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  1. #1
    Player
    AncientCrystal's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    231
    Character
    Dawn Solaris
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    My honest opinion on this is that I feel that the devs want to make jobs feel unique. I agree, the ability of annoying but I lean more toward the idea that people need to communicate with their team to use it properly which isn't that hard. This is an MMO and the idea is that you communicate with your team.

    The devs seem to want to make it a high risk, high reward skill which in some way thrilling. YoshiP said it was because of "job identity". I kinda side with the devs on this one.
    (0)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I don't think so, SE don't really cares about make certain jobs feel unique, if not they will not waste this chance to make DRK gameplay fun, rewarding and enjoyable, but instead they choose to copy paste huton and inner release with a few high potency oGCD and nerfing the rest.

    Say it's a question of job identity keep living dead it's a bad excuse, don't ignore the lack of sinergy of walking dead and DRK kit.
    (1)

  3. #3
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AncientCrystal View Post
    My honest opinion on this is that I feel that the devs want to make jobs feel unique. I agree, the ability of annoying but I lean more toward the idea that people need to communicate with their team to use it properly which isn't that hard. This is an MMO and the idea is that you communicate with your team.

    The devs seem to want to make it a high risk, high reward skill which in some way thrilling. YoshiP said it was because of "job identity". I kinda side with the devs on this one.
    If we are going to go with that idea. We are now using our darkness as a core mechanic. Why can we not it as a defensive mechanic as well as on offensive mechanic? Sure mechanics would just be a more powerful cover that we place on our self. Still it a cool idea.

    Quote Originally Posted by shao32 View Post
    I don't think so, SE don't really cares about make certain jobs feel unique, if not they will not waste this chance to make DRK gameplay fun, rewarding and enjoyable, but instead they choose to copy paste huton and inner release with a few high potency oGCD and nerfing the rest.

    Say it's a question of job identity keep living dead it's a bad excuse, don't ignore the lack of sinergy of walking dead and DRK kit.
    Yeah the tanks seem to been more homogenized then they where in Stormblood. Which is sad I really did not want Dark Knight to be an Emo Warrior.
    (1)

  4. #4
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by AncientCrystal View Post
    My honest opinion on this is that I feel that the devs want to make jobs feel unique. I agree, the ability of annoying but I lean more toward the idea that people need to communicate with their team to use it properly which isn't that hard. This is an MMO and the idea is that you communicate with your team.

    The devs seem to want to make it a high risk, high reward skill which in some way thrilling. YoshiP said it was because of "job identity". I kinda side with the devs on this one.
    You seem well intentioned BUT... I've got to be honest, when WAR mains post about other tank job abilities being okay or just fine it rings hollow. It rings hollow especially coming from someone who plays a job so OP that reworks which have been waited on for almost an entire expansion are modeled after WARs signature burst phase from the PREVIOUS expansion... And even then it was nerfed without the critical hit buff.

    We've made macros, and died. We've communicated prior to the pull, and died. We've reminded during the fight, and died. If it were that simple... WARs aren't the only ones with headsets and keyboards.

    It's a poor ultimate as things are currently in the game fight design, and that's giving LD extra points. The only way it sees value is if SE creates TBs that require the amount of time LD gives. That way LD could be used and the dark knight could be healed up after the onslaught of attacks. Or you could bring another tank whose cd would wear off and you'd be forced into a heal check. The result ideally would be a net gain in resources for healer bc you'd only have to be healed up once verses the multiple rounds of healing for tank with an ultimate that wouldn't cover a long and punishing multi hit TB. But that is a boss mechanic that would have to be built specifically for this.

    Job identity doesn't mean a job ability has to be worse in almost every way than the rest. And being worse than the rest means... "Hey, I know you main DRK but is your WAR/PLD(/& now GNB) geared up?... Please switch"
    (4)