider could use them or make a profit of them on the MB, but I'm not sure if people would like the idea of having hard dungeons be the only source for the best materia.
    (1)
    Graphics
    MSQ
    Viper

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