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  1. #41
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Inane quibbling? I guess that's what expressing frustration is now. It's not inane if it prompts a positive change in the way the class is currently worked. If you are against expressing frustration that would promote a change to the way a job appears to work (I say appears bc I haven't had a chance to play it but those who have seemed questionable about aspects of the current build) then maybe you would enjoy going back to 4.0 warrior? Before you say you would enjoy that, I call bs, don't be a troll.

    My second post to this tread may have been slightly dramatic (who doesn't have that tendency after consuming a 5th?). But I do agree with you about maybe playing something else - WAR - I said as much in my post. And yes, the lack of the change to the class in the here-and-now bothers me, but most importantly, has bothered me since 4.2.

    While perusing messages I saw at least one person who seemed to suggested that we should appreciate LD for what it is within the DRK kit and not compare it to war or Pld. Why not? Everyone else is when they look to which tank jobs they want for a given event.

    The point, specific to this thread, in my humble opinion, is that LD is a handicap. High end raiders have given the impression (if not outright said it) that they see LD that way for the vast majority of content and the perspective filters down to the player base who don't dabble in high end content. You don't necessarily need it for the majority of content in the game, but is that really your argument for not reworking it? If you don't need them then take out holmgang. I don't want to see any class get nerfed but just to bring things into perspective since the side banner says you main WAR. You wouldn't want that bc it's part of your CD rotation or there are specific strategies that can be used with holmgang and hallowed ground. It would degrade the value of your job. Those two ultimate abilities are a benefit and LD is a handicap for multiple reasons as I've already stated previously in this thread and others have stated in greater detail before in multiple threads.

    Yes, it can be utilized in a static. I'm not going to say it's full mechanic has never successfully been used in a pug but I haven't seen it and I've been playing DRK since its creation.

    Lastly, if you are portraying yourself correctly as a WAR main then you sir or ma'am (just in case, although statistically...) are the most privileged ffxiv player in all of Eorzea. Be objectively reasonable as if it was your main and/or you care about the overall health of the tanking community like many WAR mains obviously do. If what I expressed is simply "inane quibbling", then some might say you are a fanboy incapable of giving harsh critique when one seems warranted. I wouldn't say that, but some might. You're free to express your own opinion but let's move the move the ball down the field instead of characterizing each others views as without merit from the outset.
    (4)
    Last edited by Danelo; 05-31-2019 at 08:59 AM.

  2. #42
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by DemonicNeko View Post
    I do not know why people say LD is fine.
    The majority of people who claim that "LD is fine" are people on other jobs (mostly WAR) who don't have any regular interaction with the ability. These are the same sort of people who will turn around and complain about Onslaught not being broken enough with the same breath. But with DRK, it suddenly becomes "you've been dealing with it for four years, why change it now?"

    Buffs to Holmgang aside, though, there's another reason why this needs to be looked at. Convalescence is gone (it's now packaged in as a WAR exclusive). HP totals are going to go up yet again. Nobody is going to want to heal through this nonsense.
    (12)

  3. #43
    Player
    Luto_Locke's Avatar
    Join Date
    Jun 2019
    Posts
    1
    Character
    Luto Locke
    World
    Exodus
    Main Class
    Dragoon Lv 70
    I personally never use Living Dead.. though it was because I was new to tanking and was too cowardly to rely on being topped off to avoid death. After looking at the other tank emergency skills... I'm sadly disappointed in the Living Dead and it's requirements of being fully healed or dying. They could just rework it to be more similar to Gun Breakers ability, dropping to 1 HP upon gaining invuln, but even that seams a little extreme but not near as bad as Living Dead.
    (2)

  4. #44
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I try to not use living dead at all.

    I use to be able to save myself by timing a sole survivor with a soul eater with a TBN to give the healer enough time to heal me.

    The sad thing is when I use LD I am not scared that the boss will kill me. I am scared that I will kill me.
    (3)

  5. #45
    Player
    AncientCrystal's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    231
    Character
    Dawn Solaris
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    My honest opinion on this is that I feel that the devs want to make jobs feel unique. I agree, the ability of annoying but I lean more toward the idea that people need to communicate with their team to use it properly which isn't that hard. This is an MMO and the idea is that you communicate with your team.

    The devs seem to want to make it a high risk, high reward skill which in some way thrilling. YoshiP said it was because of "job identity". I kinda side with the devs on this one.
    (0)

  6. #46
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I don't think so, SE don't really cares about make certain jobs feel unique, if not they will not waste this chance to make DRK gameplay fun, rewarding and enjoyable, but instead they choose to copy paste huton and inner release with a few high potency oGCD and nerfing the rest.

    Say it's a question of job identity keep living dead it's a bad excuse, don't ignore the lack of sinergy of walking dead and DRK kit.
    (1)

  7. #47
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by AncientCrystal View Post
    My honest opinion on this is that I feel that the devs want to make jobs feel unique. I agree, the ability of annoying but I lean more toward the idea that people need to communicate with their team to use it properly which isn't that hard. This is an MMO and the idea is that you communicate with your team.

    The devs seem to want to make it a high risk, high reward skill which in some way thrilling. YoshiP said it was because of "job identity". I kinda side with the devs on this one.
    You seem well intentioned BUT... I've got to be honest, when WAR mains post about other tank job abilities being okay or just fine it rings hollow. It rings hollow especially coming from someone who plays a job so OP that reworks which have been waited on for almost an entire expansion are modeled after WARs signature burst phase from the PREVIOUS expansion... And even then it was nerfed without the critical hit buff.

    We've made macros, and died. We've communicated prior to the pull, and died. We've reminded during the fight, and died. If it were that simple... WARs aren't the only ones with headsets and keyboards.

    It's a poor ultimate as things are currently in the game fight design, and that's giving LD extra points. The only way it sees value is if SE creates TBs that require the amount of time LD gives. That way LD could be used and the dark knight could be healed up after the onslaught of attacks. Or you could bring another tank whose cd would wear off and you'd be forced into a heal check. The result ideally would be a net gain in resources for healer bc you'd only have to be healed up once verses the multiple rounds of healing for tank with an ultimate that wouldn't cover a long and punishing multi hit TB. But that is a boss mechanic that would have to be built specifically for this.

    Job identity doesn't mean a job ability has to be worse in almost every way than the rest. And being worse than the rest means... "Hey, I know you main DRK but is your WAR/PLD(/& now GNB) geared up?... Please switch"
    (4)

  8. #48
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AncientCrystal View Post
    My honest opinion on this is that I feel that the devs want to make jobs feel unique. I agree, the ability of annoying but I lean more toward the idea that people need to communicate with their team to use it properly which isn't that hard. This is an MMO and the idea is that you communicate with your team.

    The devs seem to want to make it a high risk, high reward skill which in some way thrilling. YoshiP said it was because of "job identity". I kinda side with the devs on this one.
    If we are going to go with that idea. We are now using our darkness as a core mechanic. Why can we not it as a defensive mechanic as well as on offensive mechanic? Sure mechanics would just be a more powerful cover that we place on our self. Still it a cool idea.

    Quote Originally Posted by shao32 View Post
    I don't think so, SE don't really cares about make certain jobs feel unique, if not they will not waste this chance to make DRK gameplay fun, rewarding and enjoyable, but instead they choose to copy paste huton and inner release with a few high potency oGCD and nerfing the rest.

    Say it's a question of job identity keep living dead it's a bad excuse, don't ignore the lack of sinergy of walking dead and DRK kit.
    Yeah the tanks seem to been more homogenized then they where in Stormblood. Which is sad I really did not want Dark Knight to be an Emo Warrior.
    (1)

  9. #49
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    I've never had an issue with living dead from a healer standpoint. Every time I encounter a DRK that uses it, they have a macro that announces it. I actually pay attention to chat in combat for things like that. Then I just use benediction and problem solved.

    Admittedly only WHM can do that though so I understand it's much harder for the other 2 healers.

    I say keep the skill as is in terms of what it does, but maybe make it more obvious so all healers at least know it's up.
    (0)

  10. #50
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    And thats the issue. If you dont have a WHM holding Benediction its a considerable usage of focus and resources. Even on the best case it forces the WHM to not use Benediction and saving it for LD no matter what, when with other tanks could be used on any other moment
    (5)

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