



But less like Toto-Rak . . . I have nightmares of that slowing goo sound
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


I feel like that dungeons was created for the sole reason of trying to teach people to not stand in the bad, and yet...
Actually I think they are all like this. Sastasha taught enemy awareness, attack the clams because they spawn more enemies, Don't attack before the tank because each enemy pulls 3 more, etc. Copperbell taught awareness of immunity and invincibility.
Also I like how nearly everyone in support of these changes are simply whining about tanks bad behavior and "balance". If the only way to achieve balance is to make the same exact class with different names and image, count me out.
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