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  1. #1
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    Yeah they'd have to nerf the HELL out of templar's falchion. Plus, who cares if they'd "need" to nerf a few weapons somewhat when it would be way better for the game in the long run?
    Typical that you would bring up the lack of stats on Darkhold Blue W loot. You can continue to ignore the focus of my point - being the Ifrit and Moogle weapons - as long as you like. Only hurts your argument. Considering the large gap between the newly released Blue W vs the DH Blue W, and the stats on some of the Green W, they should just make everything from DH Green W.

    So, yea - meld the Templar Falchion all you like at that point. I've clearly stated where I'd like to see Blue W gear at stat-wise for it to remain unmeldable. Nothing from the DH meets that level. You can sarcastically mock it all you like, and while you may think its clever you'll only be sounding childish.

    What would be better for the game in the long run are a variety of weapons with unique effects - not entirely obtained through materia. Strong, thematic loot that exists outside of the realm of materia-melding is a necessity for the game in my opinion. While the majority if gear can be melded, there needs to exist at least a single distinct tier of gear that cannot be melded, and is strong and unique enough that nobody would need to.
    (1)
    Last edited by NoctisUmbra; 01-04-2012 at 09:06 PM.

  2. #2
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Materia for it's difficulty in obtaining higher tiers should remain superior to dropped loot. The dropped loot has no chance of being destroyed and is at the get-go fairly powerfull allowing you the means to attain materia easier.
    (1)

  3. #3
    Player
    Brannigan's Avatar
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    Will Brannigan
    World
    Excalibur
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    Paladin Lv 80
    I ogree with myself
    (1)

  4. #4
    Player
    Brannigan's Avatar
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    Will Brannigan
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    Excalibur
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    Paladin Lv 80
    I am ignoring your point because you are wrong. There is nothing special about Ifrit and Moogle drops - they are lazily itemized trophies. You can have unique effects and still have items be meldable. There are no stats on either set of weapons that are so crazy that they'd suddenly be game breaking if they were also meldable. Future itemization would obviously take meldability into account and could still have unique effects without breaking the game.
    (3)

  5. #5
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    I am ignoring your point because you are wrong. There is nothing special about Ifrit and Moogle drops - they are lazily itemized trophies. You can have unique effects and still have items be meldable. There are no stats on either set of weapons that are so crazy that they'd suddenly be game breaking if they were also meldable. Future itemization would obviously take meldability into account and could still have unique effects without breaking the game.
    Highest base Damage value, Attack Power +30 and Additional Fire damage. Best weapons in slot for most classes despite not being meldable. This is hard, cold in-game fact right now.

    I am wrong? Sure.
    (1)

  6. #6
    Player
    Brannigan's Avatar
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    Will Brannigan
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    Excalibur
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    Paladin Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    Highest base Damage value, Attack Power +30 and Additional Fire damage. Best weapons in slot for most classes despite not being meldable. This is hard, cold in-game fact right now.

    I am wrong? Sure.
    None of this would be broken or overpowered if these weapons were meldable hope this helps
    (1)

  7. #7
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    None of this would be broken or overpowered if these weapons were meldable hope this helps
    So take the weapons that are already for the most part best in slot, and allow them to be melded? You believe that this wouldn't be broken or overpowered?

    Oh, go on. Please continue. I'm quite happy that you're answering so sincerely. It's great to have more insight into how much you know lol.
    (2)

  8. #8
    Player

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    Quote Originally Posted by NoctisUmbra View Post
    So take the weapons that are already for the most part best in slot, and allow them to be melded? You believe that this wouldn't be broken or overpowered?
    Take a 46 Yew Long bow, add Savage Might materia to it, and go to Ifrit, parce your damage and compare it to Mob Bow or Ifirt Bow. You base damage diference now becomes invalid as a point for this arguement. Single melds can become too close to equivalent and ouble melds or not expencive to do on cheap bows, especially when you make the bow yourself and have SB enough bows to have 22 savage migts to play with.

    Is Ifrit Bow OP if a dex materia is slapped on it? you say yes, in my opinion, I say no. When anyone can get a crab bow and slap one matteria on it and be that dangerously close to ifrit bow in damage and definently better then mog bow. Well then it takes 20 dex to make ifrit bow even worth the effort.
    (1)

  9. #9
    Player
    Brannigan's Avatar
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    Will Brannigan
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    Excalibur
    Main Class
    Paladin Lv 80
    Sticking 1 materia into Ifrit weapons would make good weapons slightly better. Note that something good becoming better doesn't mean it's overpowered - it just means it's better than it was. None of the Ifrit weapons getting a piece of materia in them would destroy game balance or trivialize the few encounters we have. Even if they did, it shouldn't matter. These encounters and weapons are not going to matter at all in 2.0. You can sit there with your stupid colored text and act all sure of yourself but it doesn't change the fact that if dropped items are not meldable in 2.0 then either the materia system or dropped items will be worthless.

    hope that helps
    (3)

  10. #10
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    Sticking 1 materia into Ifrit weapons would make good weapons slightly better. Note that something good becoming better doesn't mean it's overpowered - it just means it's better than it was. None of the Ifrit weapons getting a piece of materia in them would destroy game balance or trivialize the few encounters we have. Even if they did, it shouldn't matter. These encounters and weapons are not going to matter at all in 2.0. You can sit there with your stupid colored text and act all sure of yourself but it doesn't change the fact that if dropped items are not meldable in 2.0 then either the materia system or dropped items will be worthless.

    hope that helps
    So let's take Ifrit's Bow, and meld it with +20 DEX. Yup, totally doesn't break the game! Not one bit. Wait... hold on though... Brannigan said it's ok if it breaks game balance anyway so all is well! Nothing matters in this game right now because we get 2.0 in 10 months! That must be why they're working so hard on it while they also work on building 2.0, right?

    Oh and what's that about my sexy navy font? It's somehow relevant to all of this? Awesome ad hominem response, sir.

    What's next? An awesome conclusion to your post: the existence of a subset of items that are unmeldable will do what to the materia system? Destroy it? Oh, wow. Who's acting all sure of themselves tossing around baseless predictions as facts? It's been how long since 1.19 now? I can just feel the materia system cracking under the tension the Ifrit and Moogle weapons are causing it.

    Please keep going. This keeps getting better and better. Pure gold.

    (3)
    Last edited by NoctisUmbra; 01-05-2012 at 10:46 AM.

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