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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Aurum Vale's first room is a trick I don't think I've seen used since outside of maybe PoTD as well.

    Having to carefully slink through a room full of environmental hazards and dangerous pathing adds? More like this pls Yoshida <3
    But less like Toto-Rak . . . I have nightmares of that slowing goo sound
    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Deceptus View Post
    But less like Toto-Rak . . . I have nightmares of that slowing goo sound
    I feel like that dungeons was created for the sole reason of trying to teach people to not stand in the bad, and yet...

    Actually I think they are all like this. Sastasha taught enemy awareness, attack the clams because they spawn more enemies, Don't attack before the tank because each enemy pulls 3 more, etc. Copperbell taught awareness of immunity and invincibility.

    Also I like how nearly everyone in support of these changes are simply whining about tanks bad behavior and "balance". If the only way to achieve balance is to make the same exact class with different names and image, count me out.
    (4)