Quote Originally Posted by Rahspdoy View Post
Its not that the cards are 'nerfed' is that you lack choices.

we 'had' 6 cards with 6 individual effects.

Now we have 2 cards, and the chance of 1 or 3 different 'seals' appearing above those 2 cards. Oh, and both cards to essentially the same exact thing. One just gives a better bonus to mele, while the other gives a better bonus to ranged.

They didnt 'nerf' the cards, they removed them. and gave us a coin to flip instead.
Yeah but they give you tools you act on RNG.
Yes we had 6 cards but :
- You never used Spire outside of Royal Road
- You never used Bole
- you scarcely used Ewer for MP, otherwise it was royal road.
- Arrow was not a good thing for some jobs
---- All this submitted to RNG. Having a bole come right for a Tank Buster is more than rare. Same for Ewer when someone is lacking MP.

Now it's just DMG up, and you cycle through Seals for Divination full potency (although like a said, 6% every 3minutes is too low in my opinion, unless you can stack it with individual cards)
I agree, it's less "challenging" than current cards but I don't know if it is really that bad, especially if fights need more healing and you Draw more frequently.

Also I'm grateful we are finally getting rid of this Sleeve Draw Scenario :