Quote Originally Posted by RyuDragnier View Post
will we have to heal more or not? Until then, all this unnecessary doomsaying and bickering does nothing but make the healing community look incredibly childish and petty. Calm down, think logically, and wait until launch.
This is the exact same garbage trotted out before HW and before Stormblood.

The only real change to combat was that overworld enemies became more dangerous, so you could only fight one or two at a time. Barely anything else has changed in how the dev team approaches encounters for healers beyond adding new mechanics. The majority of players are not terribly good*, and healers already struggle to heal at times with our ridiculously overpowered healing toolkits. Increasing the healing burden will harm them a lot more than those of us playing at the high end, because we really wouldn't give two flying figs if we were pressing green buttons instead of red buttons. We just want compelling decision making and gameplay systems while doing so.

SE has just stripped SCH and AST's compelling systems (Fairy Management, Aetherflow Management, Card management, buff management) down to the bone (WHM still lacks one), while also stripping down what little complexity in DPSing all healers had which gave high end players something to strive to improve. You don't need to "wait until launch" to see this.

*See The Chrysalis, The Vault, Bardam's Mettle, etc.