
Originally Posted by
Suishouhime
1. This is a bizarre comment in general; I've never had a PLD stop at half when they could easily stop at 1/10th, since you don't need more than that for your rotations due to its regen speed, and it regens fast enough out of combat for the next wall-to-wall pull that you're not going to be wanting for your initiate. Also, when used appropriately (i.e. at half TP), Goad and Tactician make a tonne of difference to AoE pulls, as does Spire. If your issue is that Spire still isn't effective enough for your personal taste, surely the solution is to buff it, not to remove it entirely.
2. Duration Bole is useful in boss fights generally, not just for tank busters. Potency Bole is ideally deployed, not for tank busters, but for large pulls, since it gives you more leeway to throw out a few Gravity casts after Lightspeed. I've done a few min-IL runs that simply wouldn't've been possible without a potency-buffed Bole. I still get a rush of excitement when Bole shows up on my draw, even if I end up burning it or Crowning it.
3. I've never held onto a Ewer "just in case" personally, but there have been tonnes of times--especially in the recent Ivalice raids--where my cohealer simply hasn't healed at all, and I've relied on Lightspeed, Lucid, and been struggling for mana regardless. I have two friends who main BLM whose staggered Mana Shifts have helped, but I've absolutely been praying for a Ewer card over a Balance because it'd've been more situationally useful at that time. Balance is useless when everyone is too (almost-) dead to make use of it.
4. My favourite class to throw an Arrow on is MNK. Greased Lightning who?
A more general comment - just because the buffs aren't game-changing doesn't mean they're not useful. I've always felt the difference when I use my cards, or when I have a card used on me.