I've been popping into threads and trying to correct what I see as misconceptions or misunderstandings about the updates to healers in 5.0 but then I realized... I only have so many posts in a day. In an effort to still hopefully calm down the people who are still able to be calmed and don't have their dials stuck on "literally shaking" I thought I'd make this post.
General Updates
- Not talked about a ton but potentially something to show concern about - we lost Cleric Stance but now all share Repose? Maybe the worst change to healers in 5.0, especially if you don't do Eureka.
- Homogenization isn't always 100% bad and we need to stop treating it like a dirty word. Homogenization around potential healing output especially leads to less "let the WHM do it" which is at least nice for WHMs.
- We literally can't know meta because there are too many variables that haven't even been addressed in passing. Putting aside things like not having final potencies and not knowing the impact of rDPS buffs because we don't know which dps roles will be most desired we don't even know what the damage in the upcoming raids looks like.
- If your biggest concern is that you feel there may be less optimization available to you (hi SCH mains, nice to see you made it) I urge you to look again. In terms of synergizing with a cohealer we have some huge healing CDs across the board that are going to be coupled with not only your cohealer but tanks, Casters and Ranged dps to find new ways to minimize necessary GCD heals - If your concern is that your personal dps will be lower because some of those solutions may now require you to GCD heal I have no sympathy.
WHM Updates
- People wanted WHM to get an rDPS buff and it didn't... but it got more of a pDPS buff than either other healer. By a lot. The point of any dps increase is a faster clear. Right now WHM may be able to give faster clears by virtue of its own personal damage and that's great. The core of this idea involves it's cohealers having good answers to big damage that aren't Indom and Star - now it is generally worth it for AST and SCH to GCD heal before a WHM almost universally.
- Misery is not a dps loss anywhere but a training dummy. Once you need to heal the only way Misery isn't effective is if there is legitimately nothing you can't heal with oGCDs for 90 seconds. The only place this really happens is level capped dungeons sometimes... but on a big trash pack Misery is still a huge gain so it's a moot point.
AST Changes
- The idea that AST identity was tied to suboptimal card use needs to die in a hole and be buried there. You aren't an AST because you throw Boles on tanks, you're an AST because of mobility and timing. Short cast times on Malefic, Lightspeed being generally amazing, ED and Star being two of the best and most interesting healing CDs in the game; these are the core of AST's identity... and also the prettiest spell animations, don't @ me.
- People are mad about the cards. People need to actually think about how the cards work now, the rework and which set of cards requires more thought.
Right now you fish for an AoE Balance and you'll toss a Spear in a pinch. Bole and Arrow are for Minor Arcana. You know what you're doing with a card as you see the color of the sign show up.
In the new system the goal in the short term is actually to Minor Arcana as much as you can since it gives better buffs, but since they're single target ideally you should know who is going to be doing the best damage in the upcoming 15 seconds within a given role. Standard comp is 2melee/2ranged so you've still got choices to make there even once you know what you've drawn.
While giving out as many Ladys and Lords as you can you still need to fish up seals for Divination so now it becomes a game of do you fish first? Do you risk burning something like Sleeve Draw on just buffing your dps directly or do you use it to secure a successful Divination? AST feels more like a gambler here and I like that. It also synergizes better with the idea floating around of a potentially meta comp composed of mostly selfish dps, something we haven't seen before.
SCH Updates
- Selene wasn't useful outside of openers and niche, I'm glad that button bloat is gone now.
- Shielding Changes remove Spreadlo - good? Spreadlo was broken and if it hadn't been removed you wouldn't be able to insta-crit free Adlo now on a timer not to mention the other amazing effects of Recitation like free Indom. Dear god, Recitation is just amazing.
- Dissipation automatically returns your fairy? More SCH QoL.
- SS got a HoT, Seraph is amazing and you can finally justify Ruin II outside of a double weave like... they should literally make the abbreviation for SCH QOL instead.
- SCH may not be top healer dps anymore and I understand it's hard to come down off of a pedestal you've been sitting on for literally years. I would say I'm sorry but I'm not. SCH is going to be able to rival AST for the sheer smoothness of its gameplay and it still brings a ton to the table.
So go ahead and change my mind. I'm open to actual dialog but if all you want to do is hitch yourself to the chicken little bandwagon that the sky is falling I've got no time for it. Specific concerns, rationalize your position and make me see it... because right now healers in 5.0 look like they're going to be really cool and my biggest concern is which one to go for first.