
Originally Posted by
Penthea
My god I wish I could like this post a million times. The headless chicken bandwagon on the forums is so silly. I'm not happy with all the changes but saying stuff like "sch is gutted" and "all healers are the same now" is an incredible exaggeration. Unless I missed the memo about how sch lost most of its old mechanics, and how all healers now have fairies, aetherflow, cards, healer stances and lilies? Hmmm. Somehow I don't think so.
I think most people are referring to the DPS side of healers. Which is very homogenized.
Each healer gets 1 filler nuke, 1 DoT, and 1 AOE. There are slight differences such as Holy and Art of War being point blank while Gravity can be casted at range, but it's still overall very very similar.
Now for a slightly more spicy take:
SCH needed to be nerfed, and hard. Even with all the nerfs, it's likely strong enough to stay meta. Where it's been since forever. The job is clearly OP as hell. That said, I think it was fine to have a healer with a more complex DPS rotation, for those that want a more complex rotation. SE could have nerfed it a bit so it wasn't also the most powerful healer rotation for personal DPS, but maintained the complexity.
Now, you have essentially the same rotation no matter which healer you play.
But yeah, there are still unique elements with things like pet, cards, oGCDs that aren't shared between healers.

Originally Posted by
Freerider
Also those that are like if main healers quit it won't matter. Imagine doing harder fights with not as experienced healers. People will get frustrated quick if they can't get a healer for ex that can heal and do the mechs.
Exactly this happened at the start of stormblood, too. People have short memories...