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  1. #21
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Meta-Flare View Post
    I like the mechanic of it, but for the reason you stated the animation has to be attention grabbing, and make a distinct noise or have some type of alert.

    I built a macro for my friend an dit has always been acknowledged he used it since he created it. I do get how that could still be missed though. I am not one of those people who play the game that way, I always have my chat visible, and have not turned down any volume.
    Oh believe me I went above and beyond with my macros to try to make things super apparent. Giant chat call-outs in chat in all caps framed in asterices, one for using Living Dead and one for when Walking Dead goes active. Both with very distinct sound effects that play and animations. Problem is the sound effects often get drowned out by pew pew explosions constantly going off and the animations pretty consistently get overridden by my combat animations, which leaves chat as the only other means of communication which I have already pointed out as problematic.
    Heck, I even have it do a countdown over my head for Walking Dead by marking myself with numbers counting down every second for the last 5 or so seconds. Still hasn't worked in PUGs, the most I've gotten was a "lol what was that" after I dropped dead.

    But again the point is that it is ridiculous that people have to make such complicated macros just to communicate an ability because it is unnecessarily convoluted with non-existent messaging.
    (3)

  2. #22
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kanitezz View Post
    Im just screwin around with you. I don't really think my opinion matters since im more of a casual player. Im pretty passive towards every change they make. I make do. But we all have our own thoughts and feelings about things, and I respect that. You make a fair enough point on your post.
    oh sorry. Did not get it. Thanks for letting me know. I guess I am more disappointed as I remember them talking about Living Dead. Saying they agree with the community that the ability needs rework. I just do not want to waste all my healers mp in savage. While only staying alive for 10 more seconds in pugs. Do not get me wrong. It sounds cool and sounds Dark Knight type thing but the wasted mp on over healing and getting people to pay attention to it is a pain in the butt.
    (2)

  3. #23
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,494
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bright-Flower View Post
    I can get the idea that they want to give every tank an invuln without just tweaking the duration and cd of hallowed ground or something.

    But the whole 'you die if not healed' thing seems a bit much to me.
    To be fair, everyone in the game dies if not healed.
    LD is fine as it is I think.
    (3)

    http://king.canadane.com

  4. #24
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    I'd never played a tank class until DRK but screw it, I'm switching to WAR (if I buy the expansion at all). I've given you my money for two yrs believing you would fix my favorite class and for what...? The best SE could do was a lesser copy and paste version of WAR 4.2? You couldn't even copy over the crit buffs associated with IR? If SE was going to homogenize by finally giving DRK a burst window and an AOE utility then it should have been during the 4.x series. What a joke! And being the magic tank isn't an identity just like being middle of the road tank in between the offensive tank (war) and the high utility tank (pld) was not an identity. So stop with the magic only CDs - it doesn't add any flavor.

    If you have no vision for the DRK then delete it. People will only play it for its look at this point. I'm admittedly antagonistic bc this is ridiculous. Give us something original. Do away with traditional CDs like rampart and shadow wall. Do a deep dive into making DRK a pet class with its shadow, Fray. That was just an example but there's a lot of cool stuff that could be done.
    (4)

  5. #25
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    What strikes me as odd is that all this time that they spent creating fancy UI elements to keep track of Darkside and your Shadow duration (neither of which seems particularly necessary), they could have just provided more visual feedback to the player and their healer through UI elements. I pretty much outlined what needed to be done months ago.

    http://forum.square-enix.com/ffxiv/t...Considerations
    http://forum.square-enix.com/ffxiv/t...ns-Tank-Forums

    Living Dead and Superbollide are just flat out inferior copies of Holmgang and Hallowed respectively, especially with the removal of both of Holmgang's rooting and target requirement drawbacks. Merri seems to mention that Yoshi-p's resistance to addressing the power of the older invulns is because people might get upset if they get nerfed, but quite frankly, I think that more people will be upset if they aren't. Personally, I'm more invested in them fixing Superbollide (and Camouflage), because GBR seems to be HW DRK 2.0, and this new DRK doesn't really seem to address much of the issues that we raised outside of some superficial flash.
    (6)

  6. #26
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I was hoping living dead would reverse damage for 8 seconds no heal penalty of course
    But i guess still same skill
    (1)

  7. #27
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Canadane View Post
    To be fair, everyone in the game dies if not healed.
    LD is fine as it is I think.
    This^

    I never shared this LD hate, and still don't. I can't express enough that if you die from WD, you were dead anyway. At its worst, you die a little bit later than you normally would have. The healing requirement is same for all tanks when they are at critical HP levels regardless of how their invul skill works.

    I have used LD many times and have never experienced this huge problem with it that others make it out to be. As a healer main, I have also never had any trouble or needed additional communication from a DRK that they have used LD and now have WD status.

    The times I have died to using this ability in combat have come from situations that just couldn't be helped and none of the other tank invul skills would have saved them either. The last time I discussed LD/WD was nearly a year ago, and my count of dying to WD due to not being healed remains at two. Both of those times I had the WD status up after the boss fight was over. This is the only thing about it that I see needs to be addressed; if combat ends, so does the WD status.
    (3)

  8. #28
    Player
    ed3891's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Zuzeh Diqna
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Danelo View Post
    inane quibbling
    honestly man if the lack of a change in the here-and-now to LD bothers you to the point that going completely off the rails with respect to job design and balance is your reaction, maybe you'd be better off playing something else.

    it also occurs that in the vast majority of content you shouldn't ever really need to use an invuln, anyhow - and if you are running the kind of content where you feasibly might need to use an invuln to address a mechanic, handling that would be something to discuss with the healers in your static.
    (0)

  9. #29
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    And we don't have convalescence anymore, sooooo, no more buffs to help healers toping us.
    (5)

  10. #30
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Hierro View Post
    Because it's fine.
    No its not.
    Its a suicide button, the worst ability in all the tanking universe. Even shield bash is more useful and has more common sense to it.
    You activate it and give 7 seconds for a healer to heal you up to 90%. Then think in which cases buttons like these are mainly used?
    They are used when your team is on edge of wiping and you being almost killed and have nothing left.
    Healers will not be able to heal you up to 90% in this case because they have hands full of work around. Its completely useless since it guarantee you dying after 7 secs.
    It is being only used by players who have done super bad mistake and thats all what it is "good" for, and there is still a great chance that they will die and wipe the team because of it.
    You could press it accidentialy and troll the team, this skill is good for trolling nothing else.
    Once you activate it you are risking a wipe which happens most of the times this button is used on.
    Its nothing else than a timer that you force your healer to heal you to full, using does not provide you any effective hp unless you use it at 1% hp and your healer heals you to max within 1 second at 6 second mark.
    (7)

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