I'm 100% against melding of Blue W gear.
I am for restricted melding of Green W gear.



I'm 100% against melding of Blue W gear.
I am for restricted melding of Green W gear.
I think if they'res going to be an imbalance it belongs on the materia side, Its expensive, looks generic, and doesn't require a difficult boss fight. They'res no sense of accomplishment when you make a tipple melded item even if its significantly better then something you get from a difficult boss fight, also no one in town knows how cool you are unless they take the time to check your equipment.
Once you got the best gear the game is pretty much over, its sad but hey what are you gonna do. I think its important they keep re-introducing jobs, achievements, and cosmetic items.
The fact that you can change jobs gives FFXIV a pretty useful tool in keeping content interesting while still maintaining an acceptable level of entry for average players. A hardcore player is not going to stop playing once he's gotten 1 job to max level with 1 set of gear, especially if they're engaging in LS building, and achievement hunting.
I see a pretty fair amount of shouts for Materia parties and ifirit/moogle parties, considering how wonky all the content is right now the materia system is surprisingly balanced.
would be nice to be able to meld materia to ra/ex pieces or do some kind of quest to achive this or unlock the ability to do so, all the dungeon runs seem to be a waste of time now all that gear that has become almost obselete.I know they have a plan but this is SE we talking about , the ones who got us fatigue and did away with alliances im sure the have a crack pipe idea coming.

They should make U/U gear only able to slot 1 materia max and that materia has the same % chance as the current 2nd materia on normal gear (so no 100% slot chance). That would keep U/U the 'best' sets but also lets crafters compete by getting double/triple slotted normal items with similar stats.
I am however sure that SE has foreseen this issue and will no doubt implement a few more changes to the current system along the road to 2.0.



I've said it many times that I think the materia system is the worst thing to be added to this game.
They definately need to address the fact that U/U gear is lesser than craftable due to being able to meld it.
They should go back and rebalance the materia and U/U gear IMO, otherwise people won't bother retrying content after several wins.
Whilst they are rebalancing materia they should try and consolidate the tiers also as there are far too many.


SE will always be fighting a loosing battle here, they make NM/Dungeon/battlefield gear better than crafted gear, crafters complain, they make crafted gear better everyone complains that content is useless.I've said it many times that I think the materia system is the worst thing to be added to this game.
They definately need to address the fact that U/U gear is lesser than craftable due to being able to meld it.
They should go back and rebalance the materia and U/U gear IMO, otherwise people won't bother retrying content after several wins.
Whilst they are rebalancing materia they should try and consolidate the tiers also as there are far too many.
Best solution would be get rid of all gear then there is nothing to complain about
It has already been proved that skill > gear when one of my ifrit groups beat him wearing santa suits so it doesnt really matter imo.


SE will always be fighting a loosing battle here, they make NM/Dungeon/battlefield gear better than crafted gear, crafters complain, they make crafted gear better everyone complains that content is useless.I've said it many times that I think the materia system is the worst thing to be added to this game.
They definately need to address the fact that U/U gear is lesser than craftable due to being able to meld it.
They should go back and rebalance the materia and U/U gear IMO, otherwise people won't bother retrying content after several wins.
Whilst they are rebalancing materia they should try and consolidate the tiers also as there are far too many.
Best solution would be get rid of all gear then there is nothing to complain about
It has already been proved that skill > gear when one of my ifrit groups beat him wearing santa suits so it doesnt really matter imo.



Well, frankly, crafters can complain all they like - it doesn't mean that common crafted gear should be better than stuff you have to group for just because it can meld materia and the dropped stuff can't. Content being useless is a lot bigger of an issue than common crafted items only being useful for fresh 50s and making materia.SE will always be fighting a loosing battle here, they make NM/Dungeon/battlefield gear better than crafted gear, crafters complain, they make crafted gear better everyone complains that content is useless.
Best solution would be get rid of all gear then there is nothing to complain about
It has already been proved that skill > gear when one of my ifrit groups beat him wearing santa suits so it doesnt really matter imo.
Not all W gear are equal. The discussion would be much more fruitful if everyone posting acknowledged the separation in quality of Blue vs Green W gear.
and, again, this doesn't matter. If blue items end up being so good that they don't need materia then that's just as bad because it makes materia for that slot useless. If they're not better than materia-enabled equivalents then the items are useless and the arbitrary blue name ends up being a bad thing.
The materia system is literally just enchanting from world of warcraft with a couple extra dumb things (forbidden materia, not being able to meld U/U items, extremely high stats relatively). If enchanting didn't work on soulbound (WoW's equivalent to u/u) items then it would be complete trash.
Last edited by Brannigan; 12-30-2011 at 04:16 AM.

would it be better if they added "sockets/slots" to U/U so you get 1-3 automatic 100%s to however many sockets the item has? Anything beyond the cap (let's say the item has 2) 3 has a chance of destroying the item (ala forbiddeness)?



^ I always wanted materia to be a socket system with no chance of failure this would have provided a much more balanced system IMO.
A secondary system could have been added to install new sockets with a chance to destroy the item.
It's unlikely to happen now.
Last edited by Jinko; 12-27-2011 at 08:08 PM.
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