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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,747
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Roulettes match you with first-timers by design.

    If that tank hasn't completed the map and doesn't know where to go, doesn't know what mobs to expect or how dangerous they might be, don't expect big pulls.

    This is why the only way to be sure you have an experienced party is to queue with one.
    (4)

  2. #2
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Roulettes match you with first-timers by design.

    If that tank hasn't completed the map and doesn't know where to go, doesn't know what mobs to expect or how dangerous they might be, don't expect big pulls.

    This is why the only way to be sure you have an experienced party is to queue with one.
    they really dont. idk where this misconception came from that all roulettes match you with first timers above all else but not even mentor roulette does that.
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,747
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mavrias View Post
    they really dont. idk where this misconception came from that all roulettes match you with first timers above all else but not even mentor roulette does that.
    That's the purpose of roulettes; to help people new to content get a party to clear it with.
    • New player queues for Sastasha. It eventually pulls people who are queued to leveling and mentor roulettes.
    • They queue for Steps of Faith, it pulls people queued to trial and mentor roulettes to help them clear it.
    On rare occasions, people might queue directly for a dungeon when it's not their first time to level alt jobs or farm something. If they are leveling an alt job they probably aren't very good with that job yet.

    And that is why people complain of the skill level in dungeons. Roulettes match you with probably-low-skill, probably-first-timers queueing directly for content, by design. If you don't want to be matched with low-skill players then it's illogical to do roulettes without a premade.

    The roulette you're most likely to not find first timers in as often after the first few weeks of a patch is expert roulette, but even then you will sometimes.
    (2)

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That's the purpose of roulettes; to help people new to content get a party to clear it with.
    Roulettes do not exist to help new players exclusively, but they simply do so by design.
    (0)
    Last edited by Vahlnir; 06-09-2019 at 06:57 AM.

  5. #5
    Player
    SoulEchelon's Avatar
    Join Date
    Jun 2017
    Posts
    142
    Character
    Jeduh Tiikerigaia
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Not too long ago I had a healer constantly running past me as the tank, and believe me I wasn't being slow. They would stand right at the beginning to the next area and the second we finish, they'd run off and start aggroing enemies. When we got to any bosses, I like to do the Ready command to make sure everyone's...well, ready. This healer would ignore it and pull the boss, forcing everyone to follow. Not only that, this healer barely healed me, and at the first boss started complaining that it took too long to kill.

    I wanted so damn badly to let that healer take a dirt nap, but that would've ended up costing everyone else time. Instead, I blatantly let them get hit a few times by the final boss, and then I jumped in.

    I know that didn't really answer the question of this thread, but I had to get that one off my chest as it really annoyed me. On topic-wise, yeah the tank should be the only one pulling at all times. The tank controls the flow of the dungeon. If you don't like how fast or slow they're going, you're more than welcome to suggest a change. If your demands are reasonable and they are too, more than likely they'll go with it. If not, well...you can always re-queue or just deal with it. Tanks have a ton of responsibility on their shoulders. There's a reason why they're almost always "In Need".
    (2)

  6. #6
    Player
    MD5Ray01's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    46
    Character
    Ryuzo Tarios
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    My main rule as a tank is I'm the one doing the pulling since I know the state of my cooldowns. If a DPS (or, rarely, the healer) pulls more when I'm trying to establish aggro, I'll grab aggro from them, then let them know once the packs we were fighting are down to let me do the pulling. If it happens again, I let them tank it until they hit the floor, then remind them that I have the HP and cooldowns to survive. If it happens a third time, I initiate a votekick (even more so if the puller in question doesn't even listen to myself or the other members of the party who were telling them that the tank pulls). I tend to try to pull decent sized amounts depending on the healer's gear and level, but if the healer feels like they can keep me alive through a big pull, I appreciate them asking me to do so and will try to oblige.

    On the other hand, if I'm a DPS or Healer, I let the tank pull. If I accidentally grab a mob's aggro, then I'll apologize
    (2)
    [Signature will be done once I figure out what to put in it.]

  7. #7
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I am sorry but for normal mode content tanks do not inherently have more responsibility over dps or healers. One could even argue that if a tank is doing single pulls it would be quicker to replace the tank with a dps.

    Tanks are not special, face it reality is if you are doing dungeon content and not doing large pulls as a tank you are simply a gimp dps at that point.
    (3)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Awha View Post
    Tanks are not special, face it reality is if you are doing dungeon content and not doing large pulls as a tank you are simply a gimp dps at that point.
    Then bring no tanks and all dps into your roulettes, or roll a tank yourself.

    You missed the part where the tank is expected to catch every stray mob you pull and survive them, regardless of experience, gear or whether their cd's are up. Why would anyone play a gimp dps that is expected to herd chaos and play "chase the mob" while the real dps get to run around the dungeon like hyperactive 3 year olds waving their big numbers with zero blame if they die. That's why dps have a queue and tanks are instant.

    I don't think dps realize that by making tanking a miserable job to play, they've added a 5-30 minute queue to their instances to save 2 minutes. That's not what I'd call intelligent...
    (11)

  9. #9
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Liam_Harper View Post
    Then bring no tanks and all dps into your roulettes, or roll a tank yourself.

    You missed the part where the tank is expected to catch every stray mob you pull and survive them, regardless of experience, gear or whether their cd's are up. Why would anyone play a gimp dps that is expected to herd chaos and play "chase the mob" while the real dps get to run around the dungeon like hyperactive 3 year olds waving their big numbers with zero blame if they die. That's why dps have a queue and tanks are instant.

    I don't think dps realize that by making tanking a miserable job to play, they've added a 5-30 minute queue to their instances to save 2 minutes. That's not what I'd call intelligent...
    I am a tank main, and I know for a fact when it comes to regular dungeon content when it comes to getting aggro it does not require any extra effort on my part. Dps and healers do not make tanking miserable but this self importance that tanks within this community seem to have. I mean as a tank during single pulls a I do not even have to pop any CDs.

    Personally as a tank I simply do not understand why tanks feel they are the life blood of the group.
    (0)

  10. #10
    Player
    SoulEchelon's Avatar
    Join Date
    Jun 2017
    Posts
    142
    Character
    Jeduh Tiikerigaia
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Awha View Post
    I am sorry but for normal mode content tanks do not inherently have more responsibility over dps or healers. One could even argue that if a tank is doing single pulls it would be quicker to replace the tank with a dps.

    Tanks are not special, face it reality is if you are doing dungeon content and not doing large pulls as a tank you are simply a gimp dps at that point.
    Everyone's important, but you're kidding yourself if you seriously think a dps can out tank a tank even in normal dungeons. Tanks are there for a reason. The holy trinity is there for a reason. Your mentality is why we have so few tanks in the first place.
    (4)

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