
Originally Posted by
DiznypKC
Reposting this because it needs to be said...again. And the OP needs to read it because it’s important.
Furthermore,
Every person I’ve read touting the positive changes to the healing kit have neglected to touch on the actual gameplay of the three jobs as complete individuals.
Yes, this is a MMO and healing is an important part of that gameplay, but FFXIV has two distinct facets to its gameplay: 1) co-operative gameplay; 2) Solo content.
How do you feel about completing the solo MSQ duties with 1 nuke, 1 DoT, and 1 AoE? I mean, sure, you’ll be able to over-heal yourself straight to Hydalen, but Ser Aymeric’s trousers that’s going to be a ridiculously long, boring encounter.
All three Healer jobs should have a fleshed out DPS rotation to utilize outside of party mechanics. Doesn’t need to be complicated like the hordes of DPS standing in AoE that they’re trying to keep alive, but it should certainly be more complex than “Apply DoT, Cast [insert generic healer attack spell here] until DoT needs to be re-applied.”
They are not balanced in and of themselves if they can’t perform both. They are not balanced as a whole if they all have the same kit with slightly different potency numbers. That’s not balance, that’s assimilation.
So to you OP, all I will say is thank you for outlining, once again, the positive side of the healing kit changes. The problem, however, remains that the healers are bored with their lackluster DPS rotations, and want to have three different jobs they can play, not a single healer with three different weapons.