I can agree that the Vault and Bardam’s Mettle are by far the most interesting dungeon I have play as a healer, and I hope this kind of intensity will come again in 5.0Old school Aurum Vale, The Vault, Bardam's Mettle show how healing in this game can be. Those particular dungeons, especially Vault and BM are in that sweet spot where people are generally undergeared for the instance because many are running it for the first time and enemies have more HP and hit harder.
Due to that, healers have to heal more. They have to mitigate more. Tanks do as well, and DPS need to step it up because of the pulls take too long, the healers run out of MP.
They really are great examples of what can be.
Aurum Vale's first room is a trick I don't think I've seen used since outside of maybe PoTD as well.
Having to carefully slink through a room full of environmental hazards and dangerous pathing adds? More like this pls Yoshida <3
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
But less like Toto-Rak . . . I have nightmares of that slowing goo sound
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
this is right on....people will not accept there roles and continue to argue about DPS....Guess what there is a job/class for doing dps, go figure...I also like the changes to healer....you asked for balance there you go....Personally I like the idea of the changes. As a Healer I've had multiple tanks pull more than they can handle during that large pool decided to drop stance and died quickly. After their death they proceeded to complain that I should have been DPS'ing and that would have made a difference. 1 now with the healers doing the role that they are in the dungeon to do in the first place which is heal it is a lot less stress on the healers. As a White Mage the only DPS I will do is Aero. Because I don't believe I should blow my cool downs and mp on DPS. There are instances where mobs come around the corner and now we have extra mobs and if I have no MP to sustain the tank because I've blown it DPS and it's a wipe. I wish everybody would stop complaining. These changes were brought on by complaints. So now when the developers decided to make the changes due to the complaints more people are complaining about that. To me it's simple I play all three classes. Do the job you're in the dungeon to do. Let's face facts there are a lot of healers that would rather DPS but go healer because they get quicker queue times. Who cares is tanks do damage I don't. I care that they stay in stance stance to take less damage. If they do that I can focus my efforts on Keepin the DPS from dying. Inevitably these changes should help balance the negative experience we have all had using Duty Finder. I'm excited for the changes and I wish everybody would stop complaining.
the devs stated that rather than coming out with a new healer in 5.0 they were going to balance the healer jobs which is what they did
Now I get what op is saying about double standards with this role. Tanks are treated like babies and the rest fight for scraps when it comes to changes. I play all jobs, tanking is more my style but I do like healing as well, IMHO more dps buttons distracts me from my PRIMARY PURPOSE AS HEALER WHICH IS TO "HEAL"...
All the rotations, GCDS, oGCDS, etc are boring after several thousand times on every/job class.....but that s not why I play. I like being able to use healer kits when situation go to hell and I can bring back the party from a possible wipe...or LB3 a trial to rez all and claim victory...or saving dps that steal agro.....these are the reasons I like healer not there dps rotation or lack there of...
Don't worry the devs will make changes for the worst/best depending If you wanna heal as healer or dps as a healer. Oh and the Double Standard will continue unless everyone stops playing healer and locks up all party content.
I feel like that dungeons was created for the sole reason of trying to teach people to not stand in the bad, and yet...
Actually I think they are all like this. Sastasha taught enemy awareness, attack the clams because they spawn more enemies, Don't attack before the tank because each enemy pulls 3 more, etc. Copperbell taught awareness of immunity and invincibility.
Also I like how nearly everyone in support of these changes are simply whining about tanks bad behavior and "balance". If the only way to achieve balance is to make the same exact class with different names and image, count me out.
Was stormblood healing that unbalanced? I feel like all healers did a fine job healing and doing decent DPS...
I’ve never heard of people forcing job changes when it comes to healing.
Because for most content it didn't matter, but for people pushing the highest tier raids, trying for faster clears and the like? WHM just didn't/doesn't do enough to justify it over SCH/AST...even ignoring SE's terrible knowledge of how people play SCH.
I mean that is true but if SE is truly making such rash changes to all the healing jobs over world first/brand new raid push stuff, they are really stupid because that kind of play ALWAYS prioritizes unbalance. Even in 2.0 they would go with 1 tank and 3 healers....
I thought the 1 tanks/3 healer was only for T2?
But I don't think this is the first time they've tried to do changes to forcibly kill the meta the playerbase made. Mostly all it does is annoy the playerbase.
An advice for people who are being distracted by dps skills while struggling to heal content: you dont have to wait for ShB; after new abilities are automatically added to the hotbar you can actually unlock it by pressing this buttonand then remove all the skills that distract you.
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