Considering Trusts, adding ilevel to MSQ goes right out the window when based Urianger will carry you and Tankred does his job better than some actual players.
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Players will always try to find the easiest way of doing things, if a rule is put into place people will try to see if they can get around that doesn't mean everybody will, look at msq roulette for example there are people who try and get out of watching cutscenes, this is unintended and reportable, now evading duties by having a lower ilv cannot be reportable because you cannot know what gear they are holding instead a solution would be to use what is already in the game with regards to mentor roulette.I was misunderstood.
When there is a rule, players start to bend that rule.
When levelling secondary-job, no matter if you clear sastasha or the Vault, because what it matters is the bonus exp you take when you complete the dungeon.
I can do Copperbell mine with 2 big pulls (elevator -> first boss and second boss -> third boss), while in a Bardum Mettle I need to pick 3 groups before the first boss and 10-12 in the whole dungeon.
If there is a rule "item level restricted" I could purposely wear only low level gear, because I wanna do only low-level dungeons (they are faster to complete).
Mentor roulette will not let you use it for 2 reasons, the reason that would be used for this new leveling roulette stipulation would be having a minimum ilv requirement, for this new leveling roulette we would use the fact you could only enter duties appropriate to your level as it is currently and add a minimum ilv requirement equal to the highest duty you currently have unlocked, this is to ensure no matter what you get within it your are appropriately geared for it.
There is plenty of exp going to lv 60 let alone the boosting that SB content will receive in ShB, i have seen more people complain they get too much exp and are lv 60+ still doing 3.0 story so i do not think leveling is the issue, the bigger issue would be MSQ itself but that is a completely different topic that does not belong here.edit. And I would like to point another incoming (related) issue. With ShB we have 80 levels for each job to do.
Ok, we are veterans, so it's only a 70->80 farming, but what about a new player? Levelling a character from zero is starting to be endless: SE should add a bigger bonus exp when levelling alt-jobs, but this mean the levelling goes faster and it's easier to skip a complete tier of equip.
Things are becoming complicated because the game is growing: insane dps, neverending levelling etc etc. and Devs cannot simply ignore the matter.
Leveling roulette, alliance roulette will be relevant SE has made sure they would with how much exp they give as well as tomestones
Guy butt is best butt <3
2 Problems, trusts are ShB msq dungeons only so SB stuff and below can still easily have this issue, and leveling roulette will still be a thing which could very easily plop a ilv 23 tank in the lv79 dungeon
Guy butt is best butt <3
I repeat myself again. With an ilevel restriction there will be no more Abania, not from a levelling roulette nor for a sprout, because it's fun… let's say 10 times, then it's boring like copperbell, but longer, difficult etc etc.The quick and simple solution is to make it so that leveling roulette forces an ilvl requirement equal to the highest level dungeon your character has unlocked so there'd be zero way to cheese.
So if you're level 69 and Abania had a hypothetical ilvl lock of 275, then leveling roulette would have a forced ilvl requirement of 275. Bam. Prevents anyone undergeared from entering and blocks any cheese on manipulating the roulette to get results you want. No more WHMs showing up in i200 gear in doma castle getting one shot by literally everything that so much as breathes on them (Thanks duty finder last night.)
Press on heirloom, if they want or not I don't care, it's the solution AND it's ALMOST ready (after they decide a cosmetic appearance and starting-end bonus).
I don't understand why you guys think that a wall could solve a problem, it's medieval (or populist if you prefer) to be kind.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
Why not just add a leveling duty roulette for each expansion's content. At this point no one will get caught off guard with what dungeon they queue into.
I am all for putting item level reqs on these dungeons but what a lot of you guys are expecting is too unreasonably high. Leveling dungeons are really (really) not so difficult that you need pretty much the highest item level available at that point to complete them.
All these reqs need to do is weed out the people that are too blatantly undergeared (like the lv50 Ironworks stuff in Sirensong Sea that keeps getting brought up is certainly a valid example).
I maintain that i130 stuff is more than enough to handle all 3.0 content and i270 is more than enough to handle all 4.0 content.
Good thing it isn't really old or outdated at that point.You can say this. But you're wrong. Healers will absolutely hate you if you're in the 55 and 65 + dungeons with old, outdated gear.
Incidentally, just healed an i130 tank in Vault last night with absolutely zero issues. Maybe these healers just need to git gud, because I am hardly a first class healer myself.
Last edited by Fynlar; 06-20-2019 at 03:32 AM.
Trying to see if I understand. You are saying that i130, the max ilvl gear from ARR is enough to handle all HW content and i270 the max ilvl gear from HW is enough to handle all SB content? How!? o.O
No, I mean just 3.0 and 4.0 content (specifically the MSQ / leveling dungeons leading up to the new level cap), not the entirety of the expansions. If I meant the latter I woulda said 3.x and 4.x
Figured that woulda been obvious that's what I meant, since the level capped dungeons (even the very first ones, ARF and AM) have item level requirements that i130 and i270 are insufficient for.
Last edited by Fynlar; 06-20-2019 at 03:38 AM.
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