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  1. #1
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by FFgame View Post
    Nope don't care. Pull big or go play with NPCs in 3 weeks.
    You can do that now already with Squadrons. I run with the squads while leveling DPS classes... the squad tank is better than most real tanks I run into...
    (2)

  2. #2
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    If the tank isn't pulling as much as they can, go for it. If they don't ask you to stop, continue. Granted, this responsibility should solely be on the healer. Quite literally all tanks who don't want to pull YUGE have to say is 'I would rather not', but I find most don't, and will outright ignore your requests to go to the proper pace.
    (0)

  3. #3
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    I heal dungeons before I tank them so I can see how the damage output on the tank goes then I work off of then during my tanking. There are a few pulls I'll pull small on because the mob(s) involved do annoying things like target random party members with melee aoes and/or are stupidly big and push all the other mobs around everywhere, but generally I only small pull for the reason previously mentioned, healer asked me not to, or I don't think the healer is capable of handling the wall to wall pull.

    I will say as someone who heals more than anything, I am a little bit nervous with the enemy dps shooting up a bit because there's always tanks that will wall to wall pulls and then die because their gear is busted, they're severely undergeared, not getting any aggro, and/or going full Leroy Jenkins just because they can.
    (5)

  4. #4
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    As a tank, I love it when healers or dps pull. In my experience the one's that do are usually good at dealing damage. I actually get excited and think "Yes!, this is going to be a good dungeon." I don't throw my hands up in the air and cry like a baby. I just hit one button and now they're all on me. Then we precede to annihilate the dungeon. NOT because we are in some great hurry like the nonsense some spew, but because it's fun and large packs are the only way to make full use of your tool kit in these dungeons.
    (3)

  5. #5
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rocond View Post
    As a tank, I love it when healers or dps pull. In my experience the one's that do are usually good at dealing damage. I actually get excited and think "Yes!, this is going to be a good dungeon." I don't throw my hands up in the air and cry like a baby. I just hit one button and now they're all on me. Then we precede to annihilate the dungeon. NOT because we are in some great hurry like the nonsense some spew, but because it's fun and large packs are the only way to make full use of your tool kit in these dungeons.
    This guy gets it.
    (0)

  6. #6
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    It isn't an untold rule, it's logic.

    Then again it seems enmity management is going to be way easier from ShB on so while it's still pretty annoying in some cases it will not be a big deal anymore.
    (2)

  7. #7
    Player
    ElroyDrundan's Avatar
    Join Date
    Feb 2016
    Posts
    39
    Character
    Tyval Tinytush
    World
    Excalibur
    Main Class
    Carpenter Lv 80
    I main a healer, so my views are coming from that perspective.


    If a tank wants to pull one group at a time I'll sigh and then be okay with, it will be boring but not worth the hassle to fix it. It only adds on 5-10 mins to the dungeon time.

    If a dps pulls I'll keep them alive the first time, after that I may not, depends on my mood. I have found that dps trying to force the tank to pull faster can end in a slower run, mobs will be running around, tank may not be able to handle it. Harder to group up all the mobs to AoE. Though if a dps pulls and leads the mobs directly to the tank... That I leave up to the tank.

    Van Arn, who will hence forth be known as mr kicky. At first reading his posts I was more "is this guy for real?" but then I saw that he is fine with kick them, get kicked. I don't agree with him but I guess I kind of get it...If a tank is open to suggestions, trying and wanting to tank, I'll stick with them. If they come in way undergeared, and not able to hold threat at all, then they need to go..

    Also the comment about tanks are least useful role in raids? Um you need to group with better tanks, I group most often with a warrior tank, our aoe dps will carry any group His damage is insane, (nerf Warriors and WHM ) He is the thing that makes it so easy, he pulls big, gets the mobs perfectly positioned, doesn't require much healing etc..
    (2)

  8. #8
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    When it's a higher level dungeon and the tank does slow pulls, I don't mind. It gives me a chance here and there to regen my DRG AOE-ing TP.

    When it's a higher level dungeon and the tank does huge pulls, I don't mind. I get to hit a much higher number of enemies with my AOEs. If the number of enemies proves to be too much for the tank or healer, the tank normally resorts to smaller pulls after a wipe or something. No real harm done!

    When it's a lower level dungeon and the tank does slow pulls, I appreciate it. However, it isn't necessary if the other DPS or the healer has AOE attacks.

    When it's a lower level dungeon and the tank does huge pulls, I absolutely hate it when nobody has the ability to AOE. 'Might as well be yelling 'LEEEEERRROOOOYYYY!!"
    (14)

  9. #9
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    As a tank my role is to hold aggro, be it mobs I pull or others, I will do everything in my power to hold aggro.
    (3)

  10. #10
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If it looks like an accident (which does happen often enough), I'll bail you out. Otherwise, you pull it, you tank it. I'm not gonna grab it off you as a tank, and I'm not gonna heal you as a healer. Respect the tank's pace, or queue as tank yourself.


    This is just general guidelines... like, for example, if the tank is causing delays to an unacceptable degree (like standing around idle for a minute after every fight before moving onward) and the content is low-level / easy enough that it's doable without his active participation, I don't have a problem with pressing onward without them if the rest of the party wants to.


    Pulling slowly puts more strain on resources than wall to wall.
    Highly disagree with that; pretty much the only time I've had resources pressed in 4-man dungeons (as any of the roles; CDs on tank, MP on healer, TP on DPS) is when megapulling.

    Maybe it puts more strain on your *time*, but not your resources.
    (11)
    Last edited by Fynlar; 06-08-2019 at 05:27 AM.

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