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  1. #101
    Player
    MrAptronym's Avatar
    Join Date
    Jun 2016
    Posts
    15
    Character
    Radiant Dawn
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Do the cards need to be balanced against each-other though? I think an RNG based mechanic is fine having mediocre, decent and amazing outcomes. The job gives you tools to try and mitigate what the RNG gives you, having a goal when you use them isn't a bad thing.

    That said, they seem to have something in mind with the whole reduction in synergy thing, which I suspect heavily influenced the AST redesign. (which is a weird thing to do when introducing dancer, but whatever)
    (1)

  2. #102
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Suishouhime View Post
    1. This is a bizarre comment in general; I've never had a PLD stop at half when they could easily stop at 1/10th, since you don't need more than that for your rotations due to its regen speed, and it regens fast enough out of combat for the next wall-to-wall pull that you're not going to be wanting for your initiate. Also, when used appropriately (i.e. at half TP), Goad and Tactician make a tonne of difference to AoE pulls, as does Spire. If your issue is that Spire still isn't effective enough for your personal taste, surely the solution is to buff it, not to remove it entirely.

    2. Duration Bole is useful in boss fights generally, not just for tank busters. Potency Bole is ideally deployed, not for tank busters, but for large pulls, since it gives you more leeway to throw out a few Gravity casts after Lightspeed. I've done a few min-IL runs that simply wouldn't've been possible without a potency-buffed Bole. I still get a rush of excitement when Bole shows up on my draw, even if I end up burning it or Crowning it.

    3. I've never held onto a Ewer "just in case" personally, but there have been tonnes of times--especially in the recent Ivalice raids--where my cohealer simply hasn't healed at all, and I've relied on Lightspeed, Lucid, and been struggling for mana regardless. I have two friends who main BLM whose staggered Mana Shifts have helped, but I've absolutely been praying for a Ewer card over a Balance because it'd've been more situationally useful at that time. Balance is useless when everyone is too (almost-) dead to make use of it.

    4. My favourite class to throw an Arrow on is MNK. Greased Lightning who?

    A more general comment - just because the buffs aren't game-changing doesn't mean they're not useful. I've always felt the difference when I use my cards, or when I have a card used on me.

    As a monk main I have to ask.. WHY ARROW??? I can count only ONCE where I was happy for arrow.... and that one time I was messing with my opener. The only cards I wanted or needed as a monk was ofcourse... The Balance, sometimes Spire... and that's sometimes. But not anymore since no more TP and spear. Out of those only the damage up ones I wanted. why do astros give monks ARROW? I can see nin, but monk? Really? I feel like thats a troll or punishment.
    (0)

  3. #103
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Rahspdoy View Post
    And yet.. every single card, 'except' for Balance, was removed.

    So if Balance is unbalanced, why make it the 1 and 'only' card we have? just double-sided now instead of single-faced.

    *apparently it wouldnt let me make a new post, so adding to this one*



    If no one cared about, or wanted any of the other cards at all, then why even have Astrologist in the game?

    Just buy 99 of these: Braised_Pipira and your all set!

    Instant Astrologist. +8% damage that lasts for 30 minutes, and with the added benefits of not disappearing when you die. Instant cast time, You didnt have to wait for them to get a tripple set of Signs... and frees up a extra place for another DPS in the group!

    Because that is exactly what i feel Astrologist are now. A walking Food buff.
    To be fair.. you as an astro were nothing BUT a buff job anyway? Astros were never good until those buffs were fixed. See 3.0 and 4.0 for proof.
    (0)

  4. #104
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Insertcoins View Post
    why do astros give monks ARROW? I can see nin, but monk? Really? I feel like thats a troll or punishment.
    Because I got given the Arrow while playing MNK and thought it was fun. Funnily enough, getting the arrow as NIN was pretty frustrating, since I kept clipping my GCDs and mudra.
    (0)
    Last edited by Suishouhime; 06-01-2019 at 05:48 AM. Reason: missed a whole word

  5. #105
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Suishouhime View Post
    Because I got given the Arrow while playing MNK and thought it was fun. Funnily enough, getting the arrow as NIN was pretty frustrating, since I kept clipping my GCDs and mudra.
    Different honey buns I guess. I hated it cause I'd clip my OGCDs and I'd run out of TP faster which makes monk useless when you can't attack cause your weapon skills are eatting more TP then normal cause you've been sped up. I didn't think it was fun, I'm shocked you did... learn something new everyday. Thanks for that bit of feedback.
    (0)

  6. #106
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Insertcoins View Post
    Different honey buns I guess. I hated it cause I'd clip my OGCDs and I'd run out of TP faster which makes monk useless when you can't attack cause your weapon skills are eatting more TP then normal cause you've been sped up. I didn't think it was fun, I'm shocked you did... learn something new everyday. Thanks for that bit of feedback.
    I... don't think I've ever had a TP issue with MNK that I haven't had with any other DPS. Generally things die before TP ever becomes an issue, and Invigorate is a pretty good backup if a fight is stretching on for too long; TP has only really been an issue with AoEs when the other DPS isn't using Goad/Tactician. Most MNKs I've met in dungeons are pretty chill with an Arrow, especially sub-60. I know I do dungeon runs with other MNKs who enjoy it, and I myself like getting a well-timed Arrow during my RoF phase, or after I use a TK to make up for losing a stack of Greased Lightning.

    Then again, I don't really take MNK into Savage content, either; I prefer SAM for that, if I'm going to play DPS. I keep my non-AST/PLD/SAM classes to the regular dungeons, 24-man raids, and Ex primals because there's less focus on optimisation and I can take it easy.
    (0)

  7. #107
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Cheremia View Post
    Because Balance is not a CHANCE to do bigger damage like crit up. It is not making you hit a little faster like arrow.
    It is a flat out damage increase with everything you do. Even a little bit does more than a chance to crit more or being a little bit faster.

    If you think balance is anything but unbalanced, you have never thought about how strong balance is. It got nerfed already and it still does the best effect out of all of the cards by default because incresing damage is just good. It's unbalanced in comparison to every other card ast can do.

    Every card will be balance because if every card makes you stronger, no other card can be complained about, no card is bad in comparison, no card can just have a weaker effect since they're all damage up. AND everybody wants balance if they know what it does.

    That is what i mean, balance really is not balanced at all
    And again.. if Balance was ... well.. un-balanced. Then wouldnt the 'logical' thing to do be to CHANGE what balance does? They already were going to have to change what Spire did with the removal of TP. Why did they decide to simply make their 'overpowered card' the 1 and only card you ever get to use from 5.0 onward? Why not change its effect into one that more lines up with the bonuses the other cards did?

    In making Balance the 1 and only card you will 'ever' get, All they have done is turned Astrologists into a Walking Braised Pipira that can heal.
    (2)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  8. #108
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Insertcoins View Post
    To be fair.. you as an astro were nothing BUT a buff job anyway? Astros were never good until those buffs were fixed. See 3.0 and 4.0 for proof.
    Your right, we were a buff job.. a buff job with 'options'. Now, we have no option, its one single buff, a buff you can easily get with a cheep food item that last 300X longer than our buff does, and doesn't even go away when you die. AND is equal to the max bonus we can give.

    The entire card system may as well be removed, and replaced with 2 skills that share a cooldown. One's the Mele DPS buff, one the Ranged DPS buff. Cast either 3 times in a row, it 'procs' into the 'group' DPS buff.

    That's essentially what we now have as a 'Class mechanic'.
    (7)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  9. #109
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Suishouhime View Post
    I... don't think I've ever had a TP issue with MNK that I haven't had with any other DPS. Generally things die before TP ever becomes an issue, and Invigorate is a pretty good backup if a fight is stretching on for too long; TP has only really been an issue with AoEs when the other DPS isn't using Goad/Tactician. Most MNKs I've met in dungeons are pretty chill with an Arrow, especially sub-60. I know I do dungeon runs with other MNKs who enjoy it, and I myself like getting a well-timed Arrow during my RoF phase, or after I use a TK to make up for losing a stack of Greased Lightning.

    Then again, I don't really take MNK into Savage content, either; I prefer SAM for that, if I'm going to play DPS. I keep my non-AST/PLD/SAM classes to the regular dungeons, 24-man raids, and Ex primals because there's less focus on optimisation and I can take it easy.
    I wish I had your exp. Every dungeon I go in as monk I'm out of TP, mainly cause I aoe and I'm either paired with range/mage so no goad... OR my fav. I got another monk or sam who refuses to use goad. So I'm dead in in the TP water cause I'm the only one aoeing while I see a full TP bar on the other monk or sam sitting there doing single target. And I'm just like " Seriously.... now I can't attack cause you're being lazy and bad T.T " And then I get hit with the arrow card and I want to die lol.
    (0)

  10. #110
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Suishouhime View Post
    Because I got given the Arrow while playing MNK and thought it was fun. Funnily enough, getting the arrow as NIN was pretty frustrating, since I kept clipping my GCDs and mudra.
    I had a teamate Ninja who really loved Arrow and did very well with it.
    (6)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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