Yep, two attacks (300 potency or so each) that generate massive aggro, an aoe, and an Identity ability. The rest Defensive CD's.not really .. if u limit a role to its primary goal.
like healer only dps
then tanks would only be there to taunt and soak up damage. It's their role. A tank would not need dps tools .. he only need to keep aggro .. by any means. So if we go into crazy logic, tanks only need enemity actions and defensive temps. and maybe 1 or 2 offensive stuff for solo... just like they do for healers.
No tank ever would accept that, but it's perfectly fine for healers for some stupid reason.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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