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  1. #1
    Player
    HyperiusUltima's Avatar
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    Jan 2015
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    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    I just had an enlightenment regarding Healers in Shadowbringers

    This was quite recent when I was just talking with people in the Balance Discord today, and I didn't even begin to think about how they're changing things until now.

    It might be old news, but I think I have an idea of what they actually have in mind for changing the Healing Paradigm that apparently is mostly DPS(which is what optimized players should still be doing. Not saying DPSing is a bad thing, but it's something most people should do so they aren't standing there doing nothing unless long-term plans require more MP at a certain point).


    WHM

    As much as people have been saying that Afflatus Heals are just pretty bad and "more of the same"(which it is) I've had someone remind me of how WHM got kicked out of prog early on into Stormblood after Deltascape because of the constant AST buffs SE was giving them. What I realized was that WHM is now back in Prog in regards to how it was used back then. I think this is a good thing and doesn't make WHM so undesirable in groups since you have something to fall back on in case shit hits the fan considering they literally have the best MP economy with Thin Air right now, and Lucid being the CD for every healer to recover MP at a set rate.

    The Afflatus Skillset, however, when used in place of your MP-based heals, gives you mileage towards Afflatus Misery and helps mitigate the DPS loss that you're getting from using a heal on GCD, and being Instant makes WHM able to weave freely Assize so there shouldn't be too many clipping problems now.

    AST

    AST...has gone through a lot of changes. Plenty of people on the forums already hate that they're taking away the complexity of the cards, as well as Spread and Royal Road that were used for planning ahead in fights. Considering that they were reduced to Melee or Ranged Buffs, people wanted their diversity back; but let us remember before why balance was literally thrown out the window: AST's constant buffing, and SCH never being knocked down off its high horse as king of raid healing.

    With the Shadowbringers iteration, AST has a new skillset that requires them to draw 3 different Seals for their new skill, Divination, which is a 5% Raid-wide Damage buff if you draw all three seals. How they obtain seals is by playing the correct card that corresponds to that seal. Given that it is a 1/3rd chance of obtaining any type of seal per draw, that's why you have Sleeve Draw to make a sort of "burst" in your buffing. However, since you're trying to obtain a new seal each time and don't want to mess up your seal combo, you have Minor Arcana to eat up your cards if it's the wrong type of Seal. This creates a mini-game of drawing cards every 30s(with a burst every 3m) to attempt to get all three different seals for Divination.

    Another fun thing is that Redraw is getting 3 Charges. This means that If you're trying to get the right seal, you can simply use it as a mulligan to find the card you need for Divination. While this does seem boring, this keeps AST busy as much as it does now, especially when it's also using Horoscope to enhance its healing potential in case things get hairy. Since its Healing isn't polarizing WHM through Sects anymore, it makes healers feel a bit more balanced in regards to how they all play around each other.


    SCH

    Now, for the best class of just about every expansion for last: Scholar. I had to take a long look at Scholar's kit to understand what the developers were going for, especially in regards to how they were to approach the problem that SCH caused for both AST/WHM; The Fairy, as well as SCH's Critlo Spread Combo which was heavily used ever since inception of Deployment Tactics.

    How they did this was changing how Shields worked. Adlo now has a buff on a Crit called Catalyze, which adds Shield equal to 100% of the HP Restored. The fix to the Spread Combo was to reduce SCH's contribution to the raid by preventing raid-wide damage(which it can still do, but not as stupidly strong as they are currently, being able to stop a Savage Delta Attack in O11S with no use of LB Gauge). This still incentivizes Deployment Tactics' main use, which is to put it on a Tank that has Convalescence/Nature's Minne on them, and then spread it to the party; but now it isn't basically a 200% Crit Shield based on the healing done for the entire raid, but 225% for the target since Catalyze is not able to be spread across the entire raid.

    As for the Fairy, a few adjustments had to be done so that pet jobs weren't so difficult to play for the newer players, but not so infuriating when you try to queue something and they just...cast whatever they're doing, and then do what you ask them to. The fixes to the summons and their casts being Instant helped alleviate A LOT of issues that the Pet System had in its previous iterations, however not a lot of people are happy to see Selene basically be a "skin" for Eos.

    In my opinion, I want to think that the developers were having a difficult time creating unique decisions between Eos and Selene, given the fact that Selene's kit wasn't even close to competitive with Eos while also not overpowering the Fairy to where it was in Heavensward; this way, people can have both Eos and Selene which are tied into SCH's storyline and open up their options in both adjusting SCH's contributions and the Fairy's contributions.

    Now from what I've read on the forums in regards to SCH's Aetherflow, people have been wanting a DPS ability that would allow them to dump excess Aetherflow. I used to be one of the people who wanted Energy Drain back(without MP Recovery) so that SCH could do its job again, but I then thought: "What if you're supposed to use those with Ruin II, which is 200 potency in Shadowbringers?" That opened up a whole new world of possibilities, and considering the 60s CD and how just about every confident tank under the sun has the "pull everything" mentality, SCH will probably use up those Aetherflows rather quick on Excog, Lustrate, Indomitability, or Sacred Soil(which has a Regen Effect to be competitive vs. Asylum). This also translates into how they will gain their gauge, and in turn allow them to use Fey Union for whatever duration they want; but in general I don't think that SCH needs Energy Drain back as much as people THINK they should have it back because of MP issues that people have foreseen because of DPS constraints.

    While on the topic of DPS, Art of War has also been a topic of discussion, and how there's a demand for its MP Cost to go down due to it being 800/10,000 MP for an AoE spell. Generally I think it comes in line with the likes of Holy, but a lot of what SCH did before was abuse Miasma II for oGCDs instead of Ruin II. With the removal of Miasma II, SCH will still be able to weave for a decent potency once they learn Ruin II while also not having to worry about DoTs being their main damage next to Broil. Art of War is there to replace the damage that Miasma II would have done, but make it instant. It balances out with the rest of the kit since Aetherflow can be used for just about anything in 60s(and generally can be used to replace Physicks you'd otherwise be casting or Fey Blessing) and in regards to the overlying MP Issue that people exacerbate, that's why they made Aetherflow more focused on healing aspects in the first place and the trait Quickened Aetherflow synergizes with that rather well, potentially allowing you to have more resources earlier than you'd think once you've used up those stacks.

    As for how the Fairy will act, we'll have to see how it works out when Early Access begins since we don't have control over her anymore. It's at least simplified better so that pets aren't a pain in the butt and die to Kefka's Hyperdrive(RIP Fairy) or don't listen.

    End Word

    For those who read this far, I'm willing to take criticism...which I feel may be overwhelmingly negative considering the nature of the Healer Forum right now, but I'm looking to be constructive. Even if Shadowbringers is 9 days away, just the thought provoking idea in the design is great and completely changes everything about how the game is played at an optimal level compared to how we currently play it now(which is DPS everything, try to always use Stacks on Energy Drain if not needed for anything else, Spread Balance, etc.). I can't wait to see how things unravel when we get the patch notes for Shadowbringers.
    (4)

  2. #2
    Player
    Deceptus's Avatar
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    Sep 2013
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    Deceptus Keelon
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    Behemoth
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    Sage Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    As for the Fairy, a few adjustments had to be done so that pet jobs weren't so difficult to play for the newer players, but not so infuriating when you try to queue something and they just...cast whatever they're doing, and then do what you ask them to. The fixes to the summons and their casts being Instant helped alleviate A LOT of issues that the Pet System had in its previous iterations, however not a lot of people are happy to see Selene basically be a "skin" for Eos.

    In my opinion, I want to think that the developers were having a difficult time creating unique decisions between Eos and Selene, given the fact that Selene's kit wasn't even close to competitive with Eos while also not overpowering the Fairy to where it was in Heavensward; this way, people can have both Eos and Selene which are tied into SCH's storyline and open up their options in both adjusting SCH's contributions and the Fairy's contributions.
    In this regard the developers took absolutely, 100% the laziest way out they could.

    Instead of balancing the two fairies and giving them more of an identity (Selene the buff or debuff fairy?) They just made her a reskin of Eos.

    That would be like telling Summoners, "Well, Titan is useless now so it's going to be a reskin of Ifrit. You get a melee pet and a ranged pet in Garuda. Hope you like it!"
    (27)
    Last edited by Deceptus; 06-20-2019 at 08:55 AM.

  3. #3
    Player
    HyperiusUltima's Avatar
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    Eileen White
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    Brynhildr
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    Conjurer Lv 100
    Quote Originally Posted by Deceptus View Post
    In this regard the developers took absolutely, 100% the laziest way out they could.

    Instead of balancing the two fairies and giving them more of an identity (Selene the buff or debuff fairy?) They just made her a reskin of Eos.
    Well, when you're attempting to design unique decisions, it kinda comes down to not preference, but which is better overall in an optimized setting. Sure, people have run Selene and succeeded before, but they've locked their progression with the Fairy because of the Healer Balance that kept getting worse as SCH kept getting powercrept into supremacy. Even if they had to make it a skin, as I said before they now allow them breathing room to expand on the Fairy in later expansions, should they wish to.
    (0)

  4. #4
    Player
    Kalise's Avatar
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    Dec 2018
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    Kalise Relanah
    World
    Cerberus
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    Gunbreaker Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    Well, when you're attempting to design unique decisions, it kinda comes down to not preference, but which is better overall in an optimized setting. Sure, people have run Selene and succeeded before, but they've locked their progression with the Fairy because of the Healer Balance that kept getting worse as SCH kept getting powercrept into supremacy. Even if they had to make it a skin, as I said before they now allow them breathing room to expand on the Fairy in later expansions, should they wish to.
    To be honest... While SCH is copying SMN in getting a new Demi summon (Seraph), they could have also copied SMN in having summons being instant.

    In fact, instant cast summons makes way more sense for SCH than it does for SMN. Since SMN is 99.99% of the time Ifrit 24/7 with Garuda being used for Dungeons because AoE for mass pulls while lulTitan remains lulTitan.

    Meanwhile, even with the current Fairies, SCH can actually get some use from swapping between them. Like, I've used Selene a bunch in Eureka because instant, AoE Esuna is quite useful. For example when fighting Dux in Pyros multiple people often get hit by Shock and get paralyzed. Or farming for things like Luigi/Penny and the trash apply that massive damage Poison to the tank.

    All they had to do was alter Silent Dusk (Since CC is worthless...) and Fey Wind (Since they want to tone down rDPS boosts) for other niche utilities and then people could easily swap between the 2 forms during a fight to access different utility skills.

    Since, trying to make them "Equally good" is not needed if you don't have to sit through a cast to swap. Especially when their actions are on 60/120s CD's so having them constantly at your side isn't necessary (Both have the same Embrace skill)

    Just a matter of dividing up SCH's utility between the 2 Fairies and you're good to go.

    Though, instead they just deleted a bunch of SCH's skills and copied Demi's from SMN (Would have been way more interesting to have just Lily and swap between Eos/Selene. Heck, you could have even had some other alterations, such as Selene shielding with Embrace/Fey Union while Eos healed like normal. Especially given that Seraph is literally just Lily but with more potency...)
    (0)

  5. #5
    Player
    guardin's Avatar
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    Shaiden Nightfall
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    Ultros
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    Monk Lv 90
    Quote Originally Posted by Deceptus View Post
    In this regard the developers took absolutely, 100% the laziest way out they could.

    Instead of balancing the two fairies and giving them more of an identity (Selene the buff or debuff fairy?) They just made her a reskin of Eos.

    That would be like telling Summoners, "Well, Titan is useless now so it's going to be a reskin of Ifrit. You get a melee pet and a ranged pet in Garuda. Hope you like it!"
    no, they made the healers darn near perfect. you just want something to black knight and cry about. you arent a dev dont act like one. play the class and the new content first and see how it flows. right now this tiny vocal niche community is out of hand about things beyond their limited knowledge and understanding
    (2)

  6. #6
    Player
    Ilenya's Avatar
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    Limsa Lominsa
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    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by guardin View Post
    no, they made the healers darn near perfect. you just want something to black knight and cry about. you arent a dev dont act like one. play the class and the new content first and see how it flows. right now this tiny vocal niche community is out of hand about things beyond their limited knowledge and understanding
    Were you here for Stormblood's launch? Because this excuse is rather tired. We have tooltips, we have ACTUAL COMBAT EXPERIENCE for some people, but that's just not enough. Except we figured out issues for Stormblood with less information (Did we have something like the Titania fight back before Stormblood even?) and yet healers as a whole were absolutely right on numerous issues. Healers as a whole are not people guessing about things. We are capable of actually thinking about changes and making informed opinions based on what we have.
    (17)

  7. #7
    Player
    Brandedblade's Avatar
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    Limsa Lominsa
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    Gunther Frey
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    Balmung
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    Scholar Lv 90
    Another interesting observation I've noticed is the fact that while healers had their aoe rotations nerfed, it also came alongside the fact that dps and tanks had their aoe rotations improved. While a certain someone here would cry "Double Standards" at this, it honestly makes sense to me that if healers are meant to be the role who's supposed do the least damage that they also wouldn't be the best at aoeing either.
    (1)

  8. #8
    Player
    Deceptus's Avatar
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    Deceptus Keelon
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    Behemoth
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    Sage Lv 90
    Quote Originally Posted by Brandedblade View Post
    Another interesting observation I've noticed is the fact that while healers had their aoe rotations nerfed, it also came alongside the fact that dps and tanks had their aoe rotations improved. While a certain someone here would cry "Double Standards" at this, it honestly makes sense to me that if healers are meant to be the role who's supposed do the least damage that they also wouldn't be the best at aoeing either.
    Healers were never the best at aoe trash pulls. They were better than dps who refused to use their own aoe properly. Unless spamming 140 potency Holy and 100 potency Miasma 2 is somehow better than every other aoe the DPS has.

    And yeah, I'll call a double standard out when I see it because you love to say what "should be". Tanks have traditionally been low damage just like healers are but the same rules don't apply to them.
    (6)

  9. #9
    Player
    Loki's Avatar
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    Uldah
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    Loki Vanheim
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    Spriggan
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    Scholar Lv 90
    Quote Originally Posted by guardin View Post
    no, they made the healers darn near perfect. you just want something to black knight and cry about. you arent a dev dont act like one. play the class and the new content first and see how it flows. right now this tiny vocal niche community is out of hand about things beyond their limited knowledge and understanding
    It's not like SE has never done some mistakes in the past...nooooo never ^^'

    I don't understand how some people can be so blind concerning those healers changes, everyone can have his opinion but it's like driving towards a wall and say "hmmm i haven't tested my airbag but i'm sure all those engineers know their work, i should survive "

    Devs are humans you know.



    /ironic
    (3)

  10. #10
    Player
    WaxSw's Avatar
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    May 2019
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    Waxillium Larede
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    Twintania
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    Machinist Lv 100
    Quote Originally Posted by guardin View Post
    no, they made the healers darn near perfect. you just want something to black knight and cry about. you arent a dev dont act like one. play the class and the new content first and see how it flows. right now this tiny vocal niche community is out of hand about things beyond their limited knowledge and understanding
    "You're not a dev to act like one" True, he/she isnt but neither are you so stop telling people who have legit complains to STFU because you dont like anyone to criticize your beloved game. This is a forum and we are supossed to give feedback, your white knight attitude doesnt belong here specially when you call the majority of this forum "tiny vocal niche community" and say that them have "limited knowledge and understanding" when youre the only one who looks like doesnt understand anything, attitudes like that are the ones that destroy games so if you think that by doing what youre doing you're helping the game, grow up and think again.
    (12)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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