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  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I noticed there are still some of that AI left in the game while hunting nodes, they should add more things to it though.
    (1)

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  2. #2
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Soukyuu View Post
    I noticed there are still some of that AI left in the game while hunting nodes, they should add more things to it though.
    They actually changed alot of monsters to sound agro to "walking" efts used to agro even if you walked near them and go into Alert stance and you had to go to a dead stop. and if they touched you...boom agro.

    Now I can walk clear through sound mobs...lol.
    (1)

  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    Now I can walk clear through sound mobs...lol.
    Not all of them though, some aggro if you come too close to them too. So, a combined sound/sense aggro (not sight)

    I still blame the rushed release for the lack of unique AI, though that doesn't explain why they removed what already was in the game.
    (2)

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  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Soukyuu View Post
    Not all of them though, some aggro if you come too close to them too. So, a combined sound/sense aggro (not sight)
    Those guys are what most people have coined "True sound" a good number of mobs have this mainly in the higher ranked nodes (Usually only a issue if your going for the get all the nodes achievment) But they don't agro to "Touch" per-se they will agro in the same sound range that other sound mobs would agro if you were running.

    If you walk you actually get a bit more lee-way with the distance you can close but not much and usually by the time it takes to slowly saunter around a monster he has a good chance of moving himself too close to you.
    (1)