Quote Originally Posted by Archwizard View Post
You suggested a water DoT and an ice DoT dependent on which Mana type it spends.
Elemental damage is purely cosmetic, being treated by the game as general "magic" damage outside of BLU content. The only reason to have an ice DoT and water DoT is if both are treated as separate mechanical entities.

So either you're suggesting one effect overwrites the other to make one "effective" DoT, in which case the separation doesn't matter at all because together they would behave as one DoT and you've provided zero reason to alternate anyway, or it's two different DoT effects to manage even if only one is active.
The separation is purely for the sake of Red Mages Mana gauge... Like literally half of Red Mages kit... What's the real difference between Veraero and Verthunder, for example... What's the difference between Verholy and Verflare? The difference is which you use based on how your Mana gauge is currently looking... I think what I've suggested for the DoTs is fairly fitting with that theme... The one you use is based on how your gauge is looking... Like literally half of Red Mages kit...

Regardless, as I quoted myself, I explicitly stated they wouldn't stack, so this seems like a fairly redundant point to jump on... I said they wouldn't stack, so why you're reading into it like they would is beyond me... I guess I should expect people to nitpick points I explicitly ruled out, going forward?

Quote Originally Posted by Archwizard View Post
You say "limits", I hear "provides direction for". That's like complaining WHM is "limited" from getting Meteor when that's literally not the direction we've seen with the job.
Meteor doesn't fit White Mage because of the "theme" of the Job. Red Mages "theme" is very much its gauge usage. Limiting it to simply being about building 80/80 and then doing the melee combo is... Well... Limiting... There are plenty of other things they could use that gauge on, and it's a waste not IMHO.

Not to mention, if you purely focus on speeding up our gauge building... Aren't you going to hit a point of absurdity? You can only speed that up so much, and typically speeding anything up comes with adding more to it... Dragoon requires less build up, for example, but it has something new on the end. Same deal with Summoner. They're sped up, but that's because they're using it on more things too... An extra step at the end of the combo chain isn't the only way to add more to do with a gauge, though.

Quote Originally Posted by Archwizard View Post
So play a Machinist then?
Ah the aged old argument of the FFXIV Official Forums... Go play X then...

I'll settle for playing the Job I enjoy, thank you very much. If you think that means I can't wish SE would add some new level of complexity to it, well there's not much point continuing this if so...