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  1. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darkpaw View Post
    Alright. I get the frustration and I can actually appreciate how you worded yourself, but can we address one or two elephants in the room?

    Firstly: This dev team probably does more to listen to it’s fanbase than any dev team of any game in history. If not it is right up there with the best of them.
    .
    I can point to multiple times the fans shouted that something wasn't right, only to be ignored, only to be proven right later.

    Quote Originally Posted by Darkpaw View Post
    Secondly: The “fanbase” is far bigger than the people you see on these forums as this is only the forums for english. Japanese forums are actually from my understanding happy with all the changes or waiting til they get their hands on them for feedback (something these forums could learn to do). So they are listening and implementing changes to best fit fan expectations and desires even if that is not clear to some people.
    They're not completely on board with the changes as well, they're just less vocal about their criticism but if you can read between the lines it's there. They're much more respectful about it, dancing around the issue.

    Quote Originally Posted by Darkpaw View Post
    Thirdly: While you have some logical basis for your assumption on dungeon balance and the necessity of heals from the past lets remember two things. Each expansion they build is ontop of a rebuilt game with jacked coding they are still sifting through so there are times that they are very limited in their design choices. Also with each expansion they sort out a little more of it and have made great strides between each of the expansion and the mechanics and damage tuning. So while there is basis to be apprehensive there is equal basis to have some hope.
    This is literally not our issue. That is completely on SE. They took the easy way out and it has been biting them in the @$$ for a while.

    Quote Originally Posted by Darkpaw View Post
    Fourthly: These changes could foretell a bigger picture at play that may come to fruition down the line and with everything this dev team has done for this community i think we owe them the benefit of the doubt.
    Then share that vision. Stop the speculation with a statement.

    Quote Originally Posted by Darkpaw View Post
    Again stop throwing around the word homogenized. That’s an out right lie, you have similar basic kits. That is not homogenization thats actual basic design functionality..
    Respectfully, you need to go look at a dictionary or google.

    homogenized
    adjective

    Made uniform or similar.
    "a homogenized society"

    Quote Originally Posted by Darkpaw View Post
    Give feedback based on your opinion but stop presenting your opinion as hard fact. Because you do not have any hard facts. .
    We don't have hard facts? We have numbers and abilities right in front of us. Yes the numbers can change but the abilities aren't going to. We went through this EXACT same situation in Heavensward so we know exactly what to expect. I'm not saying the sky is falling, but to say that the jobs aren't homogenized is just being blind.
    (8)
    Last edited by Deceptus; 06-02-2019 at 06:43 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]