Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 151

Hybrid View

  1. #1
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AncientCrystal View Post
    My honest opinion on this is that I feel that the devs want to make jobs feel unique. I agree, the ability of annoying but I lean more toward the idea that people need to communicate with their team to use it properly which isn't that hard. This is an MMO and the idea is that you communicate with your team.

    The devs seem to want to make it a high risk, high reward skill which in some way thrilling. YoshiP said it was because of "job identity". I kinda side with the devs on this one.
    If we are going to go with that idea. We are now using our darkness as a core mechanic. Why can we not it as a defensive mechanic as well as on offensive mechanic? Sure mechanics would just be a more powerful cover that we place on our self. Still it a cool idea.

    Quote Originally Posted by shao32 View Post
    I don't think so, SE don't really cares about make certain jobs feel unique, if not they will not waste this chance to make DRK gameplay fun, rewarding and enjoyable, but instead they choose to copy paste huton and inner release with a few high potency oGCD and nerfing the rest.

    Say it's a question of job identity keep living dead it's a bad excuse, don't ignore the lack of sinergy of walking dead and DRK kit.
    Yeah the tanks seem to been more homogenized then they where in Stormblood. Which is sad I really did not want Dark Knight to be an Emo Warrior.
    (1)

  2. #2
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by AncientCrystal View Post
    My honest opinion on this is that I feel that the devs want to make jobs feel unique. I agree, the ability of annoying but I lean more toward the idea that people need to communicate with their team to use it properly which isn't that hard. This is an MMO and the idea is that you communicate with your team.

    The devs seem to want to make it a high risk, high reward skill which in some way thrilling. YoshiP said it was because of "job identity". I kinda side with the devs on this one.
    You seem well intentioned BUT... I've got to be honest, when WAR mains post about other tank job abilities being okay or just fine it rings hollow. It rings hollow especially coming from someone who plays a job so OP that reworks which have been waited on for almost an entire expansion are modeled after WARs signature burst phase from the PREVIOUS expansion... And even then it was nerfed without the critical hit buff.

    We've made macros, and died. We've communicated prior to the pull, and died. We've reminded during the fight, and died. If it were that simple... WARs aren't the only ones with headsets and keyboards.

    It's a poor ultimate as things are currently in the game fight design, and that's giving LD extra points. The only way it sees value is if SE creates TBs that require the amount of time LD gives. That way LD could be used and the dark knight could be healed up after the onslaught of attacks. Or you could bring another tank whose cd would wear off and you'd be forced into a heal check. The result ideally would be a net gain in resources for healer bc you'd only have to be healed up once verses the multiple rounds of healing for tank with an ultimate that wouldn't cover a long and punishing multi hit TB. But that is a boss mechanic that would have to be built specifically for this.

    Job identity doesn't mean a job ability has to be worse in almost every way than the rest. And being worse than the rest means... "Hey, I know you main DRK but is your WAR/PLD(/& now GNB) geared up?... Please switch"
    (4)

  3. #3
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    I've never had an issue with living dead from a healer standpoint. Every time I encounter a DRK that uses it, they have a macro that announces it. I actually pay attention to chat in combat for things like that. Then I just use benediction and problem solved.

    Admittedly only WHM can do that though so I understand it's much harder for the other 2 healers.

    I say keep the skill as is in terms of what it does, but maybe make it more obvious so all healers at least know it's up.
    (0)

  4. #4
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    And thats the issue. If you dont have a WHM holding Benediction its a considerable usage of focus and resources. Even on the best case it forces the WHM to not use Benediction and saving it for LD no matter what, when with other tanks could be used on any other moment
    (5)

  5. #5
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Living Dead is terrible, but it should be fixed - not outright removed. Say, by not having it instagib you if you've not been healed to full health by the end of the effect. Maybe 50% would be a more equitable number.
    (3)

  6. #6
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Videra View Post
    Living Dead is terrible, but it should be fixed - not outright removed. Say, by not having it instagib you if you've not been healed to full health by the end of the effect. Maybe 50% would be a more equitable number.
    They could do the 50% or they could do something else. Instead of dying after the timer runs our. The Dark Knight gets a damage debuff tell healers heal what was left on the heal. Though with the Dark Knight lower. Pain equals power. I really feel our ult should always end in some counter attack ability. Dealing like 20% of all damage taking during our ult right back to the enemy that give us it. Dark knights are supposed to be be the SAM, BLM, MCH of tank. Low utility but higher dps then the other tanks. So their abilities should reflect this selfish and more evil play style.
    (0)

  7. #7
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    50% of max hp to not die would be a very reasonable number honestly, instead of the current "save Benediction for LD or spamheal the DRK"
    (1)

  8. #8
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    1) Keep as is but without the death and healing requirement or 2) Make it a 25% healing requirement and give a trait which allows the DRK to assist in the healing by way of Drain/absorb/dread spikes. It would almost be a tell in and of itself if WD phase opened up an outrageous drain, spell, or aura as a clue to healers, if they hadn't already known, to start healing. It is such a punishing and unrewarding ability as is. Not to mention the lack of an real heal ability in the DRK kit when you give a ability like LD is laughable - Here's lookin' at you Equilibrium or Clemency (Paladin is essentially a knight, right?... don't I have knight in my name too?).
    (0)

  9. #9
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    People just need to remember that healing enough to remove the "you will die" state also removes the "you cannot die" state since they are both part of Walking Dead and not separate.

    So having a reduced healing requirement, like the often mentioned 50%, makes it easier to remove Walking Dead and less likely to die but also more easy for a healer to dispel it early and reduce the duration of the invulnerability.

    Just food for thought.
    (0)

  10. #10
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TouchandFeel View Post
    People just need to remember that healing enough to remove the "you will die" state also removes the "you cannot die" state since they are both part of Walking Dead and not separate.

    So having a reduced healing requirement, like the often mentioned 50%, makes it easier to remove Walking Dead and less likely to die but also more easy for a healer to dispel it early and reduce the duration of the invulnerability.

    Just food for thought.
    they could also make it where it doesnt end early if your healed ... just saying.
    (2)

Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast