Quote Originally Posted by van_arn View Post
Good then. Not everyone can handle tanking.

Thank you for confirmation that kicking eventuality causes people who don't want to put in the effort to give up and reroll. Your talk of confidence is nonsense when normal mode tanking is one button.

This is absolutely working as intended, and tanks that refuse to work with their party should be encouraged to give up.

This also applies to healers that spam cure 1 or ice mages. Make these players unwelcome in groups until they either learn, reroll, or are exiled from party play.
You sound like a swell guy at times....

You can die in normal dungeons by overpulling or not knowing what monsters do what. As an example: Final Sting is a thing. You pull overzealously and get hit with it, youll die from it typically. More experienced tanks will account for this in some fashion. Or chain pull into two large packs that each have pretty heavy hitting tank busting monsters.

This idea of "Git Gud - Tanking is easy" is an oversimplification. Wall to wall pulling and keeping aggro is the bare minimum is a stupid position. Cause some of these dungeons, you can pull right up to the boss, but it certainly wouldnt be recommended even with experienced parties.

There are bad tanks, slow tanks, who want to live in their easy mode comfort zone. Sure. But theyre not the majority, nor is it wrong for newer tanks to take it a bit easier to they can get better. No one starts out the best.