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  1. #31
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'm all for allowing materia to be attached to dropped U/U gear, and I'm also all for restrictions.

    But what I'm really wanting is to allow U/U gear to be converted into materia. If U/U gear could be converted into good materia then I think it would allow for much replay ability and farming of the dungeons. Giving players reasons to run other content again, and then able to convert those drops into materia.

    I find that because I can't convert it into materia I have no desire to use the item at all. Thus, I have no real desire to go after the item in the first place.
    (4)
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  2. #32
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Not all W gear are equal. The discussion would be much more fruitful if everyone posting acknowledged the separation in quality of Blue vs Green W gear.
    (2)

  3. #33
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Delsus View Post
    SE will always be fighting a loosing battle here, they make NM/Dungeon/battlefield gear better than crafted gear, crafters complain, they make crafted gear better everyone complains that content is useless.

    Best solution would be get rid of all gear then there is nothing to complain about

    It has already been proved that skill > gear when one of my ifrit groups beat him wearing santa suits so it doesnt really matter imo.
    Well, frankly, crafters can complain all they like - it doesn't mean that common crafted gear should be better than stuff you have to group for just because it can meld materia and the dropped stuff can't. Content being useless is a lot bigger of an issue than common crafted items only being useful for fresh 50s and making materia.


    Not all W gear are equal. The discussion would be much more fruitful if everyone posting acknowledged the separation in quality of Blue vs Green W gear.

    and, again, this doesn't matter. If blue items end up being so good that they don't need materia then that's just as bad because it makes materia for that slot useless. If they're not better than materia-enabled equivalents then the items are useless and the arbitrary blue name ends up being a bad thing.

    The materia system is literally just enchanting from world of warcraft with a couple extra dumb things (forbidden materia, not being able to meld U/U items, extremely high stats relatively). If enchanting didn't work on soulbound (WoW's equivalent to u/u) items then it would be complete trash.
    (4)
    Last edited by Brannigan; 12-30-2011 at 04:16 AM.

  4. #34
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    would be nice to get some random materia from primals instead of truckloads of darkmatter. whats the point of gear repair if they give me more dark mater then i could ever possibly use.

    edit: great se always goes the opposite of what i say, now theyll prob give me brimstone instead of DM.
    (2)

  5. #35
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by syntaxlies View Post
    would be nice to get some random materia from primals instead of truckloads of darkmatter. whats the point of gear repair if they give me more dark mater then i could ever possibly use.

    edit: great se always goes the opposite of what i say, now theyll prob give me brimstone instead of DM.
    You didnt like our generous DM giveaway? here take this marmot pelt muahahahahahahaha
    (4)

  6. #36
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    this has been discussed to death..

    Future U/U items will likely be stronger than the current ones, but forbidden melds will always win out due to the high failure %.

    I do not see any problems with this power structure:

    1. Crafted - no materia
    2. Crafted - 1 materia
    3. U/U
    4. Crafted - 2 materia
    5. Crafted - 3 materia
    6. etc..
    (1)

  7. #37
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    Quote Originally Posted by Zantetsuken View Post
    this has been discussed to death..

    Future U/U items will likely be stronger than the current ones, but forbidden melds will always win out due to the high failure %.

    I do not see any problems with this power structure:

    1. Crafted - no materia
    2. Crafted - 1 materia
    3. U/U
    4. Crafted - 2 materia
    5. Crafted - 3 materia
    6. etc..
    I would be ok with something close to this, however I think U/U should be better than 2 materia, or have an additional EPIC U/U tier of gear at 6. 2 materia gear is seems pretty easy to get compared to U/U gear.

    However they do it, I think that risk/work should = reward.
    (1)

  8. #38
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Zantetsuken View Post
    this has been discussed to death..

    Future U/U items will likely be stronger than the current ones, but forbidden melds will always win out due to the high failure %.

    I do not see any problems with this power structure:

    1. Crafted - no materia
    2. Crafted - 1 materia
    3. U/U
    4. Crafted - 2 materia
    5. Crafted - 3 materia
    6. etc..
    Sometime I think they should add relic type gear that takes a long time to get which is the absolute ultimate gear, it would be stronger than anything we have and will ever have, but it will take at least 1yr to get a long time goal for the people that just want the best gear and not super troll people with this gear like they did in ffxi and empyrian weapons.
    (1)

  9. #39
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zantetsuken View Post
    this has been discussed to death..

    Future U/U items will likely be stronger than the current ones, but forbidden melds will always win out due to the high failure %.

    I do not see any problems with this power structure:

    1. Crafted - no materia
    2. Crafted - 1 materia
    3. U/U
    4. Crafted - 2 materia
    5. Crafted - 3 materia
    6. etc..
    That is a system that rewards solo gambling more than group adventuring and for an MMORPG is completely flawed. Forbidden melds should not win out due to high failure chance - in fact, this is backwards. The failure chance should be high because forbidden melds are a way for a solo player to get items that are way more powerful than they should be.

    There's still the problem that under that system dropped items are pretty much useless. U/U items being meldable is having your cake and eating it too - people who think crafting is just the bee's knees get to still have a reason to make items (new level 50s, materia creation) and everyone else gets to have a real reason to do content. Hell, people might still do Darkhold for some drops if U/U gear was meldable.
    (3)

  10. #40
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    There is a simple solution to this situation believe it or not!

    Allow U/U items to have ONE materia meld.

    That a 100% meld. Multi-melds 'may' still be better, but dropped gear can now compete.
    (2)

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