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  1. #11
    Player
    Rockette's Avatar
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    Character
    Rocket Teira
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    Behemoth
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    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    I don't think it would take away server strain at all.. I think it would add a lot more strain. Not everyone crafts but if the game is tracking what you've obtained of every single item in the game (which is a lot more than what crafting offers too)..

    I'm not saying it isn't cool, or not worth it, or impossible, but I think you're making it sound easier than it is too lol.
    How is a yes/no tick a server strain? That is a minuscule amount of data. It's not copying every single item to each character, nor are the other logs.

    Server strain is giving each person 400 items slots they can only open in a city because on top of the 9 retainers + chocobo bag in the overworld + inventory and armory that gets copied, along with your character, into every instance you go into, moving a that 400 slot glamour dresser into housing would blow up everything. The current glamour dresser isn't a system at all. It's just a retainer :/

    I believe a dev literally said as much. They cannot move the dresser at the moment because of the immense amount of data every character carries in items.

    A system like they've made for housing, just draws off a central database with a preview thumbnail. The characters aren't holding all those housing items, just like they're not holding every single gathering mat you've ever collected.
    (2)
    Last edited by Rockette; 06-15-2019 at 02:40 PM.

  2. #12
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rockette View Post
    How is a yes/no tick a server strain? That is a minuscule amount of data. It's not copying every single item to each character, nor are the other logs.

    Server strain is giving each person 400 items slots they can only open in a city because on top of the 9 retainers + chocobo bag in the overworld + inventory and armory that gets copied, along with your character, into every instance you go into, moving a that 400 slot glamour dresser into housing would blow up everything.

    I believe a dev literally said as much. They cannot move the dresser at the moment because of the immense amount of data every character carries in items.

    A system like they've made for housing, just draws off a central database with a preview thumbnail. The characters aren't holding all those housing items.
    Many thousands of items, with a yes no might be an issue. IIRC Blizzard had to assign an entire team to developing their transmog (glamour) system. Especially when it wasn't a thing previously. You said it would save space but 400 vs thousands of yes nos.. I'm not sure how that saves strain.

    Also if the preview system, if it's just a log of every housing item in the game, is quite different then since it's just telling the game to load models stored locally (server doesn't care, nothing would be stored).

    Again just in case someone skips my other post, I'm not arguing the system isn't a good idea or cool (I want a complete glamour log lol).
    (8)

  3. #13
    Player
    Rockette's Avatar
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    Dec 2017
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    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Many thousands of items, with a yes no might be an issue. Especially when it wasn't a thing previously. You said it would save space but 400 vs thousands of yes nos.. I'm not sure how that saves strain.

    Also if the preview system, if it's just a log of every housing item in the game, is quite different then since it's just telling the game to load models stored locally (server doesn't care, nothing would be stored).
    Mate, a yes/no function is the most basic of all functions. It's a 1 or a 0. It doesn't matter how many items or people there are. It's not a strain, its not a mass amount of data. Any developer will tell you the same. Storing items on each character is a strain. Which is why, as I've mentioned, they can only allow the dresser in the Inn.

    Truthfully, even in the system, I'm proposing, this would also not be able to be accessed anywhere. It would need to stay in the Inn as well, probably,. The housing system they're showing is only able to be accessed with in housing.

    With the preview system you've just mentioned if we can have that for housing, then why not glamour?
    (2)
    Last edited by Rockette; 06-15-2019 at 02:49 PM.

  4. #14
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Rockette View Post
    Mate, a yes/no function is the most basic of all functions. It's a 1 or a 0. It doesn't matter how many items or people there are. It's not a strain, its not a mass amount of data. Any developer will tell you the same. Storing items on each character is a strain. Which is why, as I've mentioned, they can only allow the dresser in the Inn.
    Will look forward to our glamour log in Shadowbringers then .

    I think we're going to get no where, since you're making it sound like c++ 101 and SE be done but I don't believe our devs are sitting on such a simple solution and going "hahahahaha we made it 400, we could make it a million but LOL we wont". I could be wrong though .

    Also as an aside I've taken quite a few computer programming classes, I know what a boolean is lol (not any classes really in server / massive data management though).

    Quote Originally Posted by Rockette View Post
    With the preview system you've just mentioned if we can have that for housing, then why not glamour?
    Well if you want a preview of every item but not an actual storage of every item then yeah that'd be all local so sure why not, they could probably do it~ But it probably becomes a bit different when it's thousands of yes and nos to be stored and passed for every player in the game.

    That said if you can make it done for them then please go do it, I'd love the log man lol.
    (4)
    Last edited by Shougun; 06-16-2019 at 04:32 AM.

  5. #15
    Player
    Rockette's Avatar
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    Character
    Rocket Teira
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    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Will look forward to our glamour log in Shadowbringers then .

    I think we're going to get no where, since you're making it sound like c++ 101 and SE be done but I don't believe our devs are sitting on such a simple solution and going "hahahahaha we made it 400, we could make it a million but LOL we wont. I could be wrong though .

    Also as an aside I've taken quite a few computer programming classes, I know what a boolean is lol.



    Well if you want a preview of every item but not an actual storage of every item then yeah that'd be all local so sure why not lol. But it probably becomes a bit different when it's thousands of yes and nos to be stored and passed for every player in the game.

    That said if you can make it done for them then please go do it, I'd love the log man lol.
    A glamour wardrobe system where you can try on any outfit in the game that you don't own has already been made. You can even try on the things that are gender locked. It's 3rd party so obviously, I can't link it and it's against the TOS. But it furthers the question, if someone else can do it...
    (2)
    Last edited by Rockette; 06-15-2019 at 02:57 PM.

  6. #16
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rockette View Post
    A glamour wardrobe system where you can try on any outfit in the game that you don't own has already been made. if someone else can do it...
    I think maybe I misunderstood you, I thought you meant take our 400 items and make it 5000 or whatever our current amount is of items. If you just want a UI that lets you look at gear then I imagine that's within their means with little to no server cost (just development time cost) if they felt like doing it.

    I assumed you were talking about something like WoW has where its like our glamour dresser (sometimes called log) but it holds thousands of items and took Blizzard quite the dev power to make.

    I'd love the second one lol, but being able to just check out gear could be fun too. Either way I'm not opposed to this thread lol. Good luck to us .
    (2)
    Last edited by Shougun; 06-15-2019 at 03:03 PM.

  7. #17
    Player
    Rockette's Avatar
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    Rocket Teira
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    Behemoth
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    White Mage Lv 90
    I've not played WoW but I've heard that and the Guild Wars glamour system are really good.
    (3)

  8. #18
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Rockette View Post
    I've not played WoW but I've heard that and the Guild Wars glamour system are really good.
    They do . A very neat thing Guild Wars 2 does is all your dye is permanent and many items have multiple dye spots (some have four iirc, so like the trim could be different than the buttons different to the core). I'd love that lol.
    (5)

  9. #19
    Player
    Rockette's Avatar
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    Character
    Rocket Teira
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    Behemoth
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    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    They do . A very neat thing they have also is all your dye is permanent and many items have multiple dye spots (some have four iirc, so like the trim could be different than the buttons different to the core).
    (5)

  10. #20
    Player
    Iscah's Avatar
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    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shougun View Post
    Just to reiterate, am not saying "don't add it" lol I just find it unlikely they've been sitting on the holy grail the entire time and not wanting to use it .
    That's my interpretation of it too. If there are better, simpler ways to make a system, why make it complicated? Most likely because the simple version actually can't be implemented for some reason.

    There are clearly better ways to structure a glamour system if you were building it from scratch, but they've implemented it on top of pre-existing code (if I understand correctly, glamour as a whole was introduced in ARR or later) and the dresser has been built to work on top of that - and has clearly been designed to work around the basic glamour system without affecting how that system works.

    It seems more likely to be the best way they could find to make the system work with awkward prerequisites, than to be what they would like to implement if they had free rein to build it however they liked.
    (3)

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