I was always under the impression that whichever skill you can use instantly after a GCD is an oGCD. You have oGCDS that trigger the GCD like Ruin II or you have oGCDs that you weave inbetween skills like ED. I don't understand why you must keep repeating this point while it's very clear that I understand what Ruin II does. I literally say it triggers the GCD. You're' just trying to make out that you are more knowledable.
You literally quoted and put in Bold something that has nothing to do with ED, while claiming I said ED isn't an oGCD, hello? When I said that Ruin II is 50 potency more, I meant it for movement purposes as I already explained that using ED for any other reason in our current toolkit would be the biggest waste of a stack SCH has to offer. You are simply taking everything out of context and painting yourself as the knowledable guy while conveniently ignoring all the other poipnts I makde.
There is no point in arguing in anything but rDPS when it comes to healer balance. I don't understand why you think it's a good idea to think in terms of raw DPS. It makes no sense at all. It holds zero value in healer balances changes.
My whole point of the original post is that ED would be the most ponitless spender out of all that we have now in SHB (as it stands). You tried to make out I don't understand SCH by claiming I don't know that ED is an oGCD and that Ruin II is one as well. This is simply a fabrication of you or a misunderstanding. So I'm going to put it here again, to explain it very carefully how ED should not be part of the toolkit anymore:
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1. With the way our current healer kit is designed, you don't want to use Aetherflow on ED. There is no real argument over MP as Lucid is on a 1 min CD and the MP regen it was estimated is 800MP per tick while the natural regen is like 200 I believe. We now have a very strong healing skill in Soil. A 500 potency heal total with 10% shielding. With the nerf to Embrace, you must certainly want to use this skill as much as you can. You can use it twice per minute. You then have one stack to either use on Indom, Excog or Lustrate. You can guarantee crits on these skills. Using it on these spenders will enable your co healer to DPS way more instead of using it on a 150 potency move that gives MP back you most likely won't need anyway.
2. Ruin II is 50 more potency than Energy Drain. Since you don't want to use Energy Drain as a stack spender, the argument you can make for it is using is as a mobility kind of thing. But since Ruin II is more potent you want to use that, regardless of it triggering the GCD as you're moving you would have most likely clipped regardless. Energy Drain was useful to weave Miasma II with, but since we don't have that either, there is no point. You could argue that it's a spender for let's say Broil III - Ruin II and then Enegergy drain for movement. But then we go back to point 1 and see that almost certainly you would have more rDPS through your healer with your healing kit used instead.
3. The only good argument you can give is that Fey Dissipation is in a bit of a weird spot because of it. Because it will replenish your stacks, but are you going to use it on more healing? How much overkill will that be? No idea. We don't know how healing will be. They should just rework that skill now.
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That's pretty much it. Give up on ED as far as I'm concerned and give SCH back the 30 second Shadow Flare on the GCD. Or give them an oGCD that does not trigger the GCD every 30 sec to 1 min that doesn't break the DPS output between healers.