If you happen the have the misfortune of being matchmade with all ranged or all melees... guess what. half of your deck is still useless. Like i said. things haven't really changed. They were just given a new coat of paint. You still fish for the aoe damage boost and you still have the risk of having half of your deck being useless. ewer, spire and bole were niche uses. now if you get terrible matchmaking you still get half of the deck made useless with no chance of having a niche thing going for it.
I can almost garantee you will be forced to bring Dancer. I'm baffled at how devs don't realize how gamers really like roles that buff everyone and I don't mean just here in FF. You can look at other games and see that pretty much everywhere. team buffer = good and usually picked over the pure healer or pure dps. (horible example but since devs liked it... overwatch. People didn't pick Moira because all she did was heal and damage (so she could heal more) so they would bring healers with utility instead of her). Lineage? people made money creating buffers. Sword dancers and blade dancers were mandatory if you wanted to tackle anything remotely challenging. The list goes on. Buffers are really important and usually a staple in every party regardless of the game if you want to tackle anything challenging.
SCH as always been OP and a must pick (except at the begining of SB but that was a mess in general for a lot of people.)
If you look at the thing that can't be named guess what. SCH is the top DPS and top healer in savage content (lol Yoshida saying SCH heals less than WHM - it actually heals more and it can move while healing)
That argument doesn't stick. Everyone is getting a buff to damage output if anything because we are going to get better gear. WHM lost aero III and you get a "nuke" that can only be used if you heal 3x with the lilly skills.
Unless you mean WHM gets a damage buff because it's the only healer to get a damage skill this expasion while everyone else got theirs removed which as several people have pointed out, as it stands it will actually be a dps loss if you go for it. You're better off spamming your regular dps ability like every other healer if you want to go for dps, which is why i'm hoping they will change the potency.