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  1. #1
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Almost 200 likes in 2 days?

    Come on, SE, this is a no-brainer for you.
    (2)

  2. #2
    Player
    Libtech's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    41
    Character
    Deacon Blues
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Signed and liked
    (2)
    long days and pleasant nights

  3. #3
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Oh hey I checked the thread right as it hit 200 likes - nice XD
    (1)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    /signed

    Improving AI > Abolishing it.
    (4)

  5. #5
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Anyone got our fellow Japanese and German players' input on this? I'll check (and post if required) in the French forum about it.

    Edit: Also [dev1027] tag would be appropriate, i think.

    Edit 2: Post made in the French Forums
    (2)
    Last edited by Zarvlad; 08-09-2011 at 02:40 AM.

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zarvlad View Post
    Anyone got our fellow Japanese and German players' input on this? I'll check (and post if required) in the French forum about it.

    Edit: Also [dev1027] tag would be appropriate, i think.

    Edit 2: Post made in the French Forums
    Mind tossing me a link for the french post for me to put in the OP? Would be awesome to see what the Japanese and German players think as well.
    (2)

  7. #7
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Jynx View Post
    Personally I miss the days of being able to farm among efts as long as I watched my step and didn't move around them.

    I miss when crabs would raise their claws at you if you came too close before attacking.

    I miss when Deer would flee in my pressense.

    Yes I also miss "Curious" monsters to an extent.

    Personally I think SE removing these unique features "And who knows what else" from some monsters was a very bad move. I hereby declare this post to be a petition for Mob AI to be put back into the game, and for more monsters to have unique quirks.

    Feel free to post what AI you know of, and what you think some awesome ideas would be, or great ways to tweak the system.

    Known AI "Quirks"
    • Funguar wont use Queasy cloud, or (not sure on name) Mushroom whip if you don't attack them when they inflate or deflate.
    • Mice mobs tend to flee after you weaponskill and cower for a few moments
    • Red crabs "Used to" Raise their claws instead of flat out agroing until you got closer to them
    • Drakes will warn you before they agro
    • Efts "Used to" Become "Aware" of your presense via sound, and if you stopped moving during this phase where they appeared to be listening for you...you could avoid agro!
    • Many mobs used to follow you around Monkies, and Aldgoats being a prime example.
    • Deer and Quqirn would run away from you.
    What do you guys think? I personally wish efts were the way they used to be, it's sad to see them just flat out agro now.

    As for the "Curious" monster I do think they need to have a short follow radius, only do so for a short time, and perhaps flee when you enter battle mode. "Not sure of many goats who would be curious about me after I started swinging"
    Piestes had to see you to actually aggro, but they could hear you moving around and would turn to assess how juicy you were before trying to chow down. I miss that so much.

    The greatest thing about FFXI and FFXIV's monsters is how diverse and well-conceived the aggro system is. I'd hate to see that disappear.
    (4)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Oh wow 214 likes! Thanks alot guys I'm glad there is a large following for this kind of change!
    (2)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    リムサ・ロミンサ
    Posts
    170
    I'd like to see this come back, too. It makes the game feel more alive!

    Although I also have to say that the "curious" monsters were plain annoying. I'd be casting an AOE spell at my [multiple] target(s) and some dumbass dodo would come waltzing up right next to me and get caught in the cast radius. That used to piss me off a lot...
    (1)

  10. #10
    Player
    Siks's Avatar
    Join Date
    Jul 2011
    Posts
    19
    Character
    Siks Kaina
    World
    Masamune
    Main Class
    Archer Lv 50
    I could do without the mice running away when you weaponskill them, that was always a little annoying.. but I greatly miss the others, I really liked that touch of detail
    (1)

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