Quote Originally Posted by ElroyDrundan View Post
The only time having a bad healer is really an issue is the doom phase on the one 24man boss where we fight in the ring around it? That can be a bit stressful trying to get everyone healed back up in time and getting the tank topped off if I don't have any instants available...
Some advice for Cleansing Strike if you have a deadbeat co-healer: on WHM, you can save Largesse + Thin Air, and generally get the party topped off with 2 casts of Cure III (most groups tend to be pretty good about stacking). I usually try to keep Tetra for the tank, as the autos they take during may cause the double Cure IIIs to not top them off. Otherwise, Cure I or II also work. On AST, I save Earthly Star. You can drop it during the second explosion TGC does right on the part where your party normally stands for things. By the time Cleansing Strike hits, it should be cooked and you can manually pop it for Stellar Explosion. In addition, Lightspeed + Largesse Helios should help get most to full, with Essential or a Lady of Crowns (should you have one) going on the tank. SCH, I admit I don’t play very often, but I have seen Indom + ET Succor to generally get most up to full, with a Lustrate on the tank.

Personally, I’m not fond of mechanics like this, as I don’t think they really “challenge healers”, and they seem to promote overhealing as opposed to anything else. I haven’t been a fan since Exdeath’s White Hole in o4s, but the developers seem to love them this expansion.


As for knowing what your other healer is doing, if I notice slack, I tend to watch them. It’s easy enough to judge what they are doing by just that, not necessarily using 3rd party tools—those help for deeper analysis, but on the fly feels for what they’re up to are usually satisfied by just watching their motions.