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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Pomp View Post
    Balance being heavily desired and ewer/spire being royal road fuel aren't things people liked. Those three cards needed a rework, but this way is crazy lazy. I don't want to be a the raid damage buff bot, and instead they not only doubled down on that role, they gutted every bit of complexity from the mechanic.
    Even if AST in general didn't like having to burn those cards and wanted them to be something different, I'll point back to your party caring about one thing and one thing only; increasing their damage. I hate to say it but you are the raid damage buff bot. You're just now realizing this? It's a big reason why I left the job in the dust after using it for a while after getting it to 70. It wasn't for any reason revolving around feeling like the job didn't play well. I strongly disliked the card mechanic because it gave the illusion of choice. 5.0 card mechanic doesn't hide behind this ruse and doesn't have as many layers of RNG to go through.

    I also really haven't seen too many good suggestions about what to do with the other cards either. A popular suggestion was changing the sects so that they changed what the cards do such as one sect providing buffs to the group and the other sect using debuffs on the mob. Now AST can debuff too! It's gotten too far. Having a skilled one in your group is like having a Gameshark. It's not a case of bringing the other healer up either. AST had to be knocked down some pegs, and most of us knew it was coming too.
    (1)

  2. #2
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    The thing is, this feels more like a sledge-hammer was used, rather than a scalpel. Rather than 'lets try adjusting balance so the other cards have a more enticing option and see how it works'.

    No... they simply went "welp, the meta players are only using Balance, so lets just make every single card balance"

    The new 'card' mechanic isnt even cards.

    its a coin flip and a roll of a only-found-in-eorzea 3-sided dice.

    Were no longer 'reading the cards' and are more akin to an Oracle digging threw the intestines of some butchered animal seeing which side of its hart is facing us to decide if we have a Mele, or Ranged bonus, and how long its intestines are to determine which 'sign' goes along with that 50/50 chance.
    (5)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  3. #3
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Gemina View Post
    ...while the other three are all just variations of what they ultimately do; Increase DMG. Yet, AST got to keep what was desired most. If I was a dev, I would feel like I just bought my daughter who loves ponies six of them, and then she got mad at me for it. Color me confused as eff.
    Taking that logic to its extreme, why have ten DPS jobs when they all do basically the same thing: kill monsters until they die from it? Just make everybody a BLM. And why does BLM need eleventy dozen spells that all do damage? "Rotation?" There's one mathematically optimal rotation every BLM follows, therefore the job only offers the "illusion of choice," therefore the devs should just roll all BLM damage into a single I WIN button that they press on every GCD.

    That's basically what's been done to AST's card system.

    Execution matters. Executing a rotation on a training dummy is easy. Executing a rotation while dodging mechanics is hard, and what makes any MMO interesting. Knowing that Balance is the goal is easy. Making split-second decisions about how to use the cards you get, while dodging mechanics, DPSing the boss, and healing the raid? That's hard.

    Nu-AST takes those decisions away. You can just randomly target any party member and throw any card at them and buff the party's damage. You can ignore seals completely, because the "penalty" is Divination being a tiny bit less awesome, once every three minutes. You can Netflix and chill while playing Nu-AST and still keep everyone buffed and alive.
    (14)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Punslinger View Post
    Taking that logic to its extreme, why have ten DPS jobs when they all do basically the same thing: kill monsters until they die from it? Just make everybody a BLM. And why does BLM need eleventy dozen spells that all do damage? "Rotation?" There's one mathematically optimal rotation every BLM follows, therefore the job only offers the "illusion of choice," therefore the devs should just roll all BLM damage into a single I WIN button that they press on every GCD.

    That's basically what's been done to AST's card system.
    That indeed is taking the logic to the extreme. Jobs are not cards though. We can't just have BLMs as DPS role options because not everyone enjoys playing BLM. Cards differ because everyone wants only one of the possible six an AST can draw. I take no pleasure in swinging the reality hammer, I'm only echoing the status quo. If this comes as a revelation, it is indeed due to the illusion of choice. I can't say with any kind of confidence that non-AST players know what all six cards do, but I'd put a lot of money I don't have on they all know what the Balance does.

    I understand why many are upset by the changes. Even though what your party ultimately wants from you doesn't necessarily take away the fun of how you got there. I'm not arguing that the job's card mechanic hasn't been simplified, or that it is devoid of issues. However one of those issues is not the loss of five effects because nobody cared about them anyway. I also wouldn't worry about Divination as I am confident that those return numbers will be adjusted in the near future. Probably not by 5.0's launch, but I would expect it to happen around 5.1 or 5.2 after they see how things play out initially.
    (1)

  5. #5
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    751
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    THe thing is for me this actually takes out some of the job fun out of in ultimate. Because a good amount of the dps checks there are really lenient. But all the cards in there felt useful in there, with the exception of Spire. Bole for some of the Bahamut tank busters and aoe bole for the trios, add phase and golden, ewer in case a healer or caster dies, Spear with potentially higher shields. Yes balance was probably the best but we were making the dps check even before Tenstrike with minimal balance use. The cards were just so much more useful in UCOB ultimate.

    OF course, we have to see what content is like and if the rdps is still there despite these changes.
    (4)

  6. #6
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    I feel like a lot of the focus is currently on how Balance ties into endgame raiding optimisation and therefore the damage boost is just streaminlining, but people are forgetting that people play AST for other content as well: normal trials, dungeons, treasure maps, deep dungeons, non-Savage raids, and even things in the overworld like FATEs. I have the most fun doing dungeons and 24-mans with AST, for example, where Spire and Ewer still see pretty good use. Other users have already said, as well: if Balance was too good, why did they turn every card into Balance instead of just nerfing Balance?

    Hell, you could've even removed Balance altogether and built on AST's versatility instead by having Divination be our ultimate: have it be its own unique stance, separate from Diurnal/Nocturnal, which gives cards different uses optimised for non-raiding content and raiding content for 20secs, or include more elements of the tarot by expanding on Minor Arcana.

    When you combine the card changes with the fact that our l80 ability Neutral Sect seems to be in active conflict with SCH's Galvanise, effectively rendering SCH useless for 20s every 2 minutes, I dunno. I don't see the point. AST still seems just as essential as it was before because the damage boost is unique to us - we're just more boring to play. And also we're going to annoy SCHs a lot more with Neutral Sect. And we're also still not as good at pure healing as WHMs.
    (5)
    Last edited by Suishouhime; 05-31-2019 at 03:17 PM. Reason: typo

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    My biggest concern is that because cards all do the same thing now, it'll be viewed as an unnecessarily convoluted system for what is essentially putting a 6% damage buff onto one or all party members, and by the time 6.0 or 7.0 job changes come around, they'll decide it's all unnecessary fluff and remove the card system entirely.
    It'll just be:
    Draw: Bestows a 5% damage buff on party member. 30s cooldown.
    Minor Arcana: Bestows a 6% damage buff on all nearby party members. 3m cooldown.
    (6)

  8. #8
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Mansion View Post
    - You never used Bole
    - you scarcely used Ewer for MP, otherwise it was royal road.
    I must have been dreaming then. I always use bole and ewer is awesome for MP using classes. I even keep an ewer in case a boss goes horribly wrong and I need to refresh my MP. These card changes are terrible.
    (4)

  9. #9
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Payadopa View Post
    I must have been dreaming then. I always use bole and ewer is awesome for MP using classes. I even keep an ewer in case a boss goes horribly wrong and I need to refresh my MP. These card changes are terrible.
    I mean, you can. But i also had asts holding ewer for bad situations and see where that went. Not used at all. And them playing with 4 cards instead of 5(draw, redraw, royal road, hold, minor arcana). Or less in case of it being a level 50 raid.
    So you effectively play with always 1 card less in case something bad may happen where an ewer honestly wouldn't do much difference. Healers usually CAN recover after dying and even res some people here and there and keep them alive. As long as the rest alive does mechanics. If everybody just dies, then it is more of an extended wipe most of the time, if 2 dps comfortably stay alive, both tanks are alive and only 1 healer, it usually works but if everybody fails, it doesn't

    Also using an enhanced or aoe bole for a tankbuster is flat out a waste since you, yourself, have essential dignity. It heals more damage the less hp a tank has. And most tanks know how to hit cooldowns and not take more than half damage(if they only pop one cooldown for example) and your essential+ aspected benefic should just do the same job.
    Mitigating damage IS nice and all, but if you or a sch can do it on demand and reliably, wasting card uptime for that.... never felt worth it for me at all.

    also as Seraphor said, you can use spear and arrows. I give arrows to caster usually, even to smn. And spear to monks and especially bards. Just because. But bole/spire/ewer are still filler cards that make you think "heh nice i'm doing this, aren't i cool that i don't just use damage ups?" while nobody else really cares nor sees a difference honestly
    (0)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Even if Bole and Ewer were rarely used, and Spire was nevery used, there was still meaningful nuance for Arrow and Spear.
    Giving Arrow to BLM, SAM or DRG, or Spear to BRD, etc. Felt more inpactful than a flat damage buff.
    (4)

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