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  1. #1
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100

    Would you run daily challenge dungeons?

    I would like to suggest a new type of dungeon content. We currently have daily pvp challenges where one Frontline duty is selected at random and given an extra reward.



    My suggestion would be to have a daily dungeon challenge for extra rewards. Since we already have roulettes the challenge dungeon could serve a slightly different purpose. Challenge! You could do it in place of the expert roulette or you could do both.

    Features:
    • One max level dungeon will be selected at random once per day.
    • Players will be synced to minimum item level, but materia would remain effective.
    • Damage taken is increased by 30%. (This could be called Nightmare Echo.)
    • Tome rewards are equal to Expert Roulette.
    • All extra loot specific to the dungeon, such as minions and music, will be a guaranteed drop.
    • Gear drops are the same item level as those from the most recent dungeon and have 5 materia slots.
    • Chests may contain the highest grade materia and rare dyes.
    • An achievement for doing 50 challenge dungeons will reward a glamour set.

    Would you participate in dungeon challenges? If so, would you like there to be mechanical changes (like exploding mobs, boss enrages or more ground AoE) or a time limit?
    (24)
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  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Well, the only reason ‘Daily Challenges’ exists outside of Roulettes is because Frontlines isn’t a Roulette, there’s no randomisation, it’s a fixed instance each day.
    That said, I wouldn’t be against ‘hard mode’ dungeons at all, but I don’t think unique loot is a good idea, just additional tomes.
    (13)

  3. #3
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Seraphor View Post
    Well, the only reason ‘Daily Challenges’ exists outside of Roulettes is because Frontlines isn’t a Roulette, there’s no randomisation, it’s a fixed instance each day.
    I may have explained it poorly but I meant the dungeon challenge to be a fixed dungeon every day with the bonus tomes applied only once (but you could run the dungeon again if you wished). You would know which max level dungeon you're getting before queuing and there would be no way to change it except to wait for the reset.
    (0)
    Graphics
    MSQ
    Viper

  4. #4
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I wouldn't be adverse to extreme dungeons. Drops could be identical to normal version but with more materia slots as suggested.

    It's about time we had access to more challenging 4 person content.
    (6)

  5. #5
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by JowyAtreides View Post
    I wouldn't be adverse to extreme dungeons. Drops could be identical to normal version but with more materia slots as suggested.

    It's about time we had access to more challenging 4 person content.
    I've suggested before an EX version of Dungeons. Use a reverse ilvl sync (Syncing the Dungeon to the parties ilvl) and drop Aetherial gear around the quality of Alliance gear. Say, 5 less ilvl, more materia slots for customization.
    That way you can scale such difficult content to the gear of the party so it always remains a challenge through an entire expansion.
    (1)

  6. #6
    Player
    Doljax's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Hogelun Noykin
    World
    Tonberry
    Main Class
    Dragoon Lv 80
    I'd check them out. Hell, I'd probably commit to them if they rewarded a unique glamour set, even if the execution isn't quite right.
    (2)
    Dragoon is love,
    Dragoon is life,
    Dragoon is tanking the floor
    so we don't wipe.

  7. #7
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    As I said in another thread, I would rather have more difficult 4-man trials than a full dungeon. Also, no to race-against-time whether it's a dungeon or a trial.
    (4)

  8. #8
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by linay View Post
    As I said in another thread, I would rather have more difficult 4-man trials than a full dungeon. Also, no to race-against-time whether it's a dungeon or a trial.
    Agree heartily with the no race-against-time nonsense. Leave that in other MMOs. We already have too much of a "go go go" mentality as it is here, we don't need to encourage it.

    Quote Originally Posted by linay View Post
    I'd rather we run far, far away from M+.
    M+ has allowed Blizz to be lazy about content. Why add creative new content when you can just tweak numbers on a slider for existing content? Not to mention the way it encourages and fosters a toxic "go go go" mentality. It's already bad enough in the MMO genre, we don't need to be supporting it further.
    (5)
    Last edited by CazzT; 06-25-2019 at 04:10 AM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CazzT View Post
    M+ has allowed Blizz to be lazy about content. Why add creative new content when you can just tweak numbers on a slider for existing content? Not to mention the way it encourages and fosters a toxic "go go go" mentality. It's already bad enough in the MMO genre, we don't need to be supporting it further.
    By that idea, any well-built design allows developers to rest on their laurels. So, I guess we should just avoid ever having any bit of content made well enough that the developers could chance a break from their proverbial treading?

    And the "go go go" mentality you're referring to is literally just the ability to fail. No time constraints, as with an enrage-less fight = nigh-infinite mistakes permissible, in turn on average requiring more of everyone's time for a far more frustrating experience.

    What you're mistaking for "toxicity" is a general expectation of competence finally given a real need so that players doing "challenge content" wholly have a leg to stand on when they ask that someone should be able to do something in a timely manner.

    Quote Originally Posted by linay View Post
    There's a difference between time constraint that is tied to the fight, like an enrage mechanic, and an independent time limit. All current duties already have time limit for the instance and people can choose for themselves how much time they want to spend. I'd rather people be forced to focus on doing mechanics right, and thus making the fight/run go faster, than just rushing through the fight/run due to a specified time limit.
    No, as long as you're receiving loot equivalent to having cleared a difficult single fight, there isn't.

    The tasks are the same: complete X within timer Y. It's just that X in one case is a single fight with multiple mechanics and the other a series of them, each potentially with multiple mechanics. That's why their timers vary as well.

    But the point remains: even with Mythic over a half-hour while the individual raid fight would only give you a dozen minutes, you don't get infinite tries on their components. The components of a raid fight are its phases/mechanics, but the components of a difficult dungeon are its trash, its bosses, and whatever mechanics therein -- literally everything about the dungeon. Don't expect more than a couple glaring mistakes -- or whatever roughly equivalent percent duration value -- to be permissible in a dungeon any more than in a raid fight if they give the same gear, as in Mythic+.

    It's either that or you're asking that the best gear be available based on grind-patience and/or masochism rather than skill.
    (1)
    Last edited by Shurrikhan; 06-25-2019 at 04:30 PM.

  10. #10
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Shurrikhan View Post
    And the "go go go" mentality you're referring to is literally just the ability to fail. No time constraints, as with an enrage-less fight = nigh-infinite mistakes permissible, in turn on average requiring more of everyone's time for a far more frustrating experience.
    There's a difference between time constraint that is tied to the fight, like an enrage mechanic, and an independent time limit. All current duties already have time limit for the instance and people can choose for themselves how much time they want to spend. I'd rather people be forced to focus on doing mechanics right, and thus making the fight/run go faster, than just rushing through the fight/run due to a specified time limit.
    (2)

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