If the tank isn't pulling as much as they can, go for it. If they don't ask you to stop, continue. Granted, this responsibility should solely be on the healer. Quite literally all tanks who don't want to pull YUGE have to say is 'I would rather not', but I find most don't, and will outright ignore your requests to go to the proper pace.
I heal dungeons before I tank them so I can see how the damage output on the tank goes then I work off of then during my tanking. There are a few pulls I'll pull small on because the mob(s) involved do annoying things like target random party members with melee aoes and/or are stupidly big and push all the other mobs around everywhere, but generally I only small pull for the reason previously mentioned, healer asked me not to, or I don't think the healer is capable of handling the wall to wall pull.
I will say as someone who heals more than anything, I am a little bit nervous with the enemy dps shooting up a bit because there's always tanks that will wall to wall pulls and then die because their gear is busted, they're severely undergeared, not getting any aggro, and/or going full Leroy Jenkins just because they can.
As a tank, I love it when healers or dps pull. In my experience the one's that do are usually good at dealing damage. I actually get excited and think "Yes!, this is going to be a good dungeon." I don't throw my hands up in the air and cry like a baby. I just hit one button and now they're all on me. Then we precede to annihilate the dungeon. NOT because we are in some great hurry like the nonsense some spew, but because it's fun and large packs are the only way to make full use of your tool kit in these dungeons.
This guy gets it.As a tank, I love it when healers or dps pull. In my experience the one's that do are usually good at dealing damage. I actually get excited and think "Yes!, this is going to be a good dungeon." I don't throw my hands up in the air and cry like a baby. I just hit one button and now they're all on me. Then we precede to annihilate the dungeon. NOT because we are in some great hurry like the nonsense some spew, but because it's fun and large packs are the only way to make full use of your tool kit in these dungeons.
It isn't an untold rule, it's logic.
Then again it seems enmity management is going to be way easier from ShB on so while it's still pretty annoying in some cases it will not be a big deal anymore.
I main a healer, so my views are coming from that perspective.
If a tank wants to pull one group at a time I'll sigh and then be okay with, it will be boring but not worth the hassle to fix it. It only adds on 5-10 mins to the dungeon time.
If a dps pulls I'll keep them alive the first time, after that I may not, depends on my mood. I have found that dps trying to force the tank to pull faster can end in a slower run, mobs will be running around, tank may not be able to handle it. Harder to group up all the mobs to AoE. Though if a dps pulls and leads the mobs directly to the tank... That I leave up to the tank.
Van Arn, who will hence forth be known as mr kicky. At first reading his posts I was more "is this guy for real?" but then I saw that he is fine with kick them, get kicked. I don't agree with him but I guess I kind of get it...If a tank is open to suggestions, trying and wanting to tank, I'll stick with them. If they come in way undergeared, and not able to hold threat at all, then they need to go..
Also the comment about tanks are least useful role in raids? Um you need to group with better tanks, I group most often with a warrior tank, our aoe dps will carry any group His damage is insane, (nerf Warriors and WHM )He is the thing that makes it so easy, he pulls big, gets the mobs perfectly positioned, doesn't require much healing etc..
When it's a higher level dungeon and the tank does slow pulls, I don't mind. It gives me a chance here and there to regen my DRG AOE-ing TP.
When it's a higher level dungeon and the tank does huge pulls, I don't mind. I get to hit a much higher number of enemies with my AOEs. If the number of enemies proves to be too much for the tank or healer, the tank normally resorts to smaller pulls after a wipe or something. No real harm done!
When it's a lower level dungeon and the tank does slow pulls, I appreciate it. However, it isn't necessary if the other DPS or the healer has AOE attacks.
When it's a lower level dungeon and the tank does huge pulls, I absolutely hate it when nobody has the ability to AOE. 'Might as well be yelling 'LEEEEERRROOOOYYYY!!"
As a tank my role is to hold aggro, be it mobs I pull or others, I will do everything in my power to hold aggro.
If it looks like an accident (which does happen often enough), I'll bail you out. Otherwise, you pull it, you tank it. I'm not gonna grab it off you as a tank, and I'm not gonna heal you as a healer. Respect the tank's pace, or queue as tank yourself.
This is just general guidelines... like, for example, if the tank is causing delays to an unacceptable degree (like standing around idle for a minute after every fight before moving onward) and the content is low-level / easy enough that it's doable without his active participation, I don't have a problem with pressing onward without them if the rest of the party wants to.
Highly disagree with that; pretty much the only time I've had resources pressed in 4-man dungeons (as any of the roles; CDs on tank, MP on healer, TP on DPS) is when megapulling.Pulling slowly puts more strain on resources than wall to wall.
Maybe it puts more strain on your *time*, but not your resources.
Last edited by Fynlar; 06-08-2019 at 05:27 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.