Quote Originally Posted by Crushnight View Post
My real big problem with the whole gutting dps skills for healing is, no matter what ShB content is like i very highly doubt they will change ARR, HW and SB content to be balanced around these changes for healers so even if ShB changes design on how much healing is required a new player who wants to play healer would have to get up to lv 70/71 to do ShB with 1 DoT 1 dmg skill and a boatload of unnecessary healing skills.

Low level roulettes will be way more boring for hlrs , ARR made pld the 1,2,3 meme this is worse by far, sometimes more buttons can be good there should always be a reasonable skill gap so that it is rewarding to push oneself if you wished
Welcome to SMN when SB dropped, along with other classes. I admit this is a problem, but this isnt a new problem and its not one that is unique to sch.



Quote Originally Posted by Schan View Post
snip.
Im not seeing where youre disagreeing with me. They literally just buffed WHM dmg, gave them a bit more flexibility in healing, and now mana is capped so how mana is gonna play out is a whole new ball game. They ended up Rounding out some of WHMs kit. So yay? More great stuff for WHMs? As for 24 mans...well thas a design and gearing issue. Bosses wont be hitting so phenomenally hard that it would require a lot of coordination between groups to be beaten cause...well...average player isnt great at it. The bar for skill goes down with 24 mans, not up. Mechanics are simpler and more straight foward. And if youre a good healer or overly geared, it's gonna be a breeze typically. I kinda wouldnt use a 24 man as a measuring stick for balance. Hell, 8 man trials and 4 man dungeons are probably better for that.

Furthermore, youre arguing context. Bosses dont hit like wet noodles in Savage. How the game handles damage and boss mechanics in ShB is also gonna determine whether or not you have time to be dpsing. And dont remember if I mentioned it when, but if you want to show concern, fine. That's reasonable. The knickers ina twist crowd are teh doomsayers, screaming how everything is terrible. The "How dare they do 'x'! I nkow for a fact (even though the game isnt live yet, nor do we have 100% of all the skills, or how fight mechanics will play out) that this will be ultra boring and terrible! Game/class ruined! Thanks obama!" is utter nonsense.

Quote Originally Posted by Schan View Post
Lastly, regarding that final sentence or yours, would you care to elaborate why you're fine with healers having shield and healing and less DPS capabilities yet every other job now gets to dip their toes in healing?
DPSers can heal and support, Tank can heal and DPS but god forbid if Healers dip their toes into DPSing. They should just stick to just healing! It feels like a slap on their face. Why was support moved from healing and shoved even more into DPS? Why?
Rounding out and giving two rotations is two different htings. Giving a DPS a utility where they can pop a heal or res isnt the same thing as giving SCH the ability to be a full healer and a full DPS. Itd be like saying that while you play NIN, you also get to cast Regens, shields, heavy heals, and Damage buffs as oGCD that are just as or nearly as powerful as healers. This is the problem with the SCH point: Some are mad theyre losing some of their DPS kit in return for getting improvements to be better healers - you know, the roll that they are. Of the healers, SCH gets hit the hardest in trimming hte DPS kit compared to the other two. But thats because its kit was pretty dps heavy comparatively. Meanwhile, WHM is getting buffs to its nearly non-existent DPS kit to have some DPS. And based on what Im reading, it still feels like SCH will be the highest damage dealing Healer in a fight, with WHM being the lowest but best healer and AST being in the middle.