Page 6 of 51 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 508
  1. #51
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Siccoroa View Post
    All values below are per minute.

    ASTRO
    Stormblood:
    Uses two combust 2 for a total of 1000 potency, twenty two malefic 3 for 4840 potency, and one earthly star for 720 potency, which gives a total of 6560 potency per minute.
    Shadowbringers:
    Uses two combust 3 for 1000 potency, twenty two malefic 4 for 5500 potency, and one earthly star for 720 potency, which gives a total potency of 7220 potency per minute.
    You're missing multiple Lord of Crowns dumps and a Sleeve Draw. Not to mention Lightspeed and Switfcast.

    Quote Originally Posted by Siccoroa View Post
    All values below are per minute.

    SCHOLAR
    Stormblood:
    Uses two bio 2 for 700 potency, three miasma for 760 potency, three energy drain for 450 potency, one shadowflare for 250 potency, and nineteen broil 2 for 4370 potency, for a total of 6530 potency per minute.
    Shadowbringers:
    Uses two biolysis for 1200 potency, and twenty two broil 3 for 6160 potency for a total of 7360 potency per minute.
    .
    You're missing the fact that SCH Weaves 3 energy drains as part of opener, uses Aetherflow, Weaves 3 more, Dissipates, and weaves 3 more. 900 potency you're missing without accounting for Miasma II instant weaved with Energy Drain.

    Quote Originally Posted by Siccoroa View Post
    All values below are per minute.

    WHITE MAGE
    Stormblood:
    Uses four aero 2 for 1200 potency, three aero 3 for 910 potency, seventeen stone 4 for 4250 potency, and one assize for 400 potency, for a total of 6760 potency per minute.
    Shadowbringers:
    Uses two dia for 1440 potency, twenty two glare for 6600 potency, and one assize for 400 potency for a total of 8440 potency per minute.
    .
    Again, you're missing adding PoM into this rotation which bumps up the Stone count and total potency, as well as swift cast > stone.

    In other words, your analysis is missing a TON of skillful play. Skillful play that separates veterans from more casual players. Skillful play that will largely be gone come ShadowBringers.
    (13)
    Last edited by Deceptus; 06-05-2019 at 03:47 AM.

  2. #52
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Deceptus View Post
    Again, you're missing adding PoM into this rotation which bumps up the Stone count and total potency, as well as swift cast > stone.

    In other words, your analysis is missing a TON of skillful play. Skillful play that separates veterans from more casual players. Skillful play that will largely be gone come ShadowBringers.
    Is the gap between casual and veteran for you really hitting one buff and spamming stone?
    (1)

  3. #53
    Player
    Siccoroa's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Serizawa Kuni
    World
    Leviathan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Deceptus View Post
    Again, you're missing adding PoM into this rotation which bumps up the Stone count and total potency, as well as swift cast > stone.

    In other words, your analysis is missing a TON of skillful play. Skillful play that separates veterans from more casual players. Skillful play that will largely be gone come ShadowBringers.
    Was PoM removed? Doesn't really matter that I left it or swiftcast out, you are still gaining DPS this expansion. Even if you included those there is no way you are making up almost 2000 potency.
    (2)

  4. #54
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    Is the gap between casual and veteran for you really hitting one buff and spamming stone?
    Sadly from what I've seen while tanking and healing, yeah it is.

    There are people who refuse to use AoE despite there being 8+ mobs grouped up. People who for some reason refuse to use Diversion at the start of the fight. Ninja's who have no idea how Shadewalker and Smokescreen work.

    Quote Originally Posted by Siccoroa View Post
    Was PoM removed? Doesn't really matter that I left it or swiftcast out, you are still gaining DPS this expansion. Even if you included those there is no way you are making up almost 2000 potency.
    Your SCH write-up had a gap of ~800 and everything I suggested would more than make that up. Just an extra Aetherflow and 3 Energy Drains alone would surpass it and that's not even touching AoE damage.
    (14)
    Last edited by Deceptus; 06-05-2019 at 03:56 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #55
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    Sadly from what I've seen while tanking and healing, yeah it is.

    There are people who refuse to use AoE despite there being 8+ mobs grouped up. People who for some reason refuse to use Diversion at the start of the fight. Ninja's who have no idea how Shadewalker and Smokescreen work.



    Your SCH write-up had a gap of ~800 and everything I suggested would more than make that up. Just an extra Aetherflow and 3 Energy Drains alone would surpass it and that's not even touching AoE damage.

    People that don't aoe really baffle me, because aoe rotations are simler and easier than single target. I've gone through whole dungeons with blms not using fire 2 or never seeing the ninja drop a single doton or katon etc. Really makes me scratch my head. And sometimes they're also the impatient players. Said ninja that wasn't aoeing the whole dungeon goes and pulls the last boss of arboretum hard because I stopped for two seconds to type a question.
    (11)

  6. #56
    Player
    Siccoroa's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Serizawa Kuni
    World
    Leviathan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Deceptus View Post
    You're missing multiple Lord of Crowns dumps and a Sleeve Draw. Not to mention Lightspeed and Switfcast.



    You're missing the fact that SCH Weaves 3 energy drains as part of opener, uses Aetherflow, Weaves 3 more, Dissipates, and weaves 3 more. 900 potency you're missing without accounting for Miasma II instant weaved with Energy Drain.



    Again, you're missing adding PoM into this rotation which bumps up the Stone count and total potency, as well as swift cast > stone.

    In other words, your analysis is missing a TON of skillful play. Skillful play that separates veterans from more casual players. Skillful play that will largely be gone come ShadowBringers.
    You are correct, I left out the additional aetherflows during the opener if you use all 9 stacks on energy drain(sounds unrealistic, but whatever) sb sch will do 70 more potency than shb sch. Shb sch still has a much higher potency per minute outside of opener situations however. Due to its low overall potency, using Miasma 2 even once during the openerwould result in shb sch having a higher potency opener. If you use two lord of crowns per minute(again sounds unrealistic) shb ast still does 60 more potency than sb ast.

    I didn't factor in lightspeed, Pom, and swift, however due to the higher base potencies of shb skills factoring in these will result in a wider gap rather than a more narrow one as you are implying.

    In shb healers base potency per minute will be roughly equivalent to peak potency per minute of sb healers.
    (2)

  7. #57
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lordfurious View Post
    snip.
    How in the Twelve do you need to save EVERYTHING to keep people alive? There’s no surprise trash mobs, no surprise boss attacks. Literally everything is scripted. Raids, dungeons, everything. You KNOW what is coming. The only time it’s a surprise is if you’re new, and even then you do not need your entire mp pool and every single CD to keep anyone alive. Even with non maxed gear lol.

    I love how healing works in this game. I hated being a heal bot in WoW, which is why I’ve played healer in XIV for so long. The incoming damage could be upped so we arent dpsing 90% of the time, but I do not want to take away our dps completely. I do not want to be a heal bot. Let us keep what separates the good from the bad, and not all “Lol I spAmmY spAm hEalY buTtoNs aNd mAke GreEn bArs Go uP.” And no matter what they do, we are always going to have negative experiences in dungeons. It is the downside of playing an online game with real people.

    Literally the ONLY healers who get stressed in casual content are those who aren’t very good. Healing is so powerful right now, it requires very little effort lol. All we want is the way we deal damage to be more interesting than a button spam. I do not understand why heal only healers get so mad when we ask for an improvement for our desired play style. It LITERALLY does not change your play style. We get more enjoyment out of how we like to play, and you get to keep the way you like to play. Why is having options so bad?

    Oh and it’s the public forum for giving feedback. We are more than welcome to voice our discontent. Got a problem, no one is forcing you to read our posts.
    (25)

  8. #58
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    The changes to mana and piety are almost certainly there to make it so that healing in FFXIV more resembles other MMOs. In FFXIV healers have some limited heal resources (Essential Dignity has a cooldown, aetherflow has 3 stacks per minute, ect), but for the most part you can constantly heal. Like I tested it on scholar and you can toss out AOE heals non-stop 33 times and your expensive heal 22 times, which is... a bonkers amount of healing before running out of MP and having to slightly slow down healing, even ignoring oGCDs and the fairy.

    Healing in most MMOs is an on the fly resource management game, and while it may not be to everyone's taste, the 'mainstream' healer demographic is a very important one FFXIV doesn't cater to at all, and that is a pretty big problem. "Do I regen this DPS who took incidental damage, do an efficient burst heal, toss out a mana chugging AOE heal?" is an interesting questions in those games because going too light might result in their death, going too hard means you run out of mana faster and may be left without healing when you need it. That... can't happen in FFXIV, so the only real skillful play is knowing when you need to heal at all, knowing when you can stand still as a white mage, and knowing how to weave energy drain if you are a scholar. Not... a lot going on, which is why healers going from other MMOs don't often heal in FFXIV. Ironically, because healers are so insane at healing to the point you can always toss your biggest GCD heals whenever you want, they actually are less interesting than when they have mana problems. So I can fully see why there is a double standard and why healers won't be able to meld piety to make their mana efficiency better: Because healers being very mana efficient actually makes healers LESS fun to play.

    Course there are other considerations: other games have healer 'downtime' where they can catch their bearings and monitor the team, and while FFXIV has plenty of downtime too usually you spent that DPSing, so hopefully healer DPS abilities won't cost mana. Likewise, while potency adjustments were necessary, as well as nerfs to scholar, it is sub-par an enjoyable part of the scholar kit of oGCD offensive weaving is going away. Those are some weird changes and will leave a hole in the game if healing doesn't get a lot more active, and more active healing means more folks wiping in roulette content, and roulette content being a more serious barrier to progression is bad with how long it takes now to get to endgame.
    (2)

  9. #59
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by dezzmont View Post
    Course there are other considerations: other games have healer 'downtime' where they can catch their bearings and monitor the team, and while FFXIV has plenty of downtime too usually you spent that DPSing, so hopefully healer DPS abilities won't cost mana.
    Too late. At the very least the AoEs cost MP.
    (0)

  10. #60
    Player
    Lordfurious's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Aeris Gains
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Urthdigger View Post
    Just because you're bad enough that you need every last drop of MP to do the bare minimum of keeping people alive doesn't mean the rest of us have to suffer. If they increase incoming damage like people are suspecting, you'll need to learn how to heal anyway too.
    If you would like a more prime example the tank barely had 360 item level. We are running expert dungeons. The tank pulled mobs all the way to the boss did not use a single cool down. But it's okay go ahead and call me names tell me I'm a bad healer.
    (2)

Page 6 of 51 FirstFirst ... 4 5 6 7 8 16 ... LastLast