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  1. #111
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Two out of three of them basically do?

    I really doubt the second dot on White Mage is adding any real gameplay during those MSQs.
    Ah yes. MSQ trials are already boring for us so why rock the boat? Bring on the boring!
    (4)

  2. #112
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    I really doubt the second dot on White Mage is adding any real gameplay during those MSQs.
    Which is kinda why I was hoping WHM would get a real DPS rotation seeing how we are the supposed to be the pDPS healer with no raid utility.
    But get got one thing added and one thing taken away, leaving the DPS part of WHM just as dull as it already was.
    (7)

  3. #113
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Two out of three of them basically do?

    I really doubt the second dot on White Mage is adding any real gameplay during those MSQs.
    It is something else to keep track of, therefore increasing engagement, so yes, it does.
    (7)

  4. #114
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Alfric View Post
    Also on a side note I haven’t seen anyone talk about yet(if they did I’m sorry!) is Astro in pvp is good, but the card system they give us in pvp is not that great :/ you almost never need any of the cards that aren’t Balance so I think this may make pvp more engaging for AST at least. Scholar too. In pvp Scholar doesn’t get the fairy until you have enough Fairie gauge to make it worth it but Summoners constantly have Bahamut out. Not to blatantly compare the two but as the only two pet classes in the game, I do wish Scholar had more use of its Fairy in pvp.

    I know pvp isn’t a huge part of a lot of people’s play time in this game, and not to say these changes were made based on pvp but idk. It is a positive to consider what could be.

    I feel like I kinda rambled and I’m sorry about that. I am overall excited to see what is to come for all of us when the expac does drop
    The PVP in FFXIV is balanced 100% seperate from the PVE side of things. Which is how it should be.

    If they are concerned with how Astro's work in PVP, they'd simply change the PVP skills instead of changing both the PVP 'and' PVE skills.

    For whatever reason, they felt dumbing the Astro's card system down to what is essentially 2 buttons for us to press (1 for the small buff, and 1 for the AOE buff) Was the right decision.

    Hopefully after seeing the backlash from so many of us Astro players of how flat out boring that would be, they give it another thought and make changes.

    As for me personally. Im not touching Astro again after ShB comes out if they dont. I'll just level up a WHM and bring along a 99stack of Braised Pipira's so i always have a 60-minute pocket Astro in my inventory while having better heals.
    (2)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  5. #115
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Semirhage View Post
    Ah yes. MSQ trials are already boring for us so why rock the boat? Bring on the boring!
    Because it's so much fun for everyone else. :P
    (0)

  6. #116
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I feel like your putting a lot of spin on your statements and ignoring what doesn't support your argument.

    Like saying the new card system is somehow deeper is just plain ridiculous.
    Your going to just use the first card you pull since it will have a symbol for your 3 minute cooldown ,which is just useless unless you have 3 different symbols, 100% of the time
    your second card will have a symbol you need 66% and you can redraw if necessary
    third draw will be a 33% chance but you likely have several redraws and sleeve draw to get it
    any forced symbol dupes get minor arcana'd and after you get your 3 symbols you minor arcana everything until you use the cooldown
    then start over

    They somehow managed to make it both braindead boringly simple and overly convoluted simultaneously.
    (12)

  7. #117
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Nihility View Post
    I feel like your putting a lot of spin on your statements and ignoring what doesn't support your argument.

    Like saying the new card system is somehow deeper is just plain ridiculous.
    Your going to just use the first card you pull since it will have a symbol for your 3 minute cooldown ,which is just useless unless you have 3 different symbols, 100% of the time
    your second card will have a symbol you need 66% and you can redraw if necessary
    third draw will be a 33% chance but you likely have several redraws and sleeve draw to get it
    any forced symbol dupes get minor arcana'd and after you get your 3 symbols you minor arcana everything until you use the cooldown
    then start over

    They somehow managed to make it both braindead boringly simple and overly convoluted simultaneously.
    They had to make it convoluted to hide the fact that they could have just removed the cards completely and its corresponding UI and just given us 2 skills and gotten the same effect.
    (10)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  8. #118
    Player
    Alfric's Avatar
    Join Date
    Nov 2018
    Posts
    36
    Character
    Alfric M'alafic
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    I can definitely agree to an extent. It would really take some getting uses to. It is just a lot ifs at the moment is what I guess I was trying to say
    (0)
    Hi everyone ^^’

  9. #119
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    So, for you, if 2 or 3 healers have the same DPS rotation, they aren't different? is DPS rotation determining how unique a Healer job is? i don't get it dude. I agree with DPS rotation being boting, but i don't think that DPS rotation is what make healers unique or equals.
    I mean, that’s a simplification of my statement but, in short, yes, in this case. DPS is merely a fraction of the grander discussion.

    Basically, it “broils” (see what I did there?) down to intent. The Devs have said two things regarding healers, and I’m not quoting because I don’t have the exact interviews on hand: 1) any healer job should be able to clear all content; 2) healers should be, well, healing.

    These two sentiments dictated how the jobs adjusted for Shadowbringers. The healing kits are, as the OP put it, much more streamlined yet, frankly, similar. All jobs received buffs to their healing capabilities and more heals. So it looks like all three can heal just as well with some variation and viable for all content. Also more heals means...more heals.

    So the best way for them to diversify the three jobs so that they didn’t feel exactly the same is in the DPS kits. As it stood, WHM and AST were simple and SCH was much more interesting. They could have given more interesting mechanics to the other two to further individualize the classes, but instead they struck down the SCH to fall in line with the other two.

    That’s why I was speaking on DPS kits differentiating the healers.

    Look at the tanks, for example. They all have similar Tank and mitigation abilities, yet all four feel different in action, according to the media breakdown. They could have done something similar with the healers. They should have done something similar with the healers.

    After all, White Mage, Scholar, and Astrologians are not healing AT ALL times. They have to be able to clear solo content as well. And why not make it interesting for them? Why have them press a single button for 30 seconds? It’s illogical based on the structure of literally every other job class in the game.
    (9)

  10. #120
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    All of these healer changes are being made as if the game was being changed to meet these changes. But we've seen nothing to this effect, and when asked about it Yoshida skirted around the issue.
    Going from the past and how we know SE looks at healing requirements, things won't change, or at least not enough to warrant this massive overhaul of DPS kits and increased healing across the board. I would love to be proven wrong, but the changes in ShB for every role so far were made to make each role feel more comfortable to jump into and play. Do you really think they took healers alone and made their job harder?

    When I look at it like this, it just makes me feel like we've all lost a big chunk of our kit and identity for no actual reason.
    (13)

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