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  1. #1
    Player
    Mrfox0707's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    518
    Character
    Kamino Akari
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Now that the game has changed again. I really like the OP's comment. I also liked how an aggressive mob would warn you when you got close.
    (1)

  2. #2
    Player
    Thainna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    197
    Character
    Thainna Nightweave
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Signed. I thought it was great having the sheep get in my way... makes you think about your next step lol

  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I noticed there are still some of that AI left in the game while hunting nodes, they should add more things to it though.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Soukyuu View Post
    I noticed there are still some of that AI left in the game while hunting nodes, they should add more things to it though.
    They actually changed alot of monsters to sound agro to "walking" efts used to agro even if you walked near them and go into Alert stance and you had to go to a dead stop. and if they touched you...boom agro.

    Now I can walk clear through sound mobs...lol.
    (1)

  5. #5
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    Now I can walk clear through sound mobs...lol.
    Not all of them though, some aggro if you come too close to them too. So, a combined sound/sense aggro (not sight)

    I still blame the rushed release for the lack of unique AI, though that doesn't explain why they removed what already was in the game.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Soukyuu View Post
    Not all of them though, some aggro if you come too close to them too. So, a combined sound/sense aggro (not sight)
    Those guys are what most people have coined "True sound" a good number of mobs have this mainly in the higher ranked nodes (Usually only a issue if your going for the get all the nodes achievment) But they don't agro to "Touch" per-se they will agro in the same sound range that other sound mobs would agro if you were running.

    If you walk you actually get a bit more lee-way with the distance you can close but not much and usually by the time it takes to slowly saunter around a monster he has a good chance of moving himself too close to you.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I'm happy more people are seeing this thread
    (2)

  8. #8
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Actually, all drakes are simple sound aggro, but if you trip over bushes of grass while walking, they will hear it.
    Avoiding true aggro mobs like Pugots is nearly impossible in the shroud, especially with mobs hitting you when you're yalms away from them... but those are the only pesky ones.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #9
    Player
    Headseed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    47
    Character
    Cut Chemist
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Something I would like to see is more interaction between the different mobs in the zones. The specific idea I had came to me while I was farming Karakuls by Camp Glory. I noticed from time to time tat Uraeus would roam by. I thought to myself how cool it would be if there was 1 Karakul that woud spawn in the path of Uraeus and when he came by he would just gobble that little guy up.

    Just an idea
    (4)

  10. #10
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Headseed View Post
    Something I would like to see is more interaction between the different mobs in the zones. The specific idea I had came to me while I was farming Karakuls by Camp Glory. I noticed from time to time tat Uraeus would roam by. I thought to myself how cool it would be if there was 1 Karakul that woud spawn in the path of Uraeus and when he came by he would just gobble that little guy up.

    Just an idea
    Kinda like in FFXIII mobs would fight each other (same with XII) and the FFXI original concept that certain mobs would actually eat their food source, i.e Goobbues would eat Mandragoras.
    (4)

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