Quote Originally Posted by Nalien View Post
Fairly certain I'm only suggesting one DoT...
You suggested a water DoT and an ice DoT dependent on which Mana type it spends.
Elemental damage is purely cosmetic, being treated by the game as general "magic" damage outside of BLU content. The only reason to have an ice DoT and water DoT is if both are treated as separate mechanical entities.

So either you're suggesting one effect overwrites the other to make one "effective" DoT, in which case the separation doesn't matter at all because together they would behave as one DoT and you've provided zero reason to alternate anyway, or it's two different DoT effects to manage even if only one is active.

It's potentially an interesting mechanic to explore, and not entirely without precedent; Machinists Heat gauge, for example.
So play a Machinist then?

I completely disagree with this, simply because that completely limits the potential of the Job moving forward
You say "limits", I hear "provides direction for". That's like complaining WHM is "limited" from getting Meteor when that's literally not the direction we've seen with the job.