Quote Originally Posted by Dzian
simplified so many things that they find themselves backed into a corner and have no room to expand or grow all those cool ideas
You can have complex rotations or complex fights. It's going to be disastrous to have both. The more important thing is that the rotations are fun and in 5.0 they look like they will be.

Quote Originally Posted by Dzian
Highly predictable and as such incredibly easy to handle. Bosses never adapt or react to what a party does they just continue to follow that exact same script every time.
Every fight in the game is a dance. Once it's muscle memory, of course it's "easy". It's foolish to proclaim to new players that fights are "easy", because they have not learned the dance yet and therefore it is still hard for them.

They could make fights random instead of scripted. I can only guess SE have their reasons for not doing that.

Quote Originally Posted by Dzian
Tanking has been trivialized to the point where it's press a cooldown every 45-60 seconds and that's it
Tanking has been trivialised where it's needed to be. Blocking and autos not working from all directions and stance dancing which was too difficult for newer tanks to grasp. The bigger picture of the game is these sort of things need trivialising.

There is still positioning enemies into player AOE areas, keeping caster enemies packed together, facing the boss away to prevent cleaving, minimising movement for DPS' so they can do their positionals with minimal disruption, doing large pulls, utility like Cover to save people, provoking and shirking. All of which a brand new tank may have no clue about. A lot of tanks don't know what tank swapping is.

Quote Originally Posted by Dzian
You could for example bring some classic FF status ailments into the picture. Slow paralyze, Blind, Oil. Confuse. and give jobs other areas to focus on other than dps..
Perhaps you don't hunt. Stolas puts you to sleep forcing you to consider reapplying DoTs before that happens. Mirka freezes you if you don't silence it. If you don't do mechanics Okina does a stun-knockback and applies lightning debuffs that kill a lot of players. L60 Pale Rider reflects all damage back at you at one point and still kills L70s to this day. These hunt bosses all come from dungeons and raids.

Quote Originally Posted by Dzian
There's also jobs. and they pretty much are homogenized within there roles.

melee is the same you might expect a monk to excel at one on one but be lacking in aoe. where a dragoon may not be quite so strong or fast but with his longer range polearm might actually be able to crack several skulls at once
Then you get the problem of metas, where people will only choose people who main one Job, and exclude the rest. The only way to stop that being a problem is either make all jobs share the same level and gear, or homogenization.

If people had to choose a Job appropriate to the situation, they might not be very familiar with all 17 of their rotations, so they'd have to heavily simplify them.